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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Good, its about time. Carriers were oppressive in pvp (particularly in solo/small gang) and made roaming in anything larger than a dessie a hassle. Their rediculous application and damage to subcaps was basically the same thing as the sentry carr...
- by Stitch Kaneland - at 2017.06.09 13:49:57
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2. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Adrick Celestes wrote: How would you even fit a ship like the Orthrus and still be combat effective with HM or HAMs? I can't find a fit that seems to be very efficient. XLASB, scram, dual prop. Can scram and web out to 15-18km, with decent a...
- by Stitch Kaneland - at 2017.06.08 14:45:46
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3. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Something that a lot of people may not have noticed that i feel needs to be addressed (if it hasnt already). Cargo space, loki especially had terrible cargo space (sub 300m3). If you want a decent missile loki, it needs to have enough cargo space ...
- by Stitch Kaneland - at 2017.06.06 17:15:53
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4. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Fourteen Maken wrote: this change hits caldari missile ships and more important the calmil lp store hard, they'll never get it perfectly balanced, but if they make changes to t2 ships they look at the t2 economy, if they make changes to t3 shi...
- by Stitch Kaneland - at 2017.05.19 01:01:05
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5. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Fourteen Maken wrote: Stitch Kaneland wrote: Fourteen Maken wrote: ValentinaDLM wrote: Range is not the problem fitting is. Right now we don't have to make any compromises with rapid lights aside form burst damage, but whatever, flee...
- by Stitch Kaneland - at 2017.05.19 00:47:05
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6. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Fourteen Maken wrote: ValentinaDLM wrote: Range is not the problem fitting is. Right now we don't have to make any compromises with rapid lights aside form burst damage, but whatever, fleets will just warp while reloading. HMLs have less b...
- by Stitch Kaneland - at 2017.05.18 21:09:09
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7. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Caitlyn Rempal wrote: Starting to feel like a consensus in here :: it wass definitely not the Range that's the issue, and certainly not the re-load times which already feel punative ir the Rapid launchers -- the heart of the issue seems two fol...
- by Stitch Kaneland - at 2017.05.12 16:41:19
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8. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Helene Fidard wrote: I can't fathom why people claim the problem with rapid launchers is high damage. Take the Caracal: 300 dps on a shield cruiser is objectively not a lot. 300 dps at 71 km on a cruiser using a weapon system designed to hit ...
- by Stitch Kaneland - at 2017.04.13 05:39:04
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9. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Nightfox BloodRaven wrote: Korvin wrote: Nightfox BloodRaven wrote: https://www.youtube.com/watch?v=njJAnWzKDfQ At the end of the day.. RLML are not op by any chance.. u can barely kill a properly tanked vexor in an orthrus properly fi...
- by Stitch Kaneland - at 2017.04.03 03:06:10
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10. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Skia Aumer wrote: Fozzie, why dont you start with an easier task and fix the torpedoes? Those are ridiculously underperforming. I doubt anyone uses them at all, aside from stealth bombers. Instead, people use RHMLs as a high damage mid to close...
- by Stitch Kaneland - at 2017.04.02 17:26:00
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11. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Lug Muad'Dib wrote: Stitch Kaneland wrote: Lug Muad'Dib wrote: Stitch Kaneland wrote: -keep the velocity bonuses to the hulls, but reduce the range of all light missiles. As far as small ship weapons go, light missiles have ******** ...
- by Stitch Kaneland - at 2017.04.02 08:10:15
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12. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Lug Muad'Dib wrote: Stitch Kaneland wrote: -keep the velocity bonuses to the hulls, but reduce the range of all light missiles. As far as small ship weapons go, light missiles have ******** range anyway. Most small long range weapons max o...
- by Stitch Kaneland - at 2017.04.02 00:41:24
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13. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
RLML changes.. ehh, its not fixing the main issue. Their burst damage is oppressive, having a longer reload doesn't solve anything when they have enough damage per magazine to wipe most cruiser sized ships off the field. They are a support weapon/...
- by Stitch Kaneland - at 2017.04.01 18:33:03
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14. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Raven Ship wrote: Kagi Anzomi wrote: Raven Ship wrote: Cons of HIC like Devoter - can't MWD/AB with point active - align around 15sec? - top speed around 1km/s? - not enough cap to keep it own toys running - no dps on itself when doing it...
- by Stitch Kaneland - at 2017.03.06 14:36:01
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15. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Orca Platypus wrote: The problem is your assumption that my however greatly supported carrier should be absolutely useless against a single griffin, and countered by anything with a web. About fleets, I agree, carriers should not come out...
- by Stitch Kaneland - at 2017.03.04 03:31:49
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16. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Captain Awkward wrote: But muh ISK ticks!. Maybe thats the point, carrier ratting is pulling in absurd amounts of isk and was never intended as a mostly risk free way to make absurds amount of isk. So theyre making it more difficult. Fran...
- by Stitch Kaneland - at 2017.03.02 15:13:31
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17. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Kassimila wrote: CCP Larrikin wrote: Hi m8s, In March, we're releasing a number of balance tweaks and we would love your feedback. WARP DISRUPTION FIELD GENERATORS The current state of Scripted Warp Disruption Field Generators is a littl...
- by Stitch Kaneland - at 2017.02.27 22:46:32
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18. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Ugly Eric wrote: Trajan Unknown wrote: Grookshank wrote: Trajan Unknown wrote: Can we please, once and for all stop saying "40km scram"? It is 37.5km with max skills and t2 focus point. Stop looking dumb because you speak of 39.5/40km ...
- by Stitch Kaneland - at 2017.02.25 18:30:27
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19. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Solaris Vex wrote: Cade Windstalker wrote: Doesn't matter if most people didn't have the max range, before this you still easily got a significantly higher Scram range with a HIC than you could with a focused EWar ship and a load more tank...
- by Stitch Kaneland - at 2017.02.24 21:08:50
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20. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Scath Bererund wrote: As always its **** the players who come up with a counter to one of thier pet project ships. Nothing that counters the mordus legion can possably be balenced! Its funny, cause its not mordus that got countered hard, bu...
- by Stitch Kaneland - at 2017.02.23 16:12:40
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