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581. IncarnA IdeaS EXTRAVAGANZA (a guide!) - in Player Features and Ideas Discussion [original thread]
Guys all our ideas are being discarded and being shoved into a 'do it after incarna' shelf So basically however good your current ideas are it just won't matter because CCP is to strongly set on the direction of Incarna. If you're not moving wit...
- by TheExtruder - at 2011.07.20 06:03:00
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582. yet another BIG GUNS on battleships thread !!? - in Player Features and Ideas Discussion [original thread]
Increase gun sizes on battleships vote: yes cmoooooooooon
- by TheExtruder - at 2011.07.20 05:29:00
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583. Propulsion modules sticking out of ships! - in Player Features and Ideas Discussion [original thread]
mwd's and AB's being visible on a ship's hull. either as a huge looking ad-on or something that is more elegant lookin kind of like what the advanced transport ships have
- by TheExtruder - at 2011.07.20 03:48:00
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584. WTA 24M SP LeadershipTengu/Recon/HIC/Commandship Character - in Character Bazaar [original thread]
friendly bump
- by TheExtruder - at 2011.07.19 18:16:00
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585. Contraband items (Concord technology theft) - in Player Features and Ideas Discussion [original thread]
Originally by: Barbara Nichole Once upon a time, a player was able to get his hands on a piece of unheard of and unique Jove technology. It was one module and could not be reproduced. Still, word got back to Jove.. and they formed a large ...
- by TheExtruder - at 2011.07.18 20:40:00
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586. Contraband items (Concord technology theft) - in Player Features and Ideas Discussion [original thread]
Stealing concord technology and then selling it at a high price in stations. This would be stuff thats even better than the officer stuff. item suggestion: a rig that gives you enough Powergrid to fit frikkin titan weaponry
- by TheExtruder - at 2011.07.18 15:17:00
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587. Incursions Frigate/Cruiser size Vanguards - in Player Features and Ideas Discussion [original thread]
Edited by: TheExtruder on 18/07/2011 15:10:53 what about a vanguards made especially for smaller size ships (bigger ships not allowed). Where its not about the high DPS, but more about agility, speed tanking, and target calling. If done corre...
- by TheExtruder - at 2011.07.18 15:08:00
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588. REDUCE LAG station and gate guns - in Player Features and Ideas Discussion [original thread]
Originally by: Transius Porta yeah... integrating guns into gates and stations would mean doubling the amount of guns for them to be able to actually hit on all sides and even then it'd be buggy... solution: BIG guns that only need to ...
- by TheExtruder - at 2011.07.17 22:45:00
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589. Planetary Interaction Idea - in Player Features and Ideas Discussion [original thread]
how much money are you guys making doing PI
- by TheExtruder - at 2011.07.17 17:48:00
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590. REDUCE LAG station and gate guns - in Player Features and Ideas Discussion [original thread]
plus it would look pretty damn awesome with a pair of huge guns sticking out of every station and especially out of every gate
- by TheExtruder - at 2011.07.17 16:30:00
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591. REDUCE LAG station and gate guns - in Player Features and Ideas Discussion [original thread]
Make the station guns part of the station, why are they separated. Same thing with stargates, make the sentry guns part of the gate. The less things in space the less lag. So obvious
- by TheExtruder - at 2011.07.17 16:16:00
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592. Mission Agents replaced by Real People - in Player Features and Ideas Discussion [original thread]
Originally by: Ezra Stal This just screams abuse, atleast I would do mission only to myself/corp/alt/friend to gain that passive income myself. a low customer base means you wont have much to offer as an agent. So if you turtle up and...
- by TheExtruder - at 2011.07.17 11:25:00
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593. Mission Agents replaced by Real People - in Player Features and Ideas Discussion [original thread]
Originally by: Plyn The idea is neat, but this would be so easy to abuse. 1) Give missions to yourself... and if that is restricted, give missions to your fleet mates. Since you can fly around with them, they don't have to go back to a p...
- by TheExtruder - at 2011.07.17 10:58:00
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594. 1337 Incursion Fleet Finder Service - in Alliance and Corporation Recruitment Center [original thread]
Edited by: TheExtruder on 15/07/2011 18:03:50 This is a hangout for experienced incursion runners only. To get started, join channel: Central Incursion Agency Enjoy the benefits.
- by TheExtruder - at 2011.07.15 18:03:00
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595. Mission Agents replaced by Real People - in Player Features and Ideas Discussion [original thread]
NPC agents are dull robots, they are boring. They need to be replaced by human beings, which would fit perfectly with the whole idea of incarna and station environments rough draft of the idea: Corporations will gain the ability to be a mission ...
- by TheExtruder - at 2011.07.12 18:04:00
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596. Red Matter (like in Star Trek) - in Player Features and Ideas Discussion [original thread]
a big ass black hole will be spawned on activation in the middle of a battle, not quite sure why and what its function would be.. any ideas? atleast it would look cool
- by TheExtruder - at 2011.07.12 02:06:00
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597. Make AUR awarded from missions like LP is. - in Player Features and Ideas Discussion [original thread]
Originally by: Feligast What about people who think mission running is worse than death? You know.. people who ACTUALLY play the game? this. missions suck because they dont really support teamplay all that well - i mean cmon, who goes...
- by TheExtruder - at 2011.07.11 22:19:00
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598. Just a thought on turrets - in Player Features and Ideas Discussion [original thread]
+1 MAKE IT BIGGER SOONER THAN LATER
- by TheExtruder - at 2011.07.11 12:37:00
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599. Corporation Training Programs - in Player Features and Ideas Discussion [original thread]
Originally by: Jon Helldrunk Looking at the core of the idea, - cool. We don't have to speak 2-4x faster, a little but enough to give motivation and guidance for new to eve pilots. After all, they all cry having a hard time to 'catch up' ...
- by TheExtruder - at 2011.07.11 09:33:00
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600. Global Scouting Reports - new map statistic - in Player Features and Ideas Discussion [original thread]
players with the ability to mark a system as 'pirate camp' etc. People who check map statistics can then get an overview of where they can get some pvp action maybe somebody who has been agressed can for a limited time mark the solar system as 'p...
- by TheExtruder - at 2011.07.11 09:21:00
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