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81. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
I dont know why everyone is still bashing PvE so much, CCP has tried to make it better and not without success. Doing sites in a Marauder is pretty engaging and comes quite close to being fun if you dont do it all the time. It can be positively t...
- by Terrorfrodo - at 2016.04.13 13:53:53
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82. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Tomika wrote: baltec1 wrote: It's punishing me for not logging in every day. One of the core concepts of eve is that you can train SP at the same rate no matter how much time you have to play. That ended with injectors. ...
- by Terrorfrodo - at 2016.04.12 11:59:00
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83. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Lyra Jedran wrote: So has anyone actually tried killing the new drifter BS with subcaps? Yes, I killed one. It took forever to kill but was easy... because it didnt shoot back ;) So the question is, when can we expect a version of the drifte...
- by Terrorfrodo - at 2016.04.12 09:25:26
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84. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Forcing people to log in to shoot a rat will do nothing to boost the number of people logged in as they will be logged back off within 5 min. Like I said, once you sucessfully nudge someone to log in, there is always a chance t...
- by Terrorfrodo - at 2016.04.11 08:40:53
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85. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Terrorfrodo wrote: With EVE getting older and older and the distance between eager, hyper-active newbies and the average veteran player growing, I think it makes sense to start rewarding activity in this way, even if i...
- by Terrorfrodo - at 2016.04.11 08:16:55
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86. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
With EVE getting older and older and the distance between eager, hyper-active newbies and the average veteran player growing, I think it makes sense to start rewarding activity in this way, even if it obviously is a step closer to WoW-like grindin...
- by Terrorfrodo - at 2016.04.11 08:00:58
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87. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
As I said, he had one weapon that always missed me, I'm guessing that was his doomsday. Currently the drifter is not probable and not on dscan.
- by Terrorfrodo - at 2016.04.10 21:22:51
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88. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
I just tested doing C5 Core Garrisons with two Paladins. At the end of the site suddenly this Apollo Tyrannos shows up... I had forgotten about it :D Anyway, the drifter seemed quite passive. For a minute or so it neither warped off nor attacked....
- by Terrorfrodo - at 2016.04.10 20:08:26
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89. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Marranar Amatin wrote: Terrorfrodo: there are two kinds of light fighters. you probably tried the anti-fighter fighter, you should try the normal ones. templar, firbolg, einherji, dragonfly. They can do real damage. Its not great, but it has ...
- by Terrorfrodo - at 2016.04.10 12:29:30
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90. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
I wonder what exactly the role of the 'new' carriers is supposed to be? Clearly not remote-repping as they cannot triage anymore. Also not as a fleet booster as the 1% bonus to links is far weaker than on T3 or Command Ships. So I assumed it's ...
- by Terrorfrodo - at 2016.04.10 11:57:43
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91. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Alexhandr Shkarov wrote: Terrorfrodo wrote: Everyone gets hung up on the measly payout for the new escalations when the big prize is the drifter with 350m payout. The important thing here is that to kill the drifter efficiently we will hav...
- by Terrorfrodo - at 2016.04.06 09:15:08
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92. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Jack Hayson wrote: Terrorfrodo wrote: Same as the escalation sleepers now. People could use caps just for triggering and farm just with subs now, but do they? Yes, people do precisely that. Just find a red giant system and watch them krab...
- by Terrorfrodo - at 2016.04.05 14:43:43
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93. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Mena en Distel wrote: Terrorfrodo wrote: I dont get the hyperbole. If the drifter is balanced for capitals, having capital HP and damage, it would take forever to kill with subcaps, or a lot of subcaps. Same as the escalation sleepers now. P...
- by Terrorfrodo - at 2016.04.05 14:11:21
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94. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
I dont get the hyperbole. If the drifter is balanced for capitals, having capital HP and damage, it would take forever to kill with subcaps, or a lot of subcaps. Same as the escalation sleepers now. People could use caps just for triggering and fa...
- by Terrorfrodo - at 2016.04.05 07:44:25
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95. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
No, because this is still a MMO and the consequences would be too dire with too little effort by the 'system poopers'. If one Drifter is a real challenge even to an established high-class corp, as it is intended to be, then this naturally means t...
- by Terrorfrodo - at 2016.04.05 02:21:24
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96. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
@Fozzie: If Drifters pile up when spawned but not killed, will they also warp into other combat sites to help their sleeper comrades while those are fighting against a player pve fleet? If this is the case, then a system could be easily made unusa...
- by Terrorfrodo - at 2016.04.05 01:25:43
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97. Walking in Citadels - in EVE General Discussion [original thread]
Probably CCP looked at how many players actually use CQ... I haven't once activated CQ in at least 3 years. It's totally useless and only makes the computer spin into overdrive and overheat. Good that they are making something else for Citadels.
- by Terrorfrodo - at 2016.02.19 09:02:43
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98. First Maxed Eve account. - in EVE General Discussion [original thread]
So some char which probably never undocks has max skills. Big deal. CCP has test chars with max skills, they also destroy your EVE experience? Many other people have basically the same perfect skills as this one, only they have split it between...
- by Terrorfrodo - at 2016.02.16 13:46:07
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99. Eve devalued - in EVE General Discussion [original thread]
The old system worked great for EVE for a very long time. But it was not sustainable in perpetuity. You can tell new players a thousand times that they can be successful and have fun even with 5m SP... if you are that new player and seemingly ever...
- by Terrorfrodo - at 2016.02.16 13:31:03
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100. Jita: Live Market Update - Skill Injector Prices Crashing - in EVE General Discussion [original thread]
Ria Nieyli wrote: There's a lot of idle ISK ingame, not to mention people dumping plex on the market already. The bulk of injector purchases are going to be frontloaded, then it will slow down to a trickle. Once the novelty wears off and people...
- by Terrorfrodo - at 2016.02.09 18:40:30
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