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981. saving implants - in Player Features and Ideas Discussion [original thread]
I was basically hoping it would work like this. 1. Pickup corpse from space. 2. Fly to a station with reprocessing. 3. Reprocess corpse, (you would get any implants not destroyed, and maybe some DNA, why, just because.)
- by Syberbolt8 - at 2008.02.12 03:54:00
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982. saving implants - in Player Features and Ideas Discussion [original thread]
Edited by: Syberbolt8 on 11/02/2008 05:23:04 Originally by: Clansworth I wouldn't mind if the harvested implants ended up slightly damaged, so they didn't work quite as well. Most the ingame implants ahve multiple grades... the attribu...
- by Syberbolt8 - at 2008.02.11 05:23:00
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983. saving implants - in Player Features and Ideas Discussion [original thread]
This will be my only bump then this can die.
- by Syberbolt8 - at 2008.02.11 04:03:00
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984. saving implants - in Player Features and Ideas Discussion [original thread]
I think I have seen something like this suggested before, and while I don't want PVP without risk, this might be a good reward for the people that win the battle. Though it may seem creepy or gorse, nasty, vile, and inhumane I would love to be ab...
- by Syberbolt8 - at 2008.02.10 20:55:00
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985. Titan-Forcefields. - in Player Features and Ideas Discussion [original thread]
The Idea of a ship with a force field was looked at with the roqual, and was decided to exploitable to be allowed. The only way this ship would get a Pos shield for the most part would be if it was put into an anchor mode while at a moon like a po...
- by Syberbolt8 - at 2008.02.07 03:16:00
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986. 'escort carriers' - in EVE General Discussion [original thread]
Edited by: Syberbolt8 on 03/02/2008 04:10:44 Edited by: Syberbolt8 on 03/02/2008 04:08:33 Originally by: Mr Twinkie u know their are logistic ships. This is a pointless idea, ur asking for a carrier, that kills like a carrier, but...
- by Syberbolt8 - at 2008.02.03 04:08:00
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987. Flight License Expiration Warning (FLEW(Ö)) - in Player Features and Ideas Discussion [original thread]
Originally by: Teyrala /signed Please though, avoid the roleplay in suggestions, or at least tone it down a bit, I spent ages wading through that trying to work it out Apart from that, great suggestion though lol /signed
- by Syberbolt8 - at 2008.02.03 00:31:00
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988. drones: reconnecting to abondoned drones - in Player Features and Ideas Discussion [original thread]
why even have a reconnect time, and if there is one why not make it static for all drone types, it should be simple, right click a drone you abandoned and click reconnect, done. I would be in favor of this, but if its seen as somehow unbalanced, ...
- by Syberbolt8 - at 2008.02.03 00:00:00
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989. 'escort carriers' - in EVE General Discussion [original thread]
Oh, I personally do have a capital, but this isn't just a normal capital ship, there is a lack of logistics ships that are larger then cruisers, unless you go carrier, but there should be something in between, the ability to move ships that are ri...
- by Syberbolt8 - at 2008.02.02 23:58:00
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990. XL Control Towers - in Player Features and Ideas Discussion [original thread]
please no more control towers, or if you insist on a larger control tower, dont make it an XL, make it a Production pos, more cpu and grid less shields, and armor, maybe this thing has the defense of a small pos, but it could be very use full for ...
- by Syberbolt8 - at 2008.02.02 20:08:00
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991. 'escort carriers' - in EVE General Discussion [original thread]
Originally by: Mr Twinkie Why not just make a drone cruiser or battlecruiser for EACH race... not just 1 well, in truth, this isnt about the ability to use drones, its about a mini or highsec able capital, or sub capital between BS and...
- by Syberbolt8 - at 2008.02.02 20:05:00
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992. 'escort carriers' - in EVE General Discussion [original thread]
Sounds like a mini carrier, would be fun, allow it in highsec, allow the use of jump gates instead of a jump drive, or if a jump drive a very limited range one, maybe like the black ops range. Allow a smaller SMB maybe a little over the size of ...
- by Syberbolt8 - at 2008.02.02 17:18:00
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993. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
2nd shameless bump of the night
- by Syberbolt8 - at 2008.02.02 06:20:00
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994. Prototype - Jump Drive Leap of Faith - in Player Features and Ideas Discussion [original thread]
bump this up, i want to see this one happen, will be fun :)
- by Syberbolt8 - at 2008.02.02 06:16:00
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995. Prototype - Jump Drive Leap of Faith - in Player Features and Ideas Discussion [original thread]
Originally by: Thargat Lowsec systems are a bit rare in the thick empire clusters. If I miss-warp to one, will I still end up in the targetsystem (since there probably won't be anything else within range) or will I land in a high sec syste...
- by Syberbolt8 - at 2008.01.31 02:30:00
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996. Prototype - Jump Drive Leap of Faith - in Player Features and Ideas Discussion [original thread]
Come on people, this is one of those cool posts that you hardly ever see on this forum, its something useful, that isn't asking for to much, or serious unbalance, though I don't think they should be able to jump huge ranges, or anywhere near there...
- by Syberbolt8 - at 2008.01.31 01:13:00
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997. Keeping new players (1/2 skill point training time) - in Test Server Feedback [original thread]
Originally by: Kekzanid Originally by: Syberbolt8 Ok, guess no one that is.... *snip* Soz, you posted this as I was writing mine.... *snip* This is where we both disagree, I think the skill system is fine, Player training...
- by Syberbolt8 - at 2008.01.30 05:09:00
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998. Keeping new players (1/2 skill point training time) - in Test Server Feedback [original thread]
Ok, guess no one that is for this bothered to lookup my post on that other post, so here gos. New players don't need more skill points faster, this is the worst thing they could get in fact, it would put them in a position where they can fly a Ba...
- by Syberbolt8 - at 2008.01.30 02:56:00
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999. Tactical & Evasive Maneuvering! - in Player Features and Ideas Discussion [original thread]
Originally by: Drakar Toastala To Syberbolt8: 30k? Thats it? Come on you actually think there is only one computer doing the calculation for Eve? Are you on dial up? Every play XBox 360 online or Playstation? & You think about lag? How ma...
- by Syberbolt8 - at 2008.01.30 02:02:00
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1000. Tactical & Evasive Maneuvering! - in Player Features and Ideas Discussion [original thread]
Originally by: Drakar Toastala Yes, I do think it should take your maneuvers into account and give you higher rates of defense for Evasive Maneuvers and higher levels of offense for Tactical Maneuvers. I also think the joystick would be c...
- by Syberbolt8 - at 2008.01.29 16:26:00
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