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161. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
im proposing a different approach that is both easy to implement and inspires player interaction between rookies and the vets Government programs: * capsuleers that earn their living (mining, missions, exploration, industry) within rookie system...
- by TheExtruder - at 2015.07.07 03:14:54
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162. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
many people here seem to want NP's to receive the 'cold harsh treatment' without any special treatment. personally i disagree, i think its worth giving NPE special treatment because its like the difference between nullaec and highsec, they are two...
- by TheExtruder - at 2015.07.03 21:09:34
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163. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
another rookie ship idea: (rookie ships are probably fastest way of fixing NPE) a new rookie ship that all new military personel use for training purposes, a simulator. it can simulate other ships in the game in terms of stats, when it does damag...
- by TheExtruder - at 2015.07.03 05:24:47
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164. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
i remember from my time playing mortal kombat x, i learned new characters by looking at youtube tutorials (some of which were recommended by my friends on steam). if you want to create a similar platform where players can teach other players, i im...
- by TheExtruder - at 2015.07.03 02:38:29
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165. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Soldari Orion wrote: I think you're on the right path. I actually find attributes interesting - I just don't think they're consistent. I think there's a lot to gain by splitting them into "combat" and "non-combat" first and then prioritizing a...
- by TheExtruder - at 2015.07.03 00:59:51
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166. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
another goal for NPE could be to provide higher degree of interaction between rookies, perhaps trading opportunities, mining opportunities, forming corporation opportunities. the question becomes, how to bring players together and how to empower r...
- by TheExtruder - at 2015.07.02 23:16:42
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167. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
i think one of the 'simple to execute goals' with NPE is making the pilots more mobile and flexible in terms of movement and in terms of ability to quickly switch between careers 'on the go' because having your own spaceship as your base of operat...
- by TheExtruder - at 2015.07.02 22:55:18
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168. 8 reasons to use phones - in the future - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: TheExtruder wrote: in random order 1. get a live feed of chat windows. 2. receive alerts incase you want to be semi afk without high risk of failure ingame (camping a mining op, camping a gate, camping a station, mining,...
- by TheExtruder - at 2015.07.02 21:00:10
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169. 8 reasons to use phones - in the future - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: TheExtruder wrote: in random order 1. get a live feed of chat windows. 2. receive alerts incase you want to be semi afk without high risk of failure ingame (camping a mining op, camping a gate, camping a station, mining...
- by TheExtruder - at 2015.07.01 23:16:56
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170. 8 reasons to use phones - in the future - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Rowells wrote: afkalt wrote: Bath salts, right? With a hint of premium unleaded Nah, premium wouldn't give you shiptoast on that level. That's pure E85 there. E85 ? shiptoast? unleaded? sounds advanced, i like it
- by TheExtruder - at 2015.07.01 23:03:34
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171. 8 reasons to use phones - in the future - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: There's lots of cool reasons to make an EVE app for smart phones... but somehow all the reasons you've listed here are not among them. example? and also what quilifies as cool
- by TheExtruder - at 2015.07.01 22:57:00
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172. 8 reasons to use phones - in the future - in Player Features and Ideas Discussion [original thread]
in random order 1. get a live feed of chat windows. 2. receive alerts incase you want to be semi afk without high risk of failure ingame (camping a mining op, camping a gate, camping a station, mining, autopiloting, proximity alert incase you we...
- by TheExtruder - at 2015.07.01 19:28:22
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173. rich PVP content (theorycrafting) - in Player Features and Ideas Discussion [original thread]
if we are talking about creating rich pvp content in highsec, it probably involves interaction between capsuleers. Lets say you decide to join a pve encounter during your pvp roam, how would this increase interaction between capsuleers? well, firs...
- by TheExtruder - at 2015.06.28 17:42:52
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174. rich PVP content (theorycrafting) - in Player Features and Ideas Discussion [original thread]
We all enjoy pvp, thats what we all have in common. Problem is some of us seek riches in places that requires a lot of time and effort which pushes us away from pvp for extended periods of time, and after a while we go back to pvp only to feel hun...
- by TheExtruder - at 2015.06.26 23:15:15
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175. satellites - in Player Features and Ideas Discussion [original thread]
this idea is not very practical but i wanted to theorize a little about the potential use of probes that function as satellites a new type of probe that when launched can enter orbit around a planet of your choosing, it extends range of your dire...
- by TheExtruder - at 2015.06.25 19:21:55
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176. google now - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: TheExtruder wrote: actually this app will reference new players to the third party tools they didnt know about, watch the video its pretty good So, remove yet one more thing that requires actual interaction with other p...
- by TheExtruder - at 2015.06.25 17:17:10
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177. google now - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: FireFrenzy wrote: okay this seems to be a question worth answering... WHAT exactly do you envision this app doing? I think he wants an official app to combine about a dozen third party tools. But it's the extruder...
- by TheExtruder - at 2015.06.25 16:36:24
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178. google now - in Player Features and Ideas Discussion [original thread]
im suggesting an app for eve that is always synched to what you are currently doing ingame. the upcoming Gǣgoogle now - now on tapGǥ feature makes it possible to ask basic questions into your phone based on what information is currently display...
- by TheExtruder - at 2015.06.25 16:08:05
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179. small change, big consiquence - in Player Features and Ideas Discussion [original thread]
Nyalnara wrote: PvP is already simple. Activate the tactical overlay, then ask yourself a few simple questions: Is he orbiting me? If not, is he coming closer or going away? Is he going fast? If someone can answer these 3 simple qu...
- by TheExtruder - at 2015.06.23 22:15:52
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180. small change, big consiquence - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: TheExtruder wrote: Celthric Kanerian wrote: TheExtruder wrote: information such as "is he moving away or toward me" "how far off he is" "how fast he is moving" You already posted this idea regarding new drone...
- by TheExtruder - at 2015.06.23 21:26:32
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