Pages: 1 2 [3] 4 5 6 7 |
41. cheap ship blobs, the wooden club of pvp? - in Warfare & Tactics [original thread]
Goonswarm, didn't they start as 100+ folks in nothing bigger than cruisers? I'll take 20 clubs to 1 rapier, sure the rapier might kill 5 of my clubs but i've still got 15 left... it's the same issue/argument about cap ships. If i take my 1 billio...
- by Sphynix - at 2011.09.08 15:50:00
|
42. How to trick someone into firing first? - in Warfare & Tactics [original thread]
Drop a tin and rename it to "You!" Target the flipper and the tin Warp Scram the tin. The flipper now see's a message that goes like... "soandso is attempting to warp scram You!" and since you are targeting them...
- by Sphynix - at 2011.09.08 14:51:00
|
43. Refining and Taxes - in Science and Industry [original thread]
Takes are based on your standings with the owners of the station. Getting >100% yield won't make any difference to the tax. it's about 6.67 standings for tax free refining.
- by Sphynix - at 2011.09.08 14:46:00
|
44. Passive Income? - in Science and Industry [original thread]
Eddard Varbosa wrote: Hi everyone, I'm currently trying to maximise my passive income through datacore farming and PI (semi-passive i know). Are their any other ways to generate passive income ingame? Thanks. If you're going to count PI as...
- by Sphynix - at 2011.09.07 16:15:00
|
45. moving ore / minerals - in Science and Industry [original thread]
The rorq will hold about 8 mil ore if compressed, i think? Compression also doesn't cost much. But then you need a lot more skills to actually do that, compared to flying a freighter. You'll also have issues with using the rorq in highsec.
- by Sphynix - at 2011.09.07 16:13:00
|
46. Asteroids and system security level - in Science and Industry [original thread]
You'll also find that the "juicier asteroirds of lowsec" tend to be of less value than those in highsec. It's not until you get to 0.0 or some of the better exploration belts in (in lowsec) that you'll find 'roids of a better isk/hour. If you wa...
- by Sphynix - at 2011.09.07 16:07:00
|
47. Torps are so buggy - in Ships and Modules [original thread]
The issue that is "known" tends to happen at random from a "session change". This generally means that when you change system, dock, undock or etc the game kinda forgets to add your skills or the bonuses to the equipment/ammo. The so called "fix"...
- by Sphynix - at 2011.09.07 15:58:00
|
48. Cargo full, but it's not. - in Issues, Workarounds & Localization [original thread]
Carrying about 2200 m3 cargo in a Noctis, with 3x expander II (online, i checked to see if they had bugged) There was around 2000 m3 space still available. Tried to move some items with a total volume of 250 m3 into the cargo and was informed tha...
- by Sphynix - at 2011.09.05 15:47:00
|
49. Lost a Maelstrom - need advice - in Missions & Complexes [original thread]
Others have already said it, but... If you warp in a 0, then the way to do this is bring a huge tank and kill only the 2 BS you need, then loot the tin and warp. The incoming DPS is pretty huge when they all spawn on top of you. Otherwise warp i...
- by Sphynix - at 2011.09.05 11:36:00
|
50. AC or Arty for Offline Tower? - in Warfare & Tactics [original thread]
As another note, why on earth (or space?) would you want tracking enhancers? The tower isn't going anywhere, so just sit still. The easiest PoS "bash" on an offline tower it to make your ship cap stable and stick lasers on it. Then you target, th...
- by Sphynix - at 2011.09.02 15:55:00
|
51. Player owned station HOW TO?? - in Science and Industry [original thread]
Originally by: Officer Nyota Uhura Sir: You are not ready to own a station. As you seem to have no idea what to use a POS for, you shouldn't put up a POS, either. I suggest you go back to L4 missions. But at least he's asking the ri...
- by Sphynix - at 2011.09.02 11:22:00
|
52. Do corporations in a faction have different standings inside? - in Missions & Complexes [original thread]
I've had a 27% increase from a combat storyline and a 0.58% increase from gimme some rocks, err, "war materials". All depends on what mission it is. Make sure that whatever storyline agent is sitting in a corp that belongs to the faction you wan...
- by Sphynix - at 2011.09.01 12:02:00
|
53. Number of drones skill - in Skill Discussions [original thread]
Edited by: Sphynix on 01/09/2011 11:45:25 As is said above but slightly differently... You can only have up to 5 drones/fighters/bombers under your direct control unless your ship lets you have more And there are a very few sub-capitol shi...
- by Sphynix - at 2011.09.01 11:44:00
|
54. What is the purpose behind 100% refining efficiency of modules? - in Science and Industry [original thread]
Originally by: CataCourier Edited by: CataCourier on 30/08/2011 15:43:28 What would be the effects of reducing the max refine of goods to 75%? - Poorly 'named' loot is worth 1/4 less - Logistics actually require logistics, rather ...
- by Sphynix - at 2011.08.30 16:00:00
|
55. covert jumping - in Ships and Modules [original thread]
Originally by: Jason McCoy Please note: Cynos can't be generated in hi-sec space or in wormhole space.... ...Covert cyno operate on the same principle... Quote: that's not what i wanted to know, can you use covert jump portals i...
- by Sphynix - at 2011.08.28 12:21:00
|
56. Questions on Datacore farming - in Science and Industry [original thread]
1) Yes, but if the alt isn't going to actively help you then just leave them in the station. 2) Store them, no.... But you can start researching with an agent as soon as they let you and as your skills get better so does the reward/day. 3) The isk...
- by Sphynix - at 2011.08.27 12:39:00
|
57. Skill Certifications - in Skill Discussions [original thread]
Some of the certificates are a total joke, e.g. "Hull tanking". I've been elite in hull tanking for some time and although the skills are very good to have, actually doing it isn't. Equally some of the recommendations are overkill compared to wha...
- by Sphynix - at 2011.08.22 15:34:00
|
58. Assuming Control of an Alliance - in Skill Discussions [original thread]
Unless things have changed in the last year-or-so... if you take control of an alliance or corp then all the settings will stay the same, so you need no real skills. But, if you click the "update with my skills" button - then you're screwed, unles...
- by Sphynix - at 2011.08.22 15:27:00
|
59. Dread or Carrier? - in Skill Discussions [original thread]
As has been said above, carrier. If you go for a dread then you can shoot at some PoS, maybe an outpost or possibly do a hotdrop on someone. if you want to do some "serious damage" in a dread then you need to turn yourself into a sitting duck for...
- by Sphynix - at 2011.08.19 14:24:00
|
60. Why is skill gain not accelerated while using them? - in Skill Discussions [original thread]
I have a "programable" keyboard. If they put back in the ability to "grind exp" by activating and deactivating modules i'd do this... Get a BS with 8 high slots. Stick in 1 of each weapon (that i want to train) Stick in 1 of each armour and shiel...
- by Sphynix - at 2011.08.19 14:19:00
|
Pages: 1 2 [3] 4 5 6 7 |
First page | Previous page | Next page | Last page |