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181. new drone - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: But using this would massively disadvantage you against someone ho used a traditional overview and useful drones, so...why bother? yep you are right definately, on the flipside you could probably invent a rig or module ...
- by TheExtruder - at 2015.06.23 20:51:34
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182. small change, big consiquence - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: TheExtruder wrote: information such as "is he moving away or toward me" "how far off he is" "how fast he is moving" You already posted this idea regarding new drones. Please make up your mind before posting the sa...
- by TheExtruder - at 2015.06.23 19:59:06
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183. small change, big consiquence - in Player Features and Ideas Discussion [original thread]
this idea is simple but brings potentially big change to how we experience pvp visually at the moment if you leftclick+rightclick on space you can zoom toward or away from your ship what if you could do the same by leftclick+rightclick sombody o...
- by TheExtruder - at 2015.06.23 19:41:40
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184. new drone - in Player Features and Ideas Discussion [original thread]
just to quickly explain the idea - new type of drone, 5 of them orbiting you like normal. - the drones react to your enemies on grid and serves as a helpful UI. (its not meant to replace the overview UI, but serves as a alternative that works bes...
- by TheExtruder - at 2015.06.23 19:27:19
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185. the hollywood idea, good or bad? - in Player Features and Ideas Discussion [original thread]
just to sort of explore the container idea some more, seems to me like you can do many different things with containers in terms of achiving the goal to improve highsec experience and the NPE. here is just a quick brainstorm incase anyone is inter...
- by TheExtruder - at 2015.06.22 21:52:42
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186. the hollywood idea, good or bad? - in Player Features and Ideas Discussion [original thread]
i think having centers would be great because it would be simple and intuitive to network in those places. the way things are now I think its great that the eve sandbox allows sooooo much space for people to organize their own events, and I dont b...
- by TheExtruder - at 2015.06.19 16:42:21
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187. the hollywood idea, good or bad? - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: I could be wrong but I'm pretty sure the billions of units of inventory in Jita make it the center for commerce..... Really this already happens, just no fancy fireworks or statues. Jump into a system and see 30 peeps in it? ...
- by TheExtruder - at 2015.06.19 15:45:05
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188. the hollywood idea, good or bad? - in Player Features and Ideas Discussion [original thread]
this idea is a bit out there but I wanted to share it anyway, im just theorizing here but I imagine places like hollywood were built by organizations that committed large amounts of "resources" to that area, and then more people invested their "re...
- by TheExtruder - at 2015.06.19 15:21:55
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189. hotspots in new eden, phenomenon of time. - in Player Features and Ideas Discussion [original thread]
I wanted to quickly present a potential new element in the new eden sandbox. Introducing new elements into a fragile artificial sandbox is hard to do, and such a project requires a good foundation that you can build upon in the future. The idea i...
- by TheExtruder - at 2015.05.28 10:04:07
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190. war re-enactment (fitting tool) - in Player Features and Ideas Discussion [original thread]
how to make pvp in highsec more accessible and immediate? idea: a fitting tool (could be a 3rd party tool) that analyzes all the ships and their fittings that were involved in a particular fight in some solar system, you just type in the time and...
- by TheExtruder - at 2015.04.24 22:00:08
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191. "Add to wishlist" feature - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Can you please elaborate what you mean by 'wishlist' ? its pretty much a button that can add anything in eve to your wishlist this wishlist will empower the capsuleer to have clarity of mind in everyday life in new eden, als...
- by TheExtruder - at 2015.04.04 15:18:32
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192. "Add to wishlist" feature - in Player Features and Ideas Discussion [original thread]
add ships, items, careers, systems, regions to your wishlist recruiters can use this to search for people with same "current interest" its also a way of helping capsuleers to have clarity of mind about the many many choices, less insecurity more...
- by TheExtruder - at 2015.04.04 02:38:12
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193. a slightly different MERC CORP (everybody welcome to join) - in Alliance and Corporation Recruitment Center [original thread]
(this is only a first draft i made today, i will try update it again soon) WHAT WE ARE ABOUT We are a up and coming mercenary group. Our job is to help our clients to win their battle by having more tactical options available to them, as well ...
- by TheExtruder - at 2015.03.30 18:52:03
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194. Sticky:This Week in EVE #63 - Week 1/2015 - in EVE Information Portal [original thread]
+1 awesome!! i think i even made a thread requesting something like this (not to brag)
- by TheExtruder - at 2015.01.09 18:15:33
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195. We want your corp little things! - in EVE General Discussion [original thread]
Nakal OXIS wrote: Corporation Notes! great idea. quality communication is the way to go.
- by TheExtruder - at 2015.01.09 18:03:32
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196. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
could be cool to make the fitting window involve the station interior in some small way (start small and expand upon it from expansion to expansion. just as long as you create a good foundation from the beginning there is no limit to the amount of...
- by TheExtruder - at 2015.01.05 21:26:30
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197. We want your corp little things! - in EVE General Discussion [original thread]
i did some theorycrafting, dont know if its any good https://forums.eveonline.com/default.aspx?g=posts&t=396289&find=unread
- by TheExtruder - at 2015.01.05 19:30:49
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198. responsibilities toward corp (theorycrafting) - in Player Features and Ideas Discussion [original thread]
I asked myself what is a living and evolving world exactly. One of the most basic struggles is between having "responsibilies" toward work and "taking time out to gather oneself and relaxation through things such as entertainment and other forms...
- by TheExtruder - at 2015.01.05 19:28:35
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199. Checkbox to remove NPC corps from Employment History in Character In... - in Player Features and Ideas Discussion [original thread]
-1 (if it takes too much work on ccp's end.) I mean if the very "foundation" of the recruitment process is poorly constructed, why trim around the edges wasting time buffing something that is clearly broken. I always try to say that the sandbox w...
- by TheExtruder - at 2015.01.04 02:43:45
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200. Remove killmail APIs - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: As anyone can see, I give no fucks about my KB record. The problem isn't the KB, the problem is people who think they matter enough to kick people who don't fly whatever the current FOTM is. Organisations that do this tend to fol...
- by TheExtruder - at 2015.01.01 14:18:11
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