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1. Iapetan Titan Class Idea - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: Linus Gorp wrote: Pryce Caesar wrote: On top of that, there could also be a hard limit on how many Iapetans are allowed to be constructed in the game, like the Palatine Citadel (which no one has built yet). The biom...
- by Tabyll Altol - at 2017.06.02 11:41:11
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2. Iapetan Titan Class Idea - in Player Features and Ideas Discussion [original thread]
Don-¦t forget the old AOE Doomsday which hit-¦s the whole grid, of course without delay, the damage cap, the invu phases, 100% Ewar resistance a mining doomsday and everything else you want. -1
- by Tabyll Altol - at 2017.06.02 11:38:10
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3. To: The Developers (Orca version for Individual mining) - in Player Features and Ideas Discussion [original thread]
Fifty Three wrote: Please can you make another Orca that is resilient than the Skiff/Procuer to Mine, for increase survivability especially in Low and Null sectors? Rorqual, which has more survivability than skiffs and Procurers, is very expens...
- by Tabyll Altol - at 2017.06.02 11:34:53
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4. Help a Logibro - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: Can we put a 'fixed' civilian railgun on every logi hull so we can get on KMs? Pls pls? You still have times to shoot stuff and rep everybody in time. Nice job, but then just sacrifice some highslot for this or a med-slot f...
- by Tabyll Altol - at 2017.06.02 11:33:37
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5. hi sec carriers - in Player Features and Ideas Discussion [original thread]
kurowscara wrote: whats stopping having normal carriers in hi`sec or have something like baby carriers not drone boats bigger then battleship smaller then carrier..... don't shot me down just idea Why stopping at carrier? Why not a super ? ...
- by Tabyll Altol - at 2017.05.05 13:45:52
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6. option to remove friendlys from local - in Player Features and Ideas Discussion [original thread]
Ramukan wrote: i cant find a way to do this so if it's already a thing simply point out how to do it for me please, otherwise: I would like to be able to filter out corporation and/or alliance members from local, this would allow me to make my...
- by Tabyll Altol - at 2017.05.05 13:44:47
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7. Capital EW ships instead of Titan EW defence nerf - in Player Features and Ideas Discussion [original thread]
Rei Kuroki wrote: I've seen the EVE fanfest recording, and in the Ships and Modules section they briefly grossed over their thoughts about decreasing Titan's resistances against E-War. I don't think this is a good approach. I even think it shou...
- by Tabyll Altol - at 2017.04.19 08:15:30
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8. Suggestion to improve mining - in Player Features and Ideas Discussion [original thread]
manus wrote: There is a discrepancy between miner tooltip and survey scanner results which could be fixed by adding volume of ore to the scan results. Picture explains pretty well i think. Link CCP pretty please Not needed, there are ...
- by Tabyll Altol - at 2017.04.19 08:07:55
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9. Idea for; New Propulsion module for cloaky gameplay. - in Player Features and Ideas Discussion [original thread]
King Xiskogen wrote: Well the exact figures would be up for CCP to balance. But I think this change could make non-stealthy ships more attractive for cloaking devices. Maybe make it so that the recalibration stuff doesn't affect ships with alre...
- by Tabyll Altol - at 2017.04.18 09:16:57
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10. Two ideas how to make alpha clones more playable. - in Player Features and Ideas Discussion [original thread]
Vokan Narkar wrote: I understand that the main purpose of alpha is to convince peoples to subscribe, but the current alpha could still take few changes to make it more enjoyable or rather less annoying. Even players who are not paying the game ...
- by Tabyll Altol - at 2017.03.23 12:32:56
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11. Allow the Miasmos to compress ore - in Player Features and Ideas Discussion [original thread]
FoxFire Ayderan wrote: Just the Miasmos of course. I mean really, right now what's the advantage of the ship when you get just as much space in a DST. It could be an inherent role for the ship or part of a module/rig. Cautious smart ore hau...
- by Tabyll Altol - at 2017.03.23 12:31:24
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12. Optional Local in Low and Null - in Player Features and Ideas Discussion [original thread]
Scialt wrote: I fail to see local as a problem. We have an area with free local intel and heavy restrictions on PVP. High Sec. We have an area with free local intel and light restrictions on PvP. Low Sec. We have an area with free local intel ...
- by Tabyll Altol - at 2017.03.09 06:22:28
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13. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
So much tears from the PVE 0.0 Carebears. I ratted about 40 hours in a niddy. My drones had around 5-6 times the aggro and i managed to lose only 1 fighter. If this is 100% for some guys or way to much. No it isn-¦t stop crying. Carrier ratting ...
- by Tabyll Altol - at 2017.03.06 12:33:52
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14. combat sites and last hit - in Player Features and Ideas Discussion [original thread]
ScrapDealer wrote: I am in a combat site or in a Gala or DED, etc. Then another player arrives and gives the pirates the last hit, winning all the loot Problems Lost fun, time, isk and loot. Suggestions: Make the bounties accessible to all wh...
- by Tabyll Altol - at 2017.03.03 08:45:59
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15. Skill about Jump Fatigue ? - in Player Features and Ideas Discussion [original thread]
Chalkias Bosphorus wrote: o7 All. I came up with the idea of having Jump Fatigue skill. This skill will give %5/10/15/20/25 chance of not having jump fatigue from your last jump. Since it is not giving any guarantee of anything , it will be ...
- by Tabyll Altol - at 2017.03.03 08:40:43
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16. How about a Beta clone? - in EVE General Discussion [original thread]
Magnus Orly wrote: Just throwing this out there :-P Maybe it could cost like 1/3:rd to half the Omega price but give greater access... No. -1
- by Tabyll Altol - at 2017.03.03 08:33:41
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17. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Good approach but why so long. I would rather make it 12/24/48 h.
- by Tabyll Altol - at 2017.02.22 22:43:02
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18. To make the expensive rigs for L and XL citadels more effective - in Player Features and Ideas Discussion [original thread]
Atum' Ra wrote: Now all rigs give the same percent of refine. T1 for M, L and XL gives 52% T2 for M, L and XL gives 54% but T1 for M citadels costs 500mil T2 for M citadels costs 2bl T1 for XL citadel cost 60b T2 for XL citadel cost 300b ...
- by Tabyll Altol - at 2017.02.17 07:23:28
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19. If I wanted to submit a new ship idea concept, can I do it? - in Player Features and Ideas Discussion [original thread]
Features: - Stop the ship before the warp exit is arrived - emergency warp --> under 2 sec warp feature - Imune to combat scanning probes - Nullified - 8-14 sec targeting delay - Not flyable from criminals in highsec So in a nutshell you cre...
- by Tabyll Altol - at 2017.02.17 07:19:28
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20. In-Game Events Are Predictable. Change This Please - in Player Features and Ideas Discussion [original thread]
The Devils Cousin wrote: In short. Each "Pirate" event In-Game or each "NPC" event In-Game is the same - beacon, warp in, frigs first, cruisers second, battlecruisers - Loot, rinse, repeat. It's boring, it's the same every time. Why? We have ...
- by Tabyll Altol - at 2017.02.17 07:09:08
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