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1. Active vs. Passive tank for L4 - in Missions & Complexes [original thread]
Yeah, I was only planning on using the Nightmare for Sansha/Blood missions, and perhaps Serpentis/Guristas as well. But for Angels, it would probably be a Sleipnir/Tengu active fit. I guess it's not entirely impossible, judging on the responses. ...
- by Templatus - at 2011.10.06 14:22:00
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2. EFT & Custom API? - in Ships and Modules [original thread]
I can't update characters either.
- by Templatus - at 2011.10.06 12:32:00
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3. Active vs. Passive tank for L4 - in Missions & Complexes [original thread]
For level 4 missions, would a 110.000 EHP shield tanked Nightmare with a shield regen rate of 150 DPS be sufficient when the ship is dishing out about 1050 DPS, or should I go for an active fit instead? Would it make a difference if the regen rate...
- by Templatus - at 2011.10.05 11:22:00
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4. PVE battleship - in Ships and Modules [original thread]
Originally by: Shadowsword Originally by: Zoe Ardent Originally by: Shadowsword ądish out 1100+ dps with 60-70km falloffą yeah and that means what, 400dps at 60km ? Missiles boats may have lower dps, but it constant. ...
- by Templatus - at 2011.08.25 12:38:00
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5. Since it is inevitable CCP is going to sell SP... - in Skill Discussions [original thread]
Originally by: Patient 2428190 Skillpoint respecs, not bulk SP I like this idea. --- Killing is just another way of living
- by Templatus - at 2011.08.22 09:54:00
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6. Afterburner or an extra Cap Recharger? - in Ships and Modules [original thread]
When fighting cruisers, you can reduce incoming damage noticeably by using an afterburner. Keep in mind that while incoming damage is reduced, the damage you deal with your own guns will also be reduced unless your skills in tracking as well as th...
- by Templatus - at 2011.08.09 13:47:00
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7. Paladin Tachs or Nightmare Tachs - what's better? - in Ships and Modules [original thread]
Originally by: Aamrr Originally by: Commander Disarray 1 x Large Trimark Armor Pump I Wat. Probably meant to write Aux Nano Pump. Because naturally using a Trimark on an actively tanked mission ship with no plates is just si...
- by Templatus - at 2011.08.02 09:20:00
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8. Mission Fit Amarr - in Ships and Modules [original thread]
Originally by: Salen Kane Anyway, what I learned was this: if you cant T2 fit it, you're usually better off running lvl3s in a harbinger. Amarr BS are very effective mission runners, but they require a fair bit of support skills to really ...
- by Templatus - at 2011.07.04 14:19:00
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9. Incursion Cane - in Ships and Modules [original thread]
Edited by: Templatus on 04/07/2011 14:03:21 Killing is just another way of living
- by Templatus - at 2011.07.04 14:03:00
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10. Old station question - in EVE General Discussion [original thread]
RAGE QUIT! If a silly door and the inability to spin your spaceships for hours on end is the reason for you quitting the game, then by all means do me that favor. Oh, and close the door on your way out Killing is just another way of living
- by Templatus - at 2011.06.29 07:50:00
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11. Into Missiles! Which ship? - in Ships and Modules [original thread]
Very subtle, Ravior ^^
- by Templatus - at 2011.06.16 07:58:00
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12. Quick question - in Ships and Modules [original thread]
Edited by: Templatus on 16/06/2011 07:22:11 I know this isn't official (it was a design contest) but it sure does make my mouth water. Ship Design Contest
- by Templatus - at 2011.06.16 07:22:00
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13. Baby's First Tengu - in Ships and Modules [original thread]
Originally by: DeBingJos Replace one of the BCU's with a tech 2 version -> much cheaper and almost no difference in damage output. With all that other stuff on the ship, the added 80-100 mil for a CN BCS shouldn't even make the loan a...
- by Templatus - at 2011.06.14 11:30:00
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14. WTB 1x 60days gtc - 750M - in Timecode Bazaar [original thread]
Sent.
- by Templatus - at 2011.06.09 08:08:00
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15. What Ship to use for can flippers? - in Ships and Modules [original thread]
Is anybody going to dare "steal" their ore back from a can flipper lurking in a HAC? If your answer is "yes", then perhaps a Sacrilege will work. The short range is less of a problem since you'll be waiting on top of the can anyway (and they have ...
- by Templatus - at 2011.06.09 06:59:00
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16. 2 Rigs Worth The Cost? - in Ships and Modules [original thread]
I use the T2 RoF rigs on all my offensive PvE T2 ships (and about half of the PvP ships). I get about 6.5% extra damage on top of my three damage mods. 6.5% is a lot in EVE. Not so much in other games. Both the medium and large versions only cost ...
- by Templatus - at 2011.06.09 06:48:00
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17. Tengu? - in Ships and Modules [original thread]
Just a comment, you don't want the Matrix engineering subsystem. It only allows for maximum 5 launchers, whereas the Resevoir subsystem allows for 6 (together with the Power Core subsystem, but you shouldn't need the extra power for HMLs).
- by Templatus - at 2011.06.01 13:39:00
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18. WTB 60day GTC 680m - in Timecode Bazaar [original thread]
Pony Express is on its way with 1x GTC to you. Check your inbox.
- by Templatus - at 2011.05.04 14:50:00
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19. Small Gang Scimitar - in Ships and Modules [original thread]
Once again I tried searching the forums for fits, but the search results suck and don't even give you the name of the topics found. So, forgive me if I'm asking a question which has been answered a gazillion times (which when speaking about small ...
- by Templatus - at 2010.10.17 13:22:00
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20. What makes a ship unscannable? - in Ships and Modules [original thread]
Any ship with a high sensor strength in comparison with its signature radius will be harder to scan down. I can't remember if it's sensor strength / 1.08 that must be higher than your signature radius or if it's the other way around, but I suppose...
- by Templatus - at 2010.10.17 12:20:00
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