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1. WTS: 134M GREAT PVP/LEADERSHIP TOON - in Character Bazaar [original thread]
Confirming ingame offer accepted. Thanks for bidding all.
- by Tykonderoga - at 2016.04.07 14:08:08
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2. WTS: 134M GREAT PVP/LEADERSHIP TOON - in Character Bazaar [original thread]
bump, lets break 100bil boys
- by Tykonderoga - at 2016.04.07 00:39:06
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3. WTS: 134M GREAT PVP/LEADERSHIP TOON - in Character Bazaar [original thread]
http://eveboard.com/pilot/Tykonderoga Currently in full HG Crystal set with extra hardwirings (~8.9bil) HG Slaves (missing omega) with extra hardwirings (~3.4 bil): http://imgur.com/CBM2XgY great leadership skills great subcap weapon skil...
- by Tykonderoga - at 2016.04.05 23:42:33
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4. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Aegis and Phoebe did this. I liked my mobility and having my big toys useful.
- by Tykonderoga - at 2015.08.29 14:44:54
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5. Should EVE Online be reset? - in EVE General Discussion [original thread]
Let's just be honest. We pay in time or money to be miserable in this shite game that was great once..
- by Tykonderoga - at 2015.08.19 12:27:07
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6. Should EVE Online be reset? - in EVE General Discussion [original thread]
Shut up, Faewen, and go back to trolling our forums.
- by Tykonderoga - at 2015.08.19 12:21:16
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7. Should the Tengu be nerfed? - in EVE General Discussion [original thread]
Nerf it all. Who cares anymore. Game sucks.
- by Tykonderoga - at 2015.08.13 13:32:54
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8. Just wanted to give a big shout out for CCP for making SOV better, b... - in EVE General Discussion [original thread]
I'm sorry the OP can't make isk with total impunity.
- by Tykonderoga - at 2015.07.27 15:07:06
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9. Private sale of me. - in Character Bazaar [original thread]
ISK trans
- by Tykonderoga - at 2015.07.25 22:49:46
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10. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: davet517 wrote: Give Titans a link that bonuses Entosis modules, reducing the time required substantially. Just plain no to your bald-faced attempts to get rid of Jump Fatigue. Additionally, let me add a resoundin...
- by Tykonderoga - at 2015.07.20 12:34:06
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11. Too much localization - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Tykonderoga wrote: One should not be able to rat in the safely in the knowledge that so many invisible walls have been put up from discouraging people from wanting to kill you in your combat ship. It seems to me that yo...
- by Tykonderoga - at 2015.07.17 17:54:17
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12. Too much localization - in Player Features and Ideas Discussion [original thread]
Building invisible walls of fatigue, jump drive "re-balance" and magically re-balancing wormholes is not healthy for PVP content in a game that is structured around PVP. One should not be able to rat safely in the knowledge that so many invisible ...
- by Tykonderoga - at 2015.07.17 17:50:30
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13. Nerf incursions, missions - in Player Features and Ideas Discussion [original thread]
Most forms of isk production in the game need to be nerfed. money is what makes the game too easy. This needs to be addressed by CCP. Too much reward for too little risk.
- by Tykonderoga - at 2015.07.17 17:39:59
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14. Too much localization - in Player Features and Ideas Discussion [original thread]
yes, because it did not take a lot of time to find the wormholes in the first place and then have them collapse so you had to walk home. Oh, and CCP wanted us to use wormholes by nerfing jump distance and introducing space AIDS.
- by Tykonderoga - at 2015.07.17 17:37:42
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15. Suggestion: Creeping fatigue in hi sec - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Tykonderoga wrote: We don't have an automated AI killsquad to deter and protect us. Jump from Taisy into M-OEE8. Or Torrinos into EC-P8R. I think you will find something that might as well be an automated AI killsqua...
- by Tykonderoga - at 2015.07.17 17:34:19
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16. Suggestion: Creeping fatigue in hi sec - in Player Features and Ideas Discussion [original thread]
Cellini Benvenuto wrote: Tykonderoga wrote: Corraidhin Farsaidh wrote: Are you Gevlon Gobin in disguise? There is no need to limit the amount of jumps people can travel in hisec. All this would do is limit explorers and traders as most m...
- by Tykonderoga - at 2015.07.17 16:53:06
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17. Suggestion: Creeping fatigue in hi sec - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Are you Gevlon Gobin in disguise? There is no need to limit the amount of jumps people can travel in hisec. All this would do is limit explorers and traders as most missioners would stick to a few local agents anyway...
- by Tykonderoga - at 2015.07.17 16:45:48
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18. Too much localization - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Tykonderoga wrote: Wormhole nerffffff? Adddess? Oh, if only you didn't have all those horrible blues between you and your targets... Your tears are simply the nerfs working as intended. Have a good day. We have one...
- by Tykonderoga - at 2015.07.17 16:13:27
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19. Suggestion: Creeping fatigue in hi sec - in Player Features and Ideas Discussion [original thread]
Given the relatively little risk in high sec, there needs to be a curve on the mobility of pilots. I suggest "Creeping Fatigue" as a solution. The more hisec gates you take, the more fatigue you accumulate, limiting your ability to project force t...
- by Tykonderoga - at 2015.07.17 16:12:16
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20. Nerf incursions, missions - in Player Features and Ideas Discussion [original thread]
I made 200bil in a month doing incursions with very little risk. That is stupid and you know it. And unhealthy for the game.
- by Tykonderoga - at 2015.07.17 15:27:15
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