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141. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
hmm not sure yet, but the best would be if corporations could invite the rookies in-space, perhaps some new beacon rookies can intuitively warp to
- by TheExtruder - at 2015.07.24 10:41:59
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142. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
an alternative way of distributing the 1-2 mil SP to new players is by giving this power to corporations. if corporations actively seek to host training events and training programs and tournaments for rookies then both parties can profit from thi...
- by TheExtruder - at 2015.07.24 10:20:43
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143. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
like i mentioned in my recent thread https://forums.eveonline.com/default.aspx?g=posts&t=435840&find=unread i think creating a contest with prizes is an awesome way of involving the community to help shape eve in a productive yet enterta...
- by TheExtruder - at 2015.07.23 16:47:05
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144. CPU power - in EVE General Discussion [original thread]
Vincent Athena wrote: Backgrounds: At the moment we have one nebula background per region. We could have one per constellation, or even per system, but it takes a long time to do the rendering for each different viewpoint. Use players computers...
- by TheExtruder - at 2015.07.23 16:35:28
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145. xprize - in Player Features and Ideas Discussion [original thread]
"ccp creates an inspiring and challenging environment for talent to thrive" we all produce and consume large amounts of innovation related content, it would make sense to buff the platform for innovation because it would improve the quality of co...
- by TheExtruder - at 2015.07.23 12:31:55
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146. CPU power - in EVE General Discussion [original thread]
Ultim8Evil wrote: TheExtruder wrote: i wonder if its possible to recreate a simulated version of the most epic and huge battles in eves history and then allowing capsuleers to chip in with their cpu power so that outside guests who are new t...
- by TheExtruder - at 2015.07.22 21:17:31
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147. CPU power - in EVE General Discussion [original thread]
i wonder if its possible to recreate a simulated version of the most epic and huge battles in eves history and then allowing capsuleers to chip in with their cpu power so that outside guests who are new to eve can sneak a peak at the scale of batt...
- by TheExtruder - at 2015.07.22 21:02:42
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148. CPU power - in EVE General Discussion [original thread]
what about creating a 'virtual reality eve map' in upcoming platforms such as googles project tango or Valves headset, would that require a lot of cpu? im guessing latency is not that big of an issue here since its just a map
- by TheExtruder - at 2015.07.22 18:46:38
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149. CPU power - in EVE General Discussion [original thread]
i think its mostly a screensaver that you can download, the screensaver allows you to pick which organization you want to lend your cpu power to while you are afk. there might be phone apps for this too im not sure. i suppose this kind of thing i...
- by TheExtruder - at 2015.07.22 18:26:18
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150. CPU power - in EVE General Discussion [original thread]
1. in the future does it make sense for capsuleers being able to donate unused CPU space to help boost ccp's projects or a community made project 2. what would those projects look like 3. when can we expect something like this 4. how much effor...
- by TheExtruder - at 2015.07.22 17:58:33
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151. xprize - in Player Features and Ideas Discussion [original thread]
here is a short xprize commercial for a small competition https://m.youtube.com/watch?v=Dd6ykMqYwhI i could be wrong but i suspect giving out prestegious awards can help bridge the gap between politics and innovation in eve, because politics a...
- by TheExtruder - at 2015.07.22 16:43:57
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152. xprize - in Player Features and Ideas Discussion [original thread]
Praxis Ginimic wrote: Have you considered bringing up your suggestions to CSM members? dont know much about csm myself. but i do wonder if it would make sense for csm members to be judges of a contest of this kind.
- by TheExtruder - at 2015.07.22 13:08:18
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153. xprize - in Player Features and Ideas Discussion [original thread]
being active on the forums, sharing ideas and solutions is generally a lot of fun, but the problem is that its not a very dynamic communication between ccp and the community, like a one way street, in most cases. im suggesting a contest that rewa...
- by TheExtruder - at 2015.07.22 12:01:48
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154. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
im suggesting a contest hosted by ccp with the goal to greatly increase the amount of corporate events that are newbie friendly. and simply build your software around that. it might lead to interesting things like newbies being able to reward thei...
- by TheExtruder - at 2015.07.14 16:34:53
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155. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
in an effort to improve NPE i used these goals and guidelines: - more intuitive way to learn (narrowing down how many learning opportunities available to pursue, giving rookies a sense of goal in their skill queue by watching higher tier ships in-...
- by TheExtruder - at 2015.07.09 02:01:07
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156. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Baaldor wrote: TheExtruder wrote: Joe Risalo wrote: Rivr Luzade wrote: Joe Risalo wrote: The training system should favor no person more than others. As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which a...
- by TheExtruder - at 2015.07.08 23:55:28
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157. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: At 4 years, such a +5 character has maybe gained 4-5 months over a character that only uses +3 implants all the time. (1 month per 408 days of this plan, no remap from the standard) With another plan that is a bit more cl...
- by TheExtruder - at 2015.07.08 00:32:57
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158. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Rivr Luzade wrote: Joe Risalo wrote: The training system should favor no person more than others. As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5...
- by TheExtruder - at 2015.07.08 00:17:42
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159. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Delt0r Garsk wrote: You do not need advance weapon upgrades to fit ships properly. You need AWU lvl 3-5 for some high skilled tight fits, that a rookie won't be able to fly anyway. Well not well, unless you need just another null blob that need...
- by TheExtruder - at 2015.07.07 12:14:53
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160. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Soleil Fournier wrote: 1) [u]Let players choose their initial starting skill specialty. That would require them to know what they want, to be knowledgeable about any activity in the game. Henceforth, this would require ...
- by TheExtruder - at 2015.07.07 09:57:38
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