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1. New Refinery Structures and Future of Low Sec Moon Mining? - in Science and Industry [original thread]
Iowa Banshee wrote: Has any dev mentioned what one of these mining rigs will do if anchored at a moon inside a wormhole I seem to remember mention of gas refining in a wormhole but will it be able to create a mini asteroid belt with a spread o...
- by TheGuy Akachi - at 2017.07.30 00:18:44
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2. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: TheGuy Akachi wrote: I'm for it! Would reduce cherry picking, and give more use to survey scanners, just like cargo scanners for exploration. Using a scanner might work, concerned about it giving to much information. If ...
- by TheGuy Akachi - at 2017.06.21 05:19:48
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3. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
Cindy the Sewer wrote: 1. Your call it boring, a lot call it relaxing. 2. Making the game play options more and more homogeneous is ALWAYS bad for a game, and i mean ALWAYS, because you give up something and get nothing in return. 3. More min...
- by TheGuy Akachi - at 2017.06.21 03:46:40
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4. Looking for HS EC to operate from - in Science and Industry [original thread]
Eden Veres wrote: Hey all, I'm looking for a HS EC to run industry from, it should include copying, research and manufacturing modules. rigs are not so important, but would be nice whatever it may be. Should based somewhere near Jita, lets sa...
- by TheGuy Akachi - at 2017.06.20 12:54:37
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5. Agents on Player owned structures - in Player Features and Ideas Discussion [original thread]
Interesting idea. For this to work two things need to be in place. 1. Needs to cost the structure owner something. Fuel, ISK, ect. 2. Needs to be better than current agent missions for players to choose it. 3. Needs to be a benefit for structure ...
- by TheGuy Akachi - at 2017.06.20 03:47:42
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6. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: TheGuy Akachi wrote: Well personally I think there should be an alternative mining method for those who want to be more active, and I don't mean multiboxing. I don't think an activity you can do solo with multiple chara...
- by TheGuy Akachi - at 2017.06.20 03:10:18
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7. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
Do Little wrote: People who want mining and missions changed need to remember that a lot of people like these activities just the way they are. New Eden isn't suffering any shortage of minerals or meta modules - somebody is doing a lot of minin...
- by TheGuy Akachi - at 2017.06.20 02:42:11
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8. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: OK but you need to add a few things to make it the same as those other PvE activities as well because you cannot have the benefits without the potential negatives as well. 1. You get NOTHING until the entire asteroid / ice ch...
- by TheGuy Akachi - at 2017.06.20 02:37:21
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9. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
TL;DR Make asteroids have a chance to drop refillable mineral chunks, like RNG loot in other PVE activities. Make highsec have the lowest chance of getting asteroid loot, while in lowsec the chance doubles. Also give asteroid destruction effect...
- by TheGuy Akachi - at 2017.06.19 13:10:26
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10. Ice or ore? - in Science and Industry [original thread]
I suggest ice. I've been mining ore for a very long time, and just started to do ice mining (in lowsec) in an Endurance (Tech 2 Mining Frigate) and am quite impressed with the income. I've been making 30 mil ISK/hr, which is a lot more than I ha...
- by TheGuy Akachi - at 2017.06.19 11:21:57
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11. New Refinery Structures and Future of Low Sec Moon Mining? - in Science and Industry [original thread]
Casidian Isu wrote: I think it will be cloak porpoise and prospect fleets. Well if someone is in the refinery citadel, they could man the weapons and protect and the mining fleet. The porpoise could provide logistics to help keep the fleet a...
- by TheGuy Akachi - at 2017.05.04 16:21:58
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12. "Explosion"-like effect to when an asteroid depletes - in Player Features and Ideas Discussion [original thread]
Nosum Hseebnrido Sorry but this is like asking for [i wrote: empty bucket[/i] explosion effect when there is no water in it. Well I am suggesting some effect when an asteroid gets depleted. When a battleship size asteroid just vanishes into ...
- by TheGuy Akachi - at 2017.04.27 15:27:49
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13. [PVP, PVE, and Mining] Making protecting miners content for everyone - in Player Features and Ideas Discussion [original thread]
Forgot to address your other issue Nevyn Auscent wrote: First problem of the PRT, it just adds income to the miners. It's never going to make it worth ratters while to sit in the belt with the miners unless it gives more isk/hour than lvl 4 mi...
- by TheGuy Akachi - at 2017.04.27 04:35:10
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14. [PVP, PVE, and Mining] Making protecting miners content for everyone - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: First problem of the PRT, it just adds income to the miners. It's never going to make it worth ratters while to sit in the belt with the miners unless it gives more isk/hour than lvl 4 missions in highsec or anoms in null. ...
- by TheGuy Akachi - at 2017.04.27 04:22:48
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15. [PVP, PVE, and Mining] Making protecting miners content for everyone - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: TheGuy Akachi wrote: It also provides use for the max ore hold ships in mining ops (instead of the MAX EHP or MAX YIELD meta). Also protecting fleet may actually just be ratters, which in null could still need protection (i...
- by TheGuy Akachi - at 2017.04.27 02:26:23
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16. [PVP, PVE, and Mining] Making protecting miners content for everyone - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: The problem resolves around how fast a gank is in highsec, not anything else. With the Proc/Skiff, the Porpoise and the Orca high sec miners actually are capable of having DPS to protect themselves already. However when the...
- by TheGuy Akachi - at 2017.04.27 02:22:13
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17. "Explosion"-like effect to when an asteroid depletes - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: I thought there was a very poor crumble effect? But it's hard to see from a distance, use free cam to be looking at an asteroid without being tethered to it to see. Last time I was on a mining operation and mining a huge...
- by TheGuy Akachi - at 2017.04.26 22:38:13
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18. [PVP, PVE, and Mining] Making protecting miners content for everyone - in Player Features and Ideas Discussion [original thread]
It also provides use for the max ore hold ships in mining ops (instead of the MAX EHP or MAX YIELD meta). Also protecting fleet may actually just be ratters, which in null could still need protection (in null). But now that they are on one grid wi...
- by TheGuy Akachi - at 2017.04.26 20:00:50
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19. [PVP, PVE, and Mining] Making protecting miners content for everyone - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Nullsec doesn't really have a problem with guarding their miners at all. Honestly it is sort of funny how miners are worth full super fleets as personal guards but other ratting ships are left to defend themselves. Basical...
- by TheGuy Akachi - at 2017.04.26 19:49:40
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20. [PVP, PVE, and Mining] Making protecting miners content for everyone - in Player Features and Ideas Discussion [original thread]
Carnivorous Swarm wrote: Get a few people in barges fitted with these, load with ore, hop in a belt with an afk miner in high sec, all activate, warp out. Sounds like a great way to kill afk miners without taking a sec status hit. +1 "The G...
- by TheGuy Akachi - at 2017.04.26 19:20:47
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