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1. Large FW Plexes Tank - in Warfare & Tactics [original thread]
You need a minimum of around 450 dps to break a large plex's npc in any decent amount of time. More is better, of course.
- by Templar Dane - at 2017.01.17 07:53:11
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2. Citadel defenses are pathetic.....why bother? - in EVE General Discussion [original thread]
A properly set up pos puts out a lot more pain/harassment than a citadel, while being far cheaper.
- by Templar Dane - at 2017.01.17 07:46:33
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3. Frigate/Cruiser Officers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Templar Dane wrote: [ There are no officer frigate/cruiser sized modules. I am proposing that they change that. it's when the op says something like this and you realise the reason he proposes something so off is b...
- by Templar Dane - at 2016.12.21 15:54:53
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4. Frigate/Cruiser Officers - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Careful what you wish for. Increased supply will drive down the price and Alpha clones can fit them ... We aren't talking about commander spawns that drop faction loot. We're talking about officers, which are much more rare...
- by Templar Dane - at 2016.12.21 14:51:15
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5. Frigate/Cruiser Officers - in Player Features and Ideas Discussion [original thread]
Templar Dane wrote: Frigate and cruiser officer spawns, in lowsec ccplz. That'd get more people checking out lowsec belts, unlike some other features put into the game the last few years. Templar Dane wrote: That'd get more people che...
- by Templar Dane - at 2016.12.21 13:53:54
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6. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
The hangar item limit. It was bad enough when it was limited to 1k ships and 1k item stacks but now.............. 1k limit to stacks of ships and items COMBINED. I have to use even more station containers and have had to start using alts to fit s...
- by Templar Dane - at 2016.12.21 13:43:50
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7. Frigate/Cruiser Officers - in Player Features and Ideas Discussion [original thread]
It's something terribly obvious that should have been in the game long ago. Frigate and cruiser officer spawns, in lowsec ccplz. That'd get more people checking out lowsec belts, unlike some other features put into the game the last few years. A...
- by Templar Dane - at 2016.12.21 13:10:56
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8. What happened to solo PVP? - in Warfare & Tactics [original thread]
1. Killboards. Years ago we were all space-poor. A billion isk was a fortune. Tech 2 BPO holders held all the cards and we paid outrageous prices for ships and modules. I remember covert ops cloaks being over 100mil, heavy pulse lasers at 16mil, c...
- by Templar Dane - at 2016.12.21 12:36:43
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9. Bowhead jump drive - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Templar Dane wrote: How is it power projection? It's ease of logistics. CCP is okay with jump freighters, why would they not be okay with being able to move fitted ships? We already use jump freighters and contracts, the ...
- by Templar Dane - at 2016.03.12 06:12:55
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10. Bowhead jump drive - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Templar Dane wrote: Teckos Pech wrote: Lugh Crow-Slave wrote: even if its FW sounds to me like you are trying to project power Absolutely, this is a power projection issue. As I have said twice, you can alread...
- by Templar Dane - at 2016.03.12 06:02:34
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11. Bowhead jump drive - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Templar Dane wrote: ...and any indication of who owns what every time we do this. They're called courier contracts. When stuff gets to destination, it's automatically sent to the hangar of whoever owns it. The rest is ...
- by Templar Dane - at 2016.03.12 05:06:20
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12. Bowhead jump drive - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Lugh Crow-Slave wrote: even if its FW sounds to me like you are trying to project power Absolutely, this is a power projection issue. As I have said twice, you can already move a crapton of unfit ships with jump fre...
- by Templar Dane - at 2016.03.11 21:37:04
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13. Bowhead jump drive - in Player Features and Ideas Discussion [original thread]
Pandora Carrollon wrote: Templar Dane wrote: My FW corp used to use carriers to move fitted ships to systems that we planned to capture. With fatigue and nerf to jump range that doesn't work now. We have been having to use jump freighters to...
- by Templar Dane - at 2016.03.11 19:09:53
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14. Bowhead jump drive - in Player Features and Ideas Discussion [original thread]
My FW corp used to use carriers to move fitted ships to systems that we planned to capture. With fatigue and nerf to jump range that doesn't work now. We have been having to use jump freighters to move the ships and fittings, repackaging ships eve...
- by Templar Dane - at 2016.03.11 18:26:44
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15. Assault Frigates.... - in Player Features and Ideas Discussion [original thread]
AFs got buffed a long time ago. They were used, they were everywhere. But then the rest of tiericide happened. Tech 1 frigates got buffed so the gap between them grew smaller. Though the real death knell of the AF was buffing tech 1 destroyers. ...
- by Templar Dane - at 2016.03.11 16:49:30
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16. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
unidenify wrote: so I test it on SISI with my Golem 1 TP + Grappler will allow me to oneshot frigate with rage torp. quite improvement in my opinion. Tried with paladin. If you're in bastion you can't hit an afterburning frigate that's insid...
- by Templar Dane - at 2016.03.08 07:54:54
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17. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
A lot of amarr ships are cpu starved, and the various module changes seem to be a net gain in cpu required on most fits. Telling us to just remove our DCUs so that we have more cpu is pretty daft. And then to add insult to injury eccm modules are...
- by Templar Dane - at 2016.02.15 00:35:28
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18. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
Gonna chime in to say that these should be amarr flavored mods. While they are the least likely to fit them because of having the lowest cpu and fewest number of midslots........ Amarr 2 drone mods neuts nos armor mods injector cap relay cap...
- by Templar Dane - at 2016.02.12 15:03:14
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19. Assault Frigates -- instead of a "bandaid", change the rol... - in Ships and Modules [original thread]
baltec1 wrote: Leila Meurtrier wrote: Riot Girl wrote: Why are we comparing t1 hulls to t2 hulls again? I'm not really sure where the argument here is when AFs are generally very strong in frigate meta and used to be reasonable in the lar...
- by Templar Dane - at 2016.01.15 12:43:05
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20. Assault Frigates -- instead of a "bandaid", change the rol... - in Ships and Modules [original thread]
Riot Girl wrote: Why are we comparing t1 hulls to t2 hulls again? I'm not really sure where the argument here is when AFs are generally very strong in frigate meta and used to be reasonable in the larger meta but now their position and the posi...
- by Templar Dane - at 2016.01.15 12:33:57
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