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1. [Proposal] Fix Wardec Exploits - in Assembly Hall [original thread]
Signed. This mechanic is severely broken now.
- by Teiresias - at 2012.10.05 18:51:00
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2. RAGER is looking for US TZ PVP Players - in Alliance and Corporation Recruitment Center [original thread]
Shoulda put more in there about making things go boom. I like that part. Back to top.
- by Teiresias - at 2011.11.17 16:27:00
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3. 108 mil character looking for a new home - in Alliance and Corporation Recruitment Center [original thread]
Rage for Order will meet your needs. Come see us. https://forums.eveonline.com/default.aspx?g=posts&m=373298#post373298
- by Teiresias - at 2011.11.17 16:25:00
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4. 86.6m SP Character looking for a new PvP home! - in Alliance and Corporation Recruitment Center [original thread]
Rage for Order is the place for you. Come see us if you're still looking. https://forums.eveonline.com/default.aspx?g=posts&m=373298#post373298
- by Teiresias - at 2011.11.17 16:24:00
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5. **** Vet corp looking for pvp alliance or possible merger...**** - in Alliance and Corporation Recruitment Center [original thread]
We're definitely interested. Like your corp, Nihil-Obstat is a group of small pvp-focused corporations. No mandatory ops, all experienced players with long-term commitment to the game. Low sec piracy, high sec war, 0.0 raids, ganking, hot drops, w...
- by Teiresias - at 2011.10.06 20:48:00
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6. [Proposal] Supercarrier fix : Make them vulnerable to small ships. - in Assembly Hall [original thread]
Originally by: Hirana Yoshida If the carrier squad jump does not include fuel in excess of what a Titan/POS bridge requires then we will be neck deep (instead of knee deep) in carriers and force projection control becomes futile .. not ...
- by Teiresias - at 2011.08.26 15:46:00
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7. [Proposal] Supercarrier fix : Make them vulnerable to small ships. - in Assembly Hall [original thread]
Originally by: Velicitia How about increase fuel costs on the carrier by something like 2-5% per squad member (20-50% total for a full squad) when doing a squad jump? That's reasonable. But I think there needs to be some penalty on...
- by Teiresias - at 2011.08.25 21:12:00
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8. [Proposal] Supercarrier fix : Make them vulnerable to small ships. - in Assembly Hall [original thread]
I'll repeat, reducing the number of drones a supercarrier can HOLD is a useless change. It simply won't make a difference. With the skills trained up a super can field 20 drones. This is where the problem is. The sheer number of drones on the fiel...
- by Teiresias - at 2011.08.25 20:42:00
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9. [Proposal] Supercarrier fix : Make them vulnerable to small ships. - in Assembly Hall [original thread]
Originally by: Hirana Yoshida 1. Too big of a limitation. A segregation of the dronebays so they can't spam vanilla drones perpetually is enough (and better) I think. I disagree. The problem is that right now the supercarrier is a one...
- by Teiresias - at 2011.08.25 17:43:00
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10. [Proposal] Supercarrier fix : Make them vulnerable to small ships. - in Assembly Hall [original thread]
Originally by: Cin Dra'lig ...carrier bridges might become too powerful... I don't mean for this to work like a titan bridge, where the carrier stays safe in a POS bubble and pushes everyone else through. I mean that the carrier would ...
- by Teiresias - at 2011.08.24 18:11:00
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11. [Proposal] Supercarrier fix : Make them vulnerable to small ships. - in Assembly Hall [original thread]
I purposefully avoided the dreadnaught issue. I really couldn't come up with a solution for that problem that doesn't lead to dreads being the new FOTM. So I stuck with this to see if it can retro-actively fix the dreads on its own. But I have m...
- by Teiresias - at 2011.08.24 16:53:00
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12. [Proposal] Supercarrier fix : Make them vulnerable to small ships. - in Assembly Hall [original thread]
We've all seen lots of ideas for fixing the supercap blob issue. Most of them come down to massive overkill to kill supers faster (death stars, dread boost, moar new ships!) or massive nerfs (FBs disabled from shooting structures, etc). The proble...
- by Teiresias - at 2011.08.24 15:39:00
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13. INTEL: Giribaldi! 0.0 pvper.....?? - in Crime and Punishment [original thread]
Be glad you never had to put up with him on Vent. I still have nightmares.
- by Teiresias - at 2011.04.14 21:13:00
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14. First Primae kill? - in Crime and Punishment [original thread]
Dark got to pet the corp gerbils as a reward.
- by Teiresias - at 2010.06.30 02:40:00
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15. First Primae kill? - in Crime and Punishment [original thread]
Edited by: Teiresias on 29/06/2010 20:53:04 Lucy is posting here because of this: **Edit, read from the bottom up. Re: Re: Re: Re: Re: Your primae loss... From: Lucy Inoha Sent: 2010.06.29 20:48 To: Teiresias, Nope, not enough cargohold an...
- by Teiresias - at 2010.06.29 20:52:00
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16. First Primae kill? - in Crime and Punishment [original thread]
Why does the Primae have a bulldozer blade? For road-building in SPAAAAAAAAAAAACE?
- by Teiresias - at 2010.06.29 16:25:00
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17. No subject - in Sell Orders [original thread]
Whatthehellwhynot. 1 ticket bought.
- by Teiresias - at 2009.11.09 23:42:00
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18. the simmering rebellion within systematic chaos - in Corporation, Alliance and Organization Discussions [original thread]
This just sent from SYS-K leadership to alliance, forwarded with love to Mittens 'n Hugs. Quote: 2009.10.19 17:30 Subject: TOP URGENT ALL Pilot, attention. All ship for SYS-K fleet ops must be named "Liam Fremen's Obelisk" until further no...
- by Teiresias - at 2009.10.19 17:46:00
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19. The purpose of the aggro timer -- comedy. - in Crime and Punishment [original thread]
Spoken like a Taranis pilot. :P
- by Teiresias - at 2009.01.06 03:47:00
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20. The purpose of the aggro timer -- comedy. - in Crime and Punishment [original thread]
So, last night a neutral Taranis is bouncing around 0.0 harassing miners and generally being an ass. I got a lock on him near a gate, but being in a Sacrilege couldn't do much as long as he stayed out of range. He did engage briefly, then jumped o...
- by Teiresias - at 2009.01.06 03:45:00
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