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1. New 2/4/6% Implants? - in Ships and Modules [original thread]
They've been out for a little while. They're purchased from Concord LP stores with LP earned from Incursions.
- by Tenzeck - at 2011.06.25 02:59:00
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2. Incursion Vanguards - Battleship Turrets - in Ships and Modules [original thread]
Originally by: Goose99 That depends a lot on which turret, in other words, blasters or pulse? For blasters, you will always want neutrons. For pulse, it's debatable, but you still can't go wrong with megapulse. Fit 3x TCs with tracking scr...
- by Tenzeck - at 2011.06.25 02:32:00
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3. Worlds collide lvl 4, how long it takes - in Missions & Complexes [original thread]
Originally by: Chinalla whats the DPS required to do it in 30min? my raven does 400 missiles only. and it takes me more than 1 hour to finish worlds collide You might be better off doing level 3s in a BC until you actually get some dec...
- by Tenzeck - at 2011.06.18 14:59:00
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4. Amarr (lasers) vs. Angels: Really bad or min/max obsession? - in Missions & Complexes [original thread]
Originally by: Goose99 Originally by: Linda Shadowborn I found multifrequency to not be too bad since it does so much thermal damage. That said, yes it takes a lot longer with lasers but back when i was flying the nightmare it sti...
- by Tenzeck - at 2011.06.17 02:31:00
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5. Sk33t Fl33t and Incursions - in Missions & Complexes [original thread]
I decided to try out Incursions for a while and somehow ended up running with them on my main after about a week. (Yes, I am being a punk and hiding behind an alt name.) They're amazingly efficient and that makes it fun to fly as part of the team...
- by Tenzeck - at 2011.06.17 02:27:00
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6. So I lost a Tengu - in Missions & Complexes [original thread]
Originally by: Diamaht Nevain I think a lot of you guys are trying too hard to omni tank. I would lose the invulnerability fields and switch amps accourding to the damage you will be facing during that mission. That will give you quite a b...
- by Tenzeck - at 2011.06.17 02:18:00
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7. Looking For Ship Advice - in Ships and Modules [original thread]
Edited by: Tenzeck on 17/06/2011 02:02:05 Originally by: Snatch Callaway Tenzeck - 100% convinced me to hop into a Hurricane and blow things up with bullets. Thankyou Sure. Just keep in mind you won't be doing level 4s very quick...
- by Tenzeck - at 2011.06.17 02:00:00
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8. Looking For Ship Advice - in Ships and Modules [original thread]
Edited by: Tenzeck on 16/06/2011 23:23:04 Originally by: Snatch Callaway A lot of people touting the Amarrians as the kings of the universe here. As was mentioned earlier, lasers are designed to slice up very specific NPC groups with r...
- by Tenzeck - at 2011.06.16 23:21:00
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9. Missiles. How do you use them? - in Ships and Modules [original thread]
My torps are bigger than your whole ship. Y u no blow up? Reported for hacking!
- by Tenzeck - at 2011.06.15 07:20:00
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10. Looking For Ship Advice - in Ships and Modules [original thread]
Edited by: Tenzeck on 15/06/2011 07:08:54 With lasers you're going to be excellent against the common opponents you're given in Amarr space, but you'll struggle with Angels and possibly Serpentis and Guristas a little bit more than you would w...
- by Tenzeck - at 2011.06.15 07:05:00
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11. Do you think marauders are worth the price and training ? - in Missions & Complexes [original thread]
If you plan to fly battleships that use the appropriate racial skill, training for the skills needed to unlock the Marauder skill is well worth it even if you never actually plan to buy the Marauder book. AWU5 is just extremely nice to have in ge...
- by Tenzeck - at 2011.06.13 20:56:00
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12. What happened to amarr? - in Ships and Modules [original thread]
Maybe it's just that autocannons are the new pulse lasers. Lasers are like, totally 2009 and stuff.
- by Tenzeck - at 2011.06.13 20:50:00
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13. T2 Frigs or Battleships - in Ships and Modules [original thread]
I vote frigates if you plan to get into PvP. You get a lot more fun per skill point. By the time you put all the skill points you need into battleships and the large weapons to fly a marauder with tech 2 guns or missiles, you could be flying all o...
- by Tenzeck - at 2011.06.13 20:46:00
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14. <Faction> Shield Boost Amplifiers? - in Ships and Modules [original thread]
Originally by: Th0rG0d Except cap wise. I use less cap with my hardener setup, then with 4 mission specific. Both boosting and not. It is negligible, 2% stability when not boosting or ABing, and 1 second or so of cap life while boosting. ...
- by Tenzeck - at 2011.06.13 01:08:00
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15. <Faction> Shield Boost Amplifiers? - in Ships and Modules [original thread]
Edited by: Tenzeck on 13/06/2011 00:32:26 Originally by: Aamrr And I am HIGHLY skeptical that a faction shield boost amplifier would EVER constitute a significant enough difference over T2 that it would let you drop a hardener. Yes...
- by Tenzeck - at 2011.06.13 00:31:00
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16. Target painter - where am I going wrong? - in Ships and Modules [original thread]
Edited by: Tenzeck on 12/06/2011 23:56:14 Originally by: Minta Contha Why was it so effective with the torpedoes and not at all with the other ships (whatever range I'm at)? Are target painters of little value on missile ships? Ta...
- by Tenzeck - at 2011.06.12 23:52:00
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17. <Faction> Shield Boost Amplifiers? - in Ships and Modules [original thread]
Originally by: Gypsio III 1.1%? SBA II 36% boost increase, CN SBA 37.5%. That's a 4.2% increase in tank, at vaguely proportional cost to the CN Invuln. This can also be multiplied without stacking penalties by ships with a bonus to shi...
- by Tenzeck - at 2011.06.12 23:45:00
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18. Sentry's - What am I doing wrong? - in Ships and Modules [original thread]
Edited by: Tenzeck on 12/06/2011 23:37:09 Originally by: Nikita LaFem Finally got my training up to run Sentry's, but they are doing jack for damage! Granted I can only use T1 Sentry's, but I am using a damage rig and tracking computer...
- by Tenzeck - at 2011.06.12 23:34:00
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19. Which nightmare fit? - in Ships and Modules [original thread]
Edited by: Tenzeck on 12/06/2011 23:30:32 Quote: There is a difference between posting a fit and forcing your own personal ideas what a good fit is. The civil way to go about it is to explain the details that say why you feel like a...
- by Tenzeck - at 2011.06.12 23:24:00
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20. Which nightmare fit? - in Ships and Modules [original thread]
Edited by: Tenzeck on 12/06/2011 20:44:09 Originally by: Sturmwolke Again and again, your reading skills fail in understand the relative context of the WHOLE paragraph to convey the idea. Do you understand why it was mentioned? (clue: ...
- by Tenzeck - at 2011.06.12 20:43:00
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