Pages: [1] 2 3 4 |
1. Caldari Color Conversion - in EVE General Discussion [original thread]
Pius Rova wrote: "The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Sco...
- by Sparky11080 - at 2013.10.12 03:54:00
|
2. Caldari Color Conversion - in EVE General Discussion [original thread]
I am looking at starting to play Warhammer 40k, and upon learning that you get to have some play in painting your own units, I decided that I would like to use the Caldari color scheme towards my units. Unfortunately, I am not exactly well versed ...
- by Sparky11080 - at 2013.10.12 01:51:00
|
3. Adding the Meta level to Items - in Player Features and Ideas Discussion [original thread]
Ladies and Gentlemen of the jury, may I present to you, my idea for one little addition that may make the day to day life in eve ust a little bit easier. My suggestion is simple and effects everyone all across New Eden. Every pilot at some point ...
- by Sparky11080 - at 2013.05.08 01:04:00
|
4. [WTS] C6 Wormhole J115935 - in Sell Orders [original thread]
Our corporation is currently looking to sell a C6 wormhole J115935. No strings attached, we just found one we like more. Any interest you can contact me in game or through this thread.
- by Sparky11080 - at 2013.01.17 06:20:00
|
5. A Change to ECM To "balance" it - in Player Features and Ideas Discussion [original thread]
That is nerfing it to the point of uselessness though... As A Soporific said, Quote: ...you either fit a tank or fit ECM, not both. The main purpose of ECM isn't a "get out of jail free card", it's a form of tanking. It's simple really, y...
- by Sparky11080 - at 2012.08.17 14:40:00
|
6. NEW! Planetary Resources Application (Updated Alpha 1.1) - in Science and Industry [original thread]
Not to run on your parade, but is this pretty much what you are making? http://picommodityrelations.comyr.com/pi.html
- by Sparky11080 - at 2012.08.10 15:19:00
|
7. Cargo Ship - in Player Features and Ideas Discussion [original thread]
How about we just take the T2 industrial variants (Bustard for caldari) and just give them a buff? They're pretty much useless atm, so why not give them a purpose. Saves CCP the trouble of making a new ship, and gives us a purpose for an old shi...
- by Sparky11080 - at 2012.08.04 09:04:00
|
8. The old Turnets back - in Player Features and Ideas Discussion [original thread]
I remember reading this months ago...it was a stupid request then, and it's still a stupid request now. Just let it go, it's over. Let this thread finally rest in peace, it's tired, and dead.
- by Sparky11080 - at 2012.08.04 09:01:00
|
9. New subscription type - in Player Features and Ideas Discussion [original thread]
GUYS, cumon, we have a simple solution here. Make a F2P account that can only access Tech 1 Frigates and Tech 1 Modules (limited items too i.e no cloaks or cyno), and can't directly receive any isk from any other players in game (obviously there ...
- by Sparky11080 - at 2012.08.04 08:53:00
|
10. Trying to efficiently make P4 with several planets - in Science and Industry [original thread]
I appreciate the heads up, and it will be good for other people reading this thread. However, I said it early on, there is no tax for me where I will be operating, so everything I get and make is 100% profit. Also there will be no P3 being moved...
- by Sparky11080 - at 2012.07.27 16:24:00
|
11. Trying to efficiently make P4 with several planets - in Science and Industry [original thread]
Under the setup I am using, I will more than likely have some excess, but I'm not looking for perfect efficiency. I am setting up a system for "most efficient to least amount of hauling". And I am, for the most part, just producing P2 product. Ho...
- by Sparky11080 - at 2012.07.26 21:31:00
|
12. Trying to efficiently make P4 with several planets - in Science and Industry [original thread]
So after, my final bit of playing and research I believe I've found the final setup for what to use. This is more for future reference and other people trying to get into this as I was. The forums and past history helped me a lot, so maybe this wi...
- by Sparky11080 - at 2012.07.25 05:34:00
|
13. Trying to efficiently make P4 with several planets - in Science and Industry [original thread]
Okay, seems like that will be the magic number for now then. If it works well, I'll probably up another whole set of P2 planets (24) and allow me to overproduce P2 if need be or just let the extras collect dust when not being used. Thanks for all...
- by Sparky11080 - at 2012.07.24 23:45:00
|
14. Trying to efficiently make P4 with several planets - in Science and Industry [original thread]
Droxlyn wrote: WWs are hard P4: 1 P4 factory: 6 P3 factories: 36 P2 factories: 72 P1 factories. Is it going to be feasible to have 2 P4 factories and 12 P3 factories for my final product factory planet?
- by Sparky11080 - at 2012.07.24 22:58:00
|
15. Trying to efficiently make P4 with several planets - in Science and Industry [original thread]
For wetware mainframes, all the P2 materials used can be made on individual planets (as they have all the required raw materials). Each P2 materials is below with what planet they can be made on individually. Biotech Research Reports - Construct...
- by Sparky11080 - at 2012.07.24 22:36:00
|
16. Trying to efficiently make P4 with several planets - in Science and Industry [original thread]
So it would be unwise to use my extraction planets to go straight to P2 then? I know I can set up the planets correctly with (2) ECU's, (2) Storage, (4) P1 Factories, (2) P2 Factories, and a launch pad. With each ECU obviously feeding into the st...
- by Sparky11080 - at 2012.07.24 21:48:00
|
17. Trying to efficiently make P4 with several planets - in Science and Industry [original thread]
Droxlyn wrote: WWs are hard P4: 1 P4 factory: 6 P3 factories: 36 P2 factories: 72 P1 factories. So how would you divide up the planets for this product?
- by Sparky11080 - at 2012.07.24 21:30:00
|
18. Trying to efficiently make P4 with several planets - in Science and Industry [original thread]
Well, actually my intention was to make wetware mainframes
- by Sparky11080 - at 2012.07.24 21:19:00
|
19. Trying to efficiently make P4 with several planets - in Science and Industry [original thread]
Okay, and math wins the day today. I'll run it up using that formula then. (1) P2 -> P4 Factory Planet (4) P1 -> P2 Factory Planets (~20) P0 -> P1 Extraction Planets I'll run up the extra set of extraction planets to ensure I don't go u...
- by Sparky11080 - at 2012.07.24 19:50:00
|
20. Trying to efficiently make P4 with several planets - in Science and Industry [original thread]
Well, firstly I'm not planning to outsource materials from other people. I would highly consider this if I was in highsec, but the 0% tax rate and the complete lack of others doing PI in the area make it unreasonable to go elsewhere. I do have ac...
- by Sparky11080 - at 2012.07.24 19:29:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |