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61. how do you decide which T2 modules to manufacture/invent? - in Science and Industry [original thread]
I like to sit down and work out how much it should cost me to invent and produce various items and then compare that to how much they are currently selling for. If they're selling for more than my estimates of cost, then I'll make them. As for m...
- by TheBlueMonkey - at 2013.08.27 15:01:00
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62. Peace is Boring - in EVE General Discussion [original thread]
or donate huge wads of isk to brave newbies and I'm sure we'd come fight you :)
- by TheBlueMonkey - at 2013.08.27 14:46:00
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63. I've got a confession - in EVE General Discussion [original thread]
I thought IT cascaded a while ago? I forget how the whole BoB collapse thing went.
- by TheBlueMonkey - at 2013.08.27 13:15:00
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64. how to bring life to nullsec - in EVE General Discussion [original thread]
I don't see how this would make things more fun. Also, I don't see how this would hinder the likes of the goons that much where as the smaller groups would take this as a pretty hard hit.
- by TheBlueMonkey - at 2013.08.27 12:16:00
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65. Watch list should show cap - in Player Features and Ideas Discussion [original thread]
TehCloud wrote: The only thing showing you the cap status of another ship so far is the ship scanner. Why should the watchlist just magically know all this stuff? Watch List is fine as it is. If you want a logical\lore reasoning, how about:...
- by TheBlueMonkey - at 2013.08.27 12:01:00
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66. iPad / iPhone game for Eve: create and control an instance - in Player Features and Ideas Discussion [original thread]
"instances" really have no place in the EvE universe Having the ability to play with market buy\sell orders on my phone would be nice but would also be a dangerous attempt, I can see it having a huge effect on the economy. If I could do PI on my...
- by TheBlueMonkey - at 2013.08.27 11:57:00
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67. Employment History - in Player Features and Ideas Discussion [original thread]
Nope, and this comes from a player with some 26 corps in 6 years. 9 were npc corps, 3 were returning to a former corp, 3 were falied corps, 4 were mergers and the others were in the pursuit of fun\changing desires\out growing corps\corps out grow...
- by TheBlueMonkey - at 2013.08.27 11:49:00
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68. How Term This gang ? - in EVE General Discussion [original thread]
It depends what you're fighting if you're against 1 pilot it's a gank gang If you're against 100 pilots it's a gang that's about to die if you're against even numbers then it's just a gang If it's formed to some kind of doctrine with specific ro...
- by TheBlueMonkey - at 2013.08.27 10:10:00
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69. Peace is Boring - in EVE General Discussion [original thread]
Lyris Nairn wrote: There needs to be another war soon. Peace makes for little reason to log in but to amass space money. Having the spoils of war is great, and everyone appreciates them; but, most of the fun in this curiously excellent spaces...
- by TheBlueMonkey - at 2013.08.27 09:32:00
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70. So BUST 514 has about less than 50 days of life left in it? - in EVE General Discussion [original thread]
I'm getting a PS3 when the PS4 comes out.
- by TheBlueMonkey - at 2013.08.27 09:21:00
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71. Eve Too Nasty - in EVE General Discussion [original thread]
Lady Fatant wrote: Jonah Gravenstein wrote: Evil only reigns supreme when good men do nothing. Highsec is never safe, it is merely safer than other places, even if you're not involved in a war. War is the engine that drives Eve, being ganke...
- by TheBlueMonkey - at 2013.08.23 13:18:00
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72. Eve Too Nasty - in EVE General Discussion [original thread]
Lady Fatant wrote: I have met the best of characters, the most generous of strangers, the most friendly of corps. But. I think the game is getting too nasty, evil seems to be reigning. I love this game. But since the corp I'm in has been targe...
- by TheBlueMonkey - at 2013.08.23 13:07:00
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73. Investment - in Player Features and Ideas Discussion [original thread]
I don't think you understand how investments work.
- by TheBlueMonkey - at 2013.08.23 10:51:00
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74. Why no new space since WH's? - in EVE General Discussion [original thread]
Your idea is bad and you should feel bad. I was running around delve, querious, stain an dperiod basis yesterday and 90% of the systems I went through were completely empty. A coupe of station systems had a few people (most was 40) but apart from...
- by TheBlueMonkey - at 2013.08.23 10:01:00
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75. BPOs - Valuation - in Market Discussions [original thread]
stick em all in a can, set it to list by name, select all, ctrl+c, switch to googledoc\excel\openoffice\forum\whatever, see what happens when you hit ctrl+v. I think that used to work, I've no tried in a while and my memory is bad so it might jus...
- by TheBlueMonkey - at 2013.08.21 14:56:00
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76. Questions from a new one - in EVE New Citizens Q&A [original thread]
Eve's kind of an odd game as there is no "the best way yo make isk". I mean, I've seen month old chars default on a courier contract and make off with billions. Same as I've seen year old characters spend their entire worth an item they thought w...
- by TheBlueMonkey - at 2013.08.20 09:44:00
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77. So - in EVE General Discussion [original thread]
If it were an mmo then yeah, eve could be in trouble. Although the second the goons got into a universe where you can destroy stations.... erm... yeah... that doesn't sound so much fun. It's not the, it's single player and I play eve for the people.
- by TheBlueMonkey - at 2013.08.20 08:29:00
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78. Not another T2 Orca thread - in Player Features and Ideas Discussion [original thread]
for an individual, in a single player game, awesome idea. For an MMO, hell no (although possibly in low\null only) Reasons I'd be ok... ish with the idea. 1) null\low only 2) takes longer to research\invent bp's than a pos (like, 110% of station...
- by TheBlueMonkey - at 2013.08.19 16:02:00
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79. Warp Core Stabilizers and FW - in Player Features and Ideas Discussion [original thread]
Grunnax Aurelius wrote: Love the idea, but make the warp inhibitant only reach 100km of the node, so that those who are not FW are not trapped forever, so anyone who is there that wants to warp out has to burn 100km away from the node, it will...
- by TheBlueMonkey - at 2013.08.19 13:11:00
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80. Stop using ship or weapon popularity for any balancing related topics. - in Player Features and Ideas Discussion [original thread]
TBH it should be rock, paper, scissor balancing. Even if you base that on popularity. Every system should have an ideal counter to that system and people should realise that. Say you're roaming around in an armor brawler gang and you run into a ...
- by TheBlueMonkey - at 2013.08.19 12:31:00
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