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1. Add stacking penalties to ECM - in Ships and Modules [original thread]
People are talking like 200km is the default range of the jammers, it`s not. T2 Racial on a falcon is 162km T2 Multispec is 108km To get 150km on multis and 200km+ on racial you need to start adding rigs... Anyway, everybody who is asking for a...
- by TZeer - at 2008.11.30 07:56:00
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2. Add stacking penalties to ECM - in Ships and Modules [original thread]
Quote: Originally by: cianide pro Originally by: Stalina. I really would like a Curse with 5 medium neutralizers, 5 tracking disruptors and 7k armor and an mwd. chance based off-course Wink At 100km then. At least of course. ...
- by TZeer - at 2008.11.30 07:15:00
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3. Shortcut to "lock target" please? - in Features and Ideas Discussion [original thread]
Would it be possible to get a shortcut, or the option to make a shortcut for the command "lock target"? Very annoying when staying aligned and people comming out of warp and you try to lock them, and if you spam the ctrl+ left mousebutton to fast...
- by TZeer - at 2008.11.22 14:01:00
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4. so who thinks ccp went to far with missles. - in EVE General Discussion [original thread]
Edited by: TZeer on 20/11/2008 15:25:55 Quote: If missles werent nerfed they would of been stupidly overpowered. Ravens could 1 vollet interceptors going full speed, its called balance. Stop talking crap. No raven have, can or will e...
- by TZeer - at 2008.11.20 15:25:00
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5. Has anyone found a use for Black Ops yet? - in Ships and Modules [original thread]
Me and a friend used ours this week. First: Yes, they really need their fuelbay. Badly. We got a few nice kills with it, almost got a a CNR, but apparently the system was out of range (only system in the cluster not in range ) Cerberus, Typhoo...
- by TZeer - at 2008.11.19 16:53:00
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6. Scan probe system jammer - in Features and Ideas Discussion [original thread]
Edited by: TZeer on 17/11/2008 15:36:04 No... - Already have jump bridges - Cyno jammers - Cyno generators - Can use jump bridges, even when system is cynojammed. And specially jumping capitals through jumpbridges while system is cynojammed i...
- by TZeer - at 2008.11.17 15:33:00
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7. Tranquility server down 14 November 2008, 12.10 GMT - in EVE General Discussion [original thread]
Originally by: CCP Mindstar We have identified the issue, and Tranquility will be starting up momentarily. Please visit your user settings to re-enable images.
- by TZeer - at 2008.11.14 12:26:00
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8. Black ops and it`s fuelbay+covert cyno in cynojammed systems. - in Game Development Forum [original thread]
When will you implement this? CCP Nozh said a few days ago: Quote: Designs are ready etc. just need some programming love. Also Originally by: Vitrael Originally by: CCP Nozh Originally by: Waxau CCP - I thoug...
- by TZeer - at 2008.11.13 12:01:00
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9. Wrecking shots? - in EVE General Discussion [original thread]
Originally by: Katy Karkinoff Originally by: TZeer Why are they even in the game anymore? Now with the missiles so heavily reduced in damage (not raw damage, effective damage) why is it possible to do wreckingshots? Put a cruiser...
- by TZeer - at 2008.11.13 00:06:00
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10. Wrecking shots? - in EVE General Discussion [original thread]
Why are they even in the game anymore? Now with the missiles so heavily reduced in damage (not raw damage, effective damage) why is it possible to do wreckingshots? Put a cruiser at any range past 30-40km and a BS gunboat will absolutely waste i...
- by TZeer - at 2008.11.12 23:46:00
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11. Huh??? BS's/Cruiser's can outrun torp and cruise missile exlosions??? - in EVE General Discussion [original thread]
Originally by: Furb Killer Edited by: Furb Killer on 12/11/2008 14:59:53 Originally by: NeoTheo Originally by: Furb Killer Welcome to how turret users feel for allready a long time. We also got issues hitting angel BS f...
- by TZeer - at 2008.11.12 23:27:00
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12. Petition to Change Missile Nerf launched for Quantum Rise Expansion - in Game Development Forum [original thread]
Signed... Worst change ever!! How many times have CCP changed missiles now?
- by TZeer - at 2008.11.12 11:33:00
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13. Black Ops Fuel Bay - in Game Development Forum [original thread]
Originally by: Waxau Originally by: CCP Nozh Originally by: Waxau CCP - I thought the fuel bay was coming in with this patch? any word? Who made that statement? I really want bays in also, going to harass people and ...
- by TZeer - at 2008.11.10 20:50:00
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14. Explo velocity for missiles need adjustement.... - in Game Development Forum [original thread]
Quote: 350, 362 - almost same. Thus point stands its around 350ish damage. Yes, and you will deal that on cruisers also. While cruisemissile will get a reduction due to sig radius wich will reduce the damage down to about 250 DPS, wich ...
- by TZeer - at 2008.11.04 20:13:00
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15. OMG Missiles need love - in Game Development Forum [original thread]
Overall the missilestats are totally messed up... AB on a mega reduce Cruisemissile damage with 50% A cruiser standing still, will have the incomming damage reduced with 44%, wich is ok. But by default it will already loose damage when getting u...
- by TZeer - at 2008.11.04 18:58:00
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16. Explo velocity for missiles need adjustement.... - in Game Development Forum [original thread]
Quote: actually close ranged turets are missing bc orbiting bs at 5km with 200m/s speed all time. Also torps bring me in low sec agngs to top damage dealer nearly all time. You goota learn how to pvp. Not talking about torps, I`m talking...
- by TZeer - at 2008.11.04 18:13:00
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17. Explo velocity for missiles need adjustement.... - in Game Development Forum [original thread]
Edited by: TZeer on 04/11/2008 11:54:29 Quote: At ~40km. I know you all like to switch ranges to "prove your point" - like "snipers always hit and deal 450dps. No - if they deal 450dps they can barely hit target unless its immobile. If t...
- by TZeer - at 2008.11.04 11:53:00
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18. Explo velocity for missiles need adjustement.... - in Game Development Forum [original thread]
Quote: Yes they work for both but not exactly the same way. MWDing target (which auto-target paints itself due to MWD sig penalty) can still outtrack guns wheras missiles will obliterate him. While AB ships are usually slow enough to get hit...
- by TZeer - at 2008.11.04 10:34:00
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19. Explo velocity for missiles need adjustement.... - in Game Development Forum [original thread]
Quote: OP seems to be saying that the 'afterburner = speed tank' mechanic is now working as intended. I`m saying it`s working to much atm. You dont even need a speed mod to reduce damage. Reduction from sig radius on cruisers are about ...
- by TZeer - at 2008.11.04 10:25:00
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20. Explo velocity for missiles need adjustement.... - in Game Development Forum [original thread]
Quote: if i rember bc orbiting bs at 200m/s orbit 500m 95% were misses. So you get much more damage with misiles anyway. Worst case scenario for turrets... Would be like me putting up the vagabond with AB and speedmods as expample, wich...
- by TZeer - at 2008.11.04 09:58:00
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