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1. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
Sable Moran wrote: Over all the close to 10 years I've played I don't think I've been there more than maybe a dozen times, if even that. Wait, so there are people that don't use a mobile app which just pulls and shows the subscription data fr...
- by Tess La'Coil - at 2013.05.16 11:05:00
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2. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
SunTsu Rae wrote: [quote=Malcanis]Just in case anyone was worried: The point being , and I believe I have posted in my past 4 years somewhere about this , the player should not be taxed again for the option of training all toons on the account....
- by Tess La'Coil - at 2013.05.16 11:04:00
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3. Lightning Squad Recruiting - in Alliance and Corporation Recruitment Center [original thread]
Awesome dudes
- by Tess La'Coil - at 2013.05.01 10:05:00
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4. Jove Space Opening? Hint in Odyssey Expansion? - in EVE General Discussion [original thread]
Having to enter through a WH makes no sense. As soon as you can light a Cyno in there everyone and their mother can jump in from Various ranges.
- by Tess La'Coil - at 2013.03.26 08:10:00
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5. Sticky:EVE Online: Retribution 1.1 Issues - in EVE Information Portal [original thread]
ZZWolf47 wrote: Hail ammunition can only be used by small tech level II Autocannons. this applies to Hail S, M, and L You do realize it is Tech 2 ammo? Otherwise, I don't see what you mean.
- by Tess La'Coil - at 2013.02.20 16:40:00
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6. Sticky:EVE Online: Retribution 1.1 Issues - in EVE Information Portal [original thread]
Steijn wrote: You would never have allowed only 1 of the T3 races to have the ability to fit the covert cyno as it would completely unbalance them, why do you not see that this is what you have done to the BRs? I'm quite amazed you guys don...
- by Tess La'Coil - at 2013.02.20 16:39:00
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7. Sticky:EVE Online: Retribution 1.1 Issues - in EVE Information Portal [original thread]
Since the new patch, CQ is taking amazingly long to load. What's up with that? It took 3 seconds before the patch, now it takes a minute.
- by Tess La'Coil - at 2013.02.20 16:20:00
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8. Captains Quarters, loading takes for ever - in Issues, Workarounds & Localization [original thread]
Before patch, CQ takes me 3 seconds to load. After patch, each char now takes 2 minutes to load. And after a few times, it now just stays stuck in "loadling" and that's it. I was so happy I could finally load CQ with my brand new top notch PC, a...
- by Tess La'Coil - at 2013.02.19 23:16:00
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9. Announcement:EVE Online: Retribution 1.1. deployment schedule - downtime extended to 11:55 UTC - in EVE General Discussion [original thread]
Your MOTD link is missing a : after HTTPS
- by Tess La'Coil - at 2013.02.19 11:36:00
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10. Goons scamed with Super Capitals - in Market Discussions [original thread]
NEONOVUS wrote: Wait I thought you were forbidden from scamming if using the official forums? This only applies to the Character sale forums.
- by Tess La'Coil - at 2013.02.12 11:13:00
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11. Conflict Driver (Moon Harvesting Array) - in Features and Ideas Discussion [original thread]
Just remove moon mining alltogether.
- by Tess La'Coil - at 2013.01.22 11:52:00
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12. Sticky:[Retribution 1.1] Black Ops Little Things - in Features and Ideas Discussion [original thread]
Junko Sideswipe wrote: CCP Fozzie wrote: Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners.] You might as well give all the ...
- by Tess La'Coil - at 2013.01.22 11:19:00
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13. Sticky:[Retribution 1.1] Black Ops Little Things - in Features and Ideas Discussion [original thread]
Bagehi wrote: "Tackle that blockade runner!" " Why did he decloak?" " Oh god, we're all dead." I foresee a lot of fun. Fozzie, make sure you add a second highslot to all other Blockade Runners too then. Not just the Prowler or it would be ...
- by Tess La'Coil - at 2013.01.21 22:06:00
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14. Sticky:[Retribution 1.1] Black Ops Little Things - in Features and Ideas Discussion [original thread]
I'm gonna go on a limb here and put this idea here. New Destroyer hulls will become CovOps capable Dictors. Their "submarine look" explains it all.
- by Tess La'Coil - at 2013.01.19 17:33:00
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15. Large Micro Jump Drive - poor UI limits its usage - in Test Server Feedback [original thread]
Just make a simple yellow outline running around the module after activation, which depletes towards the cooldown. Numbers over the module... meh.. it'd be accurate but it looks butt-ugly.
- by Tess La'Coil - at 2012.12.30 14:27:00
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16. NEOCOM for iOS updated for Retribution - in EVE Technology Lab [original thread]
Avigail Ackermann wrote: Anyone else getting a "bad url" error using Neocom? When are you getting this?
- by Tess La'Coil - at 2012.12.29 21:18:00
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17. NEOCOM for iOS updated for Retribution - in EVE Technology Lab [original thread]
Troy Aihaken wrote: Go into the database look for shjips, items, etc then select one and add to skill que, then go to skill planner and it is there Yep, and you can also do this from your own skills, just tap on the skill, and then tap on a ...
- by Tess La'Coil - at 2012.12.29 21:04:00
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18. [[ Insert sound of CCP crickets here ]] - Last DEV post one year ago - in Macintosh [original thread]
I feel horrible for not having switched to OSX on my mac for over 9 months and instead having resorted to using bootcamp windows 7...
- by Tess La'Coil - at 2012.12.14 13:10:00
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19. NEOCOM for iOS updated for Retribution - in EVE Technology Lab [original thread]
Update is out, and I just want to say FANTASTIC work Artem! Included in the update: - Combined asset option to view assets on multiple chars at once instead of just one. - iPhone 5 functionality - Kill reports - Eve-Kill search integrated - Retri...
- by Tess La'Coil - at 2012.12.14 09:18:00
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20. Carriers, Triage and Armor Links. - in Test Server Feedback [original thread]
CCP Fozzie wrote: We fixed this earlier this morning FYI. Close topic please?
- by Tess La'Coil - at 2012.12.13 11:32:00
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