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21. How to make loading up ammunition 27.3% more efficient - in Player Features and Ideas Discussion [original thread]
So your saying its like a new version of the cargo hold, or does it simply alter the cargo hold we have today
- by TheExtruder - at 2016.03.17 01:01:44
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22. Multi-Station Multi-Sell - in Player Features and Ideas Discussion [original thread]
They already buffed the buy/sell ui recently, i doubt they will do so again for a long while
- by TheExtruder - at 2016.03.17 00:36:44
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23. How to make loading up ammunition 27.3% more efficient - in Player Features and Ideas Discussion [original thread]
Feledain wrote: I use "cursiv" everytime i write something by hand. Wich is quite often, scribbled notes for the other shift and the missing parts lists. But then again i am form Austria and that was the only way we learnt to write in the 90s...
- by TheExtruder - at 2016.03.17 00:32:16
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24. Planetary warfare discussion - in Player Features and Ideas Discussion [original thread]
I assume ccp will be heavily involving planetary interaction to the next first person shooter
- by TheExtruder - at 2016.03.16 15:09:00
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25. the ship at the center of the ship fitting window - more responsive - in Player Features and Ideas Discussion [original thread]
feels like there will be a better idea for making use of the ship fitting window, something better is just around the corner i can feel it, perhaps a new camera angle or something simpler more static
- by TheExtruder - at 2016.03.16 15:01:35
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26. New camera mode to the rescue wink wink - in Player Features and Ideas Discussion [original thread]
a key component of this camera mode might be: when you are zooming out everything gets smaller much quicker than your ship, its as if the ship size of your ship gets smaller much slower than everything else on screen, like some sort of drag, as if...
- by TheExtruder - at 2016.03.16 14:51:52
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27. Wardec balancing - in Player Features and Ideas Discussion [original thread]
I think ccp might still be in 'buff nullsec mode' in terms of pvp mechanics. We might have to wait a couple of months more before they are ready to do anything major for highsec
- by TheExtruder - at 2016.03.16 08:56:10
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28. the ship at the center of the ship fitting window - more responsive - in Player Features and Ideas Discussion [original thread]
On second thought it probably would be a waste of ccp's time to be coding this sort of stuff, and it probably would give some people a headache from all that flashy camera moves.
- by TheExtruder - at 2016.03.16 08:47:47
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29. Handicap and cripple your big ship so that small ships attack you - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Lugh Crow-Slave wrote: since when do small ships feel intimidated my bigger ones? one of the main issues with big in eve is how small ships can wreck large ones but large ones cant defend themselves against small ones Thi...
- by TheExtruder - at 2016.03.16 08:41:59
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30. the ship at the center of the ship fitting window - more responsive - in Player Features and Ideas Discussion [original thread]
Whenever you are fitting your ship using the ship fitting window. You interact with things such as: 1. Cargo hold 2. Fitting weapons 3. Fitting defensive modules 4. Fitting ammunition 5. etc While you are doing all this, the ship at the center of...
- by TheExtruder - at 2016.03.16 01:34:56
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31. More Faction Adaptive Invulnerability Field? - in Player Features and Ideas Discussion [original thread]
im sure they will do a tiercide update for shield hardeners soon, if they havent already Though im not sure if they change spawn rates and stuf like that when they do tiercide updates
- by TheExtruder - at 2016.03.16 00:54:49
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32. New camera mode to the rescue wink wink - in Player Features and Ideas Discussion [original thread]
new camera mode: Depending where the mouse cursor is positioned, when you "zoom in closer to the ship" the ship will appear further and further "off center of the screen" in any direction (the direction is dictated by where the mouse cursor is whi...
- by TheExtruder - at 2016.03.16 00:26:30
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33. How the local window can stay minimized 90% of the time - in Player Features and Ideas Discussion [original thread]
On second thought VR is going to lead to many improvements to chatting experience of eve. This could happen anywhere between mid 2016-early 2017 (the way i see it). It depends on whether or not the third party tools they are develping for the ocul...
- by TheExtruder - at 2016.03.15 21:39:38
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34. Idea. The module for electronic masking of the ship. - in Player Features and Ideas Discussion [original thread]
Dont think this would work well. Too many game mechanics would be disrupted by this. -1
- by TheExtruder - at 2016.03.15 11:56:55
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35. How the local window can stay minimized 90% of the time - in Player Features and Ideas Discussion [original thread]
Whichever chat window you prefer to have up is fine, some people prefer to devide chat windows into two groups, one for local, the rest are stacked together. I think ideal would be if most people didnt have to divide the chat window into two grou...
- by TheExtruder - at 2016.03.15 11:35:44
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36. How the local window can stay minimized 90% of the time - in Player Features and Ideas Discussion [original thread]
Like i mentioned in the OP, i really think we might be wasting a lot of space by having both the "sidebar that shows list of players" be exclusively merged with the actual "chat where you see people speak". I see potential in dividing these two a...
- by TheExtruder - at 2016.03.15 06:39:23
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37. Industrial Ship Changes - long term goal - in Player Features and Ideas Discussion [original thread]
I like the idea, but it feels like it would mainly help a smaller group of capsuleers -1
- by TheExtruder - at 2016.03.15 02:06:11
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38. Handicap and cripple your big ship so that small ships attack you - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Nobody ever looks for fair fights. Paradox of eve?
- by TheExtruder - at 2016.03.15 01:55:16
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39. Give the ship scanner a readable, linkable scan - in Player Features and Ideas Discussion [original thread]
Wouldnt this be primarily a buff for the small group of gankers that only seek to gank miners and haulers in highsec?
- by TheExtruder - at 2016.03.15 01:52:43
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40. Handicap and cripple your big ship so that small ships attack you - in Player Features and Ideas Discussion [original thread]
hmm i dont know, i think crippling yourself might apply more in smaller gang fleets there are usually lots of running around trying to catch the solo pvp'er that is in a smaller ship. You shift positions around until there is somewhat of a fair fi...
- by TheExtruder - at 2016.03.15 01:49:21
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