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1. Custom Ship Skins - in EVE General Discussion [original thread]
It would require CCP approve all skins or police them religiously or space would just be full of penises.
- by Takari - at 2016.03.14 23:25:27
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2. Chameloeon -Mask - Skins for ships that mask ship type. - in Player Features and Ideas Discussion [original thread]
Projected image of another ship is too far, I believe. But a skin that is just another ship painted on top of yours? I could go for that. I don't know about changing dscan without needing an activatable module with heavy fitting requirements but j...
- by Takari - at 2016.02.25 14:14:36
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3. Matchmaking - in Player Features and Ideas Discussion [original thread]
Roman Hex wrote: any and all PVP is now void Nope. You're either always able to be killed, or the idea can't work. Also, loot automatically evenly distributed to the home station of each pilot? Let me clarify. It's not that I don't lik...
- by Takari - at 2016.02.24 16:52:00
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4. Mobile / Anchor-able Force Field - in Player Features and Ideas Discussion [original thread]
Being able to safe up on grid just sounds like it's against the spirit of the game.
- by Takari - at 2016.02.24 16:37:18
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5. Issues with tree elements - in Player Features and Ideas Discussion [original thread]
It's an annoyance but I don't believe it's a bug. File a bug report if you believe otherwise. I think refreshing the list closes the tree so that you have to re-open the tree to query the new list. It happens when you buy something from the mark...
- by Takari - at 2016.02.23 14:54:49
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6. Interdiction nullifyed pods? - in EVE General Discussion [original thread]
DHuncan wrote: Azda Ja wrote: Methinks this has something to do with a recent Drake/pod combo murder. Yes, actually with too many. You newbies dont remember when podding was seen as a bad practice among best players and rarely occurred. An...
- by Takari - at 2016.02.21 15:54:57
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7. Boarding Parties! [Board Enemy Vessels using Marines] - in Player Features and Ideas Discussion [original thread]
Sounds like ultra-short-range ewar modules with fancy new names.
- by Takari - at 2016.02.19 17:27:22
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8. [TIP OF ORBIT] - Considerable improvement that changed many dynamics... - in Player Features and Ideas Discussion [original thread]
I think the problem with this is that it reduces the number of people that can be in a system before tidi kicks in. Personally I think it's a fantastic idea, but we reach the limits of hardware pretty quickly and asking the system to track more ...
- by Takari - at 2016.02.19 17:24:03
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9. Make solo PVP actually profitable - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: On second thoughts I'll revive this thread with a counter proposal: Weapons that do less damage but increase the chance of a loot drop. Not much use for solo, but could see some uses. Why: makes kills more profitable. Mig...
- by Takari - at 2016.02.19 17:16:54
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10. Attach nearby bookmarks to tactical overlay - in Player Features and Ideas Discussion [original thread]
Those are already attached based on which brackets you're displaying and your overview. I meant more along the lines of tactical bookmarks. If I've got my station bookmarked every 50 or 100 km in every direction, I want those attached to the overl...
- by Takari - at 2016.02.19 16:10:44
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11. Attach nearby bookmarks to tactical overlay - in Player Features and Ideas Discussion [original thread]
Currently any items above or below the plane of the tactical overlay have a small line drawn to where their distance lies on the overlay. Bookmarks in the area appear to exist outside of this system and makes it difficult to guage distance as th...
- by Takari - at 2016.02.19 15:46:50
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12. 1v1 combat refitting and Warp Core Stabs for running away - in Player Features and Ideas Discussion [original thread]
This is almost as bad as the "remove scrams so everyone can get away" discussion in General. If someone managed to get away, you didn't deserve the kill. It's as simple as that. You are not owed kills, and the victims are not guaranteed safety. ...
- by Takari - at 2016.02.17 21:43:40
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13. Always able to run? And no Concord? Unknowable missions? - in EVE General Discussion [original thread]
Fa Xian wrote: Takari wrote: I'm lazy but your points were No Concord, No points/scrams, change PVE? The point was really thinking about slaying sacred cows and seeing if they made good hamburger. I don't see what good it does to speak...
- by Takari - at 2016.02.17 20:57:28
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14. Always able to run? And no Concord? Unknowable missions? - in EVE General Discussion [original thread]
Fa Xian wrote: It's interesting we'd go the whole thread and all people do is talk about points. No interest in the other points in the subject? Still plenty of opportunity to flame me for thinking about changing PVE. I'm sure there's fire apl...
- by Takari - at 2016.02.17 20:39:25
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15. Always able to run? And no Concord? Unknowable missions? - in EVE General Discussion [original thread]
Fa Xian wrote: Unless you're into one sided, boring fights so lopsided the only way to make them work is that you have to force the loser to keep playing to get your enjoyment. Or did you mean you like Concord showing up to defend you? Th...
- by Takari - at 2016.02.16 15:00:30
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16. Always able to run? And no Concord? Unknowable missions? - in EVE General Discussion [original thread]
What you call a flaw, some of us consider a feature, and one that I rather enjoy.
- by Takari - at 2016.02.15 17:36:21
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17. Now we have skill extractors/injectors lets have skill removal - in Player Features and Ideas Discussion [original thread]
Really I see no problem with this.. a Right-Click->Remove option seems reasonable, and then if you decided you wanted it again in the future you'd have to re-purchase it.
- by Takari - at 2016.02.13 01:12:45
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18. carrier siege mode: Power Projection module - in Player Features and Ideas Discussion [original thread]
Alright, you've shown us your solution, now what problem are you trying to solve with this? Like the previous poster said, a module like this would immediately become "must-fit" You'd need more drawbacks than just not being able to move. Maybe...
- by Takari - at 2016.02.13 01:11:08
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19. New game feature (Industrial) request. - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: It would be nice if CCP would take the time and fix the logout/login of the game. It's not broken. maxys wrote: Still that requires you to login quite a few characters to do the very same stuff. But, by adding th...
- by Takari - at 2016.02.13 01:06:31
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20. [ECM] Revise jamming? - in Player Features and Ideas Discussion [original thread]
Memphis Baas wrote: Target painting for any weapon: not just for missiles. Target painters don't just help missiles. And they're effective for everyone in the fleet.
- by Takari - at 2016.02.12 20:25:38
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