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|1. Team burners: your RNG experience? - in Missions & Complexes [original thread]
Muffinmixer wrote: You were a bit unlucky there, but congrats on getting your first drop! You can expect a Faction drop from 1 in every 20 Agent or Team burner. It used to be twice that rate, but I think CCP flipped a switch by accident in one...
- by The Larold - at 2017.07.09 18:09:54
|2. Team burners: your RNG experience? - in Missions & Complexes [original thread]
I was pleasantly surprised to find a 14mil faction module in one of the team burner ships (the completion trigger() I faced last night. I've done about 100 team burners so far, so I was just curious if you would view this as good, typical, or unl...
- by The Larold - at 2017.07.08 18:15:14
|3. Modules not properly deactivating. - in Test Server Feedback [original thread]
Wombat65Au Egdald wrote: I had the same thing happen to me several times this weekend with mid and low slot active modules. I'd activate a module, and when I tried to deactivate it I'd get a message that the module was already active and it jus...
- by The Larold - at 2017.06.26 11:26:09
|4. Anyone else notice 'Look At' zooming out early again? - in EVE General Discussion [original thread]
I filed a bug report, but wanted to check here to see if anyone else is having this problem. Sometime maybe in the last year or two, Eve was updated so that when you had selected 'Look At' for a ship, and then the ship was destroyed, the camera w...
- by The Larold - at 2017.06.26 11:23:42
|5. Modules not properly deactivating. - in Test Server Feedback [original thread]
Hello! First things first - while experiencing this problem, I have confirmed my client is connected just fine. I can issue movement commands to my ship, I can view market info, etc. Often times when clicking active modules in my low or mid slot...
- by The Larold - at 2017.06.25 09:20:15
|6. Loading fits needs some love. (Bug and improvements) - in Issues, Workarounds & Localization [original thread]
Three things I'd like to bring up on loading fits. One is a definite bug, and I've filed a support request ticket on this. Two are what I consider definite needed improvements, but don't _quite_ make it to the bug category. Here goes. I am a miss...
- by The Larold - at 2017.06.15 15:24:11
|7. Am I misunderstanding 'use combat music' setting? - in EVE New Citizens Q&A [original thread]
Chainsaw Plankton wrote: that sounds like the dynamic music option. Might want to check the "Override dynamic music with Classic EVE music" box I'm sorry. I should have also mentioned that I have Override dynamic music with Classic EVE music...
- by The Larold - at 2017.06.14 20:22:47
|8. Am I misunderstanding 'use combat music' setting? - in EVE New Citizens Q&A [original thread]
Right now 'Use combat music' is OFF in my settings. However, when I run NPC missions and activate gates, many times the music switches to the more aggressive stuff. ("Remember back when I said yo?" No. No I don't remember.) How do I keep this fro...
- by The Larold - at 2017.06.14 20:01:22
|9. Legally blind player needs help with audio features. - in EVE General Discussion [original thread]
Thanks for the article pointers - that totally answers my question. What I really appreciate is that CCP took the time to list the mappings from old sound category into the new sound categories.
- by The Larold - at 2017.06.13 20:18:23
|10. Legally blind player needs help with audio features. - in EVE General Discussion [original thread]
Sorry if this isn't the right forum. Sometime in the past 4-8 months, I remember finding this outstanding set of audio features where I could get super-fine-grained control over the volumes of specific events / actions in eve. It was way beyond ...
- by The Larold - at 2017.06.13 17:14:00
|11. Bltizing: Machariel vs Vargur - in Missions & Complexes [original thread]
OP: By now I'm sure you realize the key advantage of the Mach in blitzing is its speed bonus, both warp and sub-warp. What hasn't been mentioned though, is how _insanely high the Mach's warp speed can get_. Remember, its BASE warp-speed starts a...
- by The Larold - at 2017.06.13 04:29:56
|12. Quick question on blitzing Dread Pirate Scarlett - in Missions & Complexes [original thread]
I've never blitzed before, so I prepped my Golem with a MWD and 3 resistance mods plus a Type-A shield booster. Things were fine until the second-to-laste pocket, and then I ran into some eysight problems. I saw a whole bunch of ships 34km or le...
- by The Larold - at 2017.05.27 16:49:23
|13. Thank you CCP. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Why would you think this was a good place to post anything other than a feature or idea? Because if CCP looks here as a source of ideas, then this message would be clearly visible. This seems like a logical conclusio...
- by The Larold - at 2017.05.25 22:54:21
|14. Thank you CCP. - in Player Features and Ideas Discussion [original thread]
I don't know if this happens very often, so I wanted to say 'Thanks' for implementing a small UI feature I requested a couple months back. Is useful to me, and I know it will be useful to many other folks, especially newer players or the visually ...
- by The Larold - at 2017.05.23 23:25:13
|15. Full clears: Marauder > Noctis? - in Missions & Complexes [original thread]
Tanuki Kittybeta wrote: i just kill everything in my golem and mtu stuff in, i dont even salvage much anymore :( "someday when I have time" (20 years), I've been wanting to keep a simple table containing the size of wreck I have killed, the ...
- by The Larold - at 2017.05.19 23:00:52
|16. Full clears: Marauder > Noctis? - in Missions & Complexes [original thread]
Buoytender Bob wrote: I agree with hmskrecik, dropping MTUs in each room is just ringing a dinner bell for those pilots who love to kill "abandoned" MTUs. In fact, in my area of EVE, we have several industrialist who make a living going around ...
- by The Larold - at 2017.05.19 22:59:31
|17. Full clears: Marauder > Noctis? - in Missions & Complexes [original thread]
(Reminder - this in regards to ONLY full clears. not blitzing and not cherry-picking. Every last wreck is looted and salvaged.) I've seen people make some variant of the below suggestion for full-clearing missions, and I can't convince myself it'...
- by The Larold - at 2017.05.16 23:48:08
|18. Tracking speed and vicinity. - in Ships and Modules [original thread]
I am a life-long missile user. I've spent less than 30 minutes in my 10-years of eve using turrets. That's about to change, and I have a silly question. Lots of ship bonuses apply to tracking speed. I totally understand that helps the guns to ke...
- by The Larold - at 2017.05.13 18:23:19
|19. Something I've never understood about Amarr space... - in Missions & Complexes [original thread]
Whenever you hear talks of clear times, best ship, etc. - a frequent comment is "In Amarr space, ____ is great." Of course, usually laser-based ships. Here's what I don't get. Don't agents assign a general mix of NPC factions to fight against? F...
- by The Larold - at 2017.05.13 18:16:49
|20. Mach blitzing: Worth it taking two BS skills to V? - in Missions & Complexes [original thread]
Anize Oramara wrote: The Larold wrote: Great to hear from you again! It turns out the skill plan I decided to adopt is almost exactly what you describe, albeit in reverse order. (I won't have a lot of time to play in the next 3 months anyway...
- by The Larold - at 2017.05.12 23:02:20
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