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41. Handicap and cripple your big ship so that small ships attack you - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: TheExtruder wrote: Has anyone had a similar idea that they can share I have an idea. Stop posting every **** idea that pops into your head. Seriously, this is becoming quite like the turd that won't flush. I love yo...
- by TheExtruder - at 2016.03.15 01:01:45
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42. Handicap and cripple your big ship so that small ships attack you - in Player Features and Ideas Discussion [original thread]
People are in the habit of bringing big ships unnecessarily, even at the cost of crippling capabilities of your entire fleet. Why bring bazookas to catch fish, bring a net instead
- by TheExtruder - at 2016.03.15 00:53:55
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43. Handicap and cripple your big ship so that small ships attack you - in Player Features and Ideas Discussion [original thread]
A complaint i often hear from small ship pilots is how often they encounter big ship pilots that are in fleet together on their roams. They are like 'wtf why do people need big clumsy ships for roaming when they can be so much more effective at ca...
- by TheExtruder - at 2016.03.15 00:42:40
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44. Handicap and cripple your big ship so that small ships attack you - in Player Features and Ideas Discussion [original thread]
Ability to cripple/handicap your own ship at will (either the powergrid or one of the turrets). So whenever somebody locks on to you they will see that "initial scans of enemy ship shows they are not at full power and currently weak" This could p...
- by TheExtruder - at 2016.03.15 00:17:11
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45. How to make loading up ammunition 27.3% more efficient - in Player Features and Ideas Discussion [original thread]
How it is now: after you loaded up ammo onto the guns (by dragging and dropping it on the ship in the fitting window) you then proceed to drag and drop "extra ammunition for the road" on the ship "cargo hold". Idea: if you drag and drop the "ext...
- by TheExtruder - at 2016.03.14 23:47:51
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46. duel system improvements (discussion) - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: That would really be a fleet vs fleet duel, but would be potentially too easy to find out what size the fleet was, and to involve other unwitting people as well. You do realize that fleet is not required for this type o...
- by TheExtruder - at 2016.03.14 22:33:54
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47. How the local window can stay minimized 90% of the time - in Player Features and Ideas Discussion [original thread]
The local chat window is something a lot of us primarily use to see who is in local. We rarely use it for chatting. I propose that we make changes to the overview window so that we can toggle on/off "local players in system". Which means you will...
- by TheExtruder - at 2016.03.14 21:13:20
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48. duel system improvements (discussion) - in Player Features and Ideas Discussion [original thread]
You mean they would be able to spy on you by challenging you to a duel?
- by TheExtruder - at 2016.03.14 00:29:08
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49. VR news - in EVE General Discussion [original thread]
http://www.theverge.com/2016/3/12/11212152/steam-vr-desktop-theater-mode-beta-announced What does this mean for eve's UI and controls in the not so distant future? Seems to me like ccp doesnt need to take a major leap in order to add some extr...
- by TheExtruder - at 2016.03.13 08:21:05
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50. duel system improvements (discussion) - in Player Features and Ideas Discussion [original thread]
Just wanted to sorta hear what ideas people have about how alts can become as relevant as before, the multibox nerf seems to have had a big impact Idea: - What if the duel system could include the use of alts. - Basically when you duel somebod...
- by TheExtruder - at 2016.03.13 03:41:50
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51. Fun powerful new drones (new camera options) - in Player Features and Ideas Discussion [original thread]
A new type of drone, 5 combat drones like normal One out of the 5 drones can get temporary bonuses to damage tracking and range all you have to do is 'look at' the drone. When you stop looking the bonuses stop. However each of the drones have ...
- by TheExtruder - at 2016.03.12 04:42:44
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52. 1000x Pop up windows - in Player Features and Ideas Discussion [original thread]
Nicely put, i like it. I think ccp should continue with what they have been doing all along which is keep creating new compelling products instead of trying to 'fix' old products. looking forward instead of looking back. In the long run, as techn...
- by TheExtruder - at 2016.03.11 06:40:37
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53. 1000x Pop up windows - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: TheExtruder wrote: Since were discussing NPE, i wonder if it would make sense making use of one the most well developed and refined areas of the game, nullsec. Why not throw rookies straight into the engaging conflicts o...
- by TheExtruder - at 2016.03.11 03:25:31
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54. 1000x Pop up windows - in Player Features and Ideas Discussion [original thread]
Since were discussing NPE, i wonder if it would make sense making use of one the most well developed and refined areas of the game, nullsec. Why not throw rookies straight into the engaging conflicts of real alliances fighting over space out in n...
- by TheExtruder - at 2016.03.11 02:05:54
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55. 1000x Pop up windows - in Player Features and Ideas Discussion [original thread]
I think if we are to look at the long term vision for fixing NPE we cannot ignore the technological breakthroughs that are happening in the real world. AR/VR will most likely add additional dimension to game UI's and controls. Machine Learning and...
- by TheExtruder - at 2016.03.11 00:54:35
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56. 1000x Pop up windows - in Player Features and Ideas Discussion [original thread]
You make an interesting point about consequences and 'removing the ability to make mistakes'. You might be right, though there is a fine line and there is a balance, i guess this thread is my way of saying 'hey ccp, it might be time to push toward...
- by TheExtruder - at 2016.03.11 00:03:45
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57. 1000x Pop up windows - in Player Features and Ideas Discussion [original thread]
Beldantazar wrote: Iain Cariaba wrote: Beldantazar wrote: ShahFluffers wrote: Counter-proposal: remove every goddamn pop-up in the game. Have players LEARN the game through experience and actually memorize things rather than rely on a ...
- by TheExtruder - at 2016.03.10 23:18:38
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58. 1000x Pop up windows - in Player Features and Ideas Discussion [original thread]
seems like this game mostly attracts the hardcore greedy types that enjoy money and power in some perverted way :D those are the ones that have the patience to stay with the game. a refined UI that is on the level of other games in terms of qual...
- by TheExtruder - at 2016.03.10 23:10:35
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59. 1000x Pop up windows - in Player Features and Ideas Discussion [original thread]
Whenever i think of eves UI i just want it to help me be efficient, it never occured to me that some people consider the UI being helpful to set a tone for the game in some big or small way, that less efficieny translates to more realistic game wo...
- by TheExtruder - at 2016.03.10 21:52:38
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60. 1000x Pop up windows - in Player Features and Ideas Discussion [original thread]
Pop ups can also come in the form of a tutorial picture for the new players. - after you close down 'ship fitting menu' but the highslots are missing ammo, a warning will pop up asking if you are sure you want to undock without fitting ammo on you...
- by TheExtruder - at 2016.03.10 19:42:51
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