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1. FW - Needed changes - in EVE General Discussion [original thread]
Some other guy. :D
- by Sowek Kazakov - at 2016.05.09 13:22:18
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2. FW - Needed changes - in EVE General Discussion [original thread]
Well. I mostly wanted to talk about bot's that are running plexes, and try to avoid/limit them. :P
- by Sowek Kazakov - at 2016.05.09 05:31:14
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3. FW - Needed changes - in EVE General Discussion [original thread]
I know you didn't put any effort in saving your corp, which was pretty numerous and successful in the past, but if you're talking on public forum, please try to check who are you talking to. :)
- by Sowek Kazakov - at 2016.05.07 08:20:06
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4. FW - Needed changes - in EVE General Discussion [original thread]
Two changes that I think that are necessary to 'heal' FW a little bit. First: CCP should consider adding cap usage for d-scanning (with some skill connected to it) to avoid trial account bots, that run plexes in FW. Second: Anyone who enters ple...
- by Sowek Kazakov - at 2016.05.07 06:38:04
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5. FW complex spawns close to planets - in Player Features and Ideas Discussion [original thread]
Just kidding, you must be really bored to make such a stupid topics. Better start writing a cook book, will be more produtctive.
- by Sowek Kazakov - at 2015.06.25 17:32:17
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6. FW complex spawns close to planets - in Player Features and Ideas Discussion [original thread]
Great Idea, i fully support any changes in FW. It's kinda left on side for a while already.
- by Sowek Kazakov - at 2015.06.25 17:28:06
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7. FW suspect timer for everyone who enter a plex! - in EVE General Discussion [original thread]
I think both sides stated their opinions. FW players made their points, trying to explain to other pilots, which obviously didn't understand the situation because of their lack experience of 'plexing' and FW mechanics, or tried to fix a mentality ...
- by Sowek Kazakov - at 2014.06.18 19:19:00
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8. FW suspect timer for everyone who enter a plex! - in EVE General Discussion [original thread]
Losing security status makes me be almost unable to fly to high-sec. Biggest market for FW is at Ichorya, which is high sec. I'm pretty annoyed by station-camps there.
- by Sowek Kazakov - at 2014.06.17 22:04:00
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9. FW suspect timer for everyone who enter a plex! - in EVE General Discussion [original thread]
Quote: Why? Because I'm losing it for fighting back, not for chasing neutrals.
- by Sowek Kazakov - at 2014.06.17 21:59:00
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10. FW suspect timer for everyone who enter a plex! - in EVE General Discussion [original thread]
I'm not talking about killing one ship. I kill 10 pirates a day at least. While they jump to fight me. Losing 0.5 security status a day It's not cool. If you guys don't really care about this change, why not implement it. It helpes a lot of peopl...
- by Sowek Kazakov - at 2014.06.17 21:50:00
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11. FW suspect timer for everyone who enter a plex! - in EVE General Discussion [original thread]
Quote: You should be watching your back, if any ship appears on grid or within D-scan range then you are in danger, so how is a suspect timer going to make it easier to see something you should be on the lookout for anyway? Oh wait, I get it n...
- by Sowek Kazakov - at 2014.06.17 21:45:00
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12. FW suspect timer for everyone who enter a plex! - in EVE General Discussion [original thread]
Quote: Low sec, suspect timers.... is this the new "people shouldn't be able to invade "my" deadspace thread? I have no clue what are you talking about. You clearly misunderstood my concept. I love fighting, I'm happy there are fights in low...
- by Sowek Kazakov - at 2014.06.17 21:39:00
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13. FW suspect timer for everyone who enter a plex! - in EVE General Discussion [original thread]
don't shoot first? Are you kidding? Most of the fights in plex are about who catch who first. If he's MWD and im AB, i need to scram him first. Otherwise, I'm dead.
- by Sowek Kazakov - at 2014.06.17 21:33:00
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14. FW suspect timer for everyone who enter a plex! - in EVE General Discussion [original thread]
I'm tired of it. There is bunch of pirates, that keep their Security Status over -5. Thanks to that they can't be atacked on gates, but can roam in low-sec, and find targets in plexes. It's cool. I love fighting them. I do it often and even more ...
- by Sowek Kazakov - at 2014.06.17 21:28:00
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