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1. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Alice Katsuko wrote: Please do not add more slots to outposts, except perhaps for additional corporate office slots. Industry in null should take place in POSes, not in outposts. POS industry is better from a game design perspective than outp...
- by Tippia - at 2013.04.27 18:02:00
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2. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Frying Doom wrote: No as I said they do deserve more than what they have been given but 500-700 is just way too much. How so? Why should they not be allowed to have it if they're willing to pay for it (and suffer the consequnces) when others g...
- by Tippia - at 2013.04.27 15:21:00
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3. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Frying Doom wrote: Malcanis wrote: 2) How about, because they actually earned them? You are proposing a massive shift in game balance Not particularly, no. We're proposing a shift in where nullsec industrialists do their industry. The sl...
- by Tippia - at 2013.04.27 14:26:00
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4. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Frying Doom wrote: Why do you believe Goonswarm should have more manufacturing capability than all of high sec? They won't. Even if they did, so what? They should have it because they choose to and because they can.
- by Tippia - at 2013.04.27 13:37:00
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5. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Frying Doom wrote: How many Hi-sec systems have 500-700 manufacturing slots? Far more than there would be nullsec systems that had the same. Quote: 500-700 slots per station would give just Goonswarm more manufacturing slots than all of Hi...
- by Tippia - at 2013.04.27 11:56:00
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6. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Felsusguy wrote: Tippia wrote: Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slots GǪ even thes...
- by Tippia - at 2013.04.27 11:13:00
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7. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Captain Tardbar wrote: Exscuse my ignorance of the POS sytems, but why does the Ammar have quite a bit more manufacturing capabilities than the other races? Because theirs is the GÇ£factory outpostGÇ¥. The Gallente get an administrative outpo...
- by Tippia - at 2013.04.26 20:00:00
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8. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Lord Haur wrote: Callic Veratar wrote: James Amril-Kesh wrote: Tippia wrote: Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you shou...
- by Tippia - at 2013.04.26 19:52:00
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9. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
CCP Fozzie wrote: Ice anom sizes are tuned so that high sec is capable of providing about 80% of the ice needs of New Eden right now, if fully mined. GÇ£Fully minedGÇ¥ meaning 23.5/7, and every anomaly sucked dry, presumably? Sounds reasonabl...
- by Tippia - at 2013.04.26 19:18:00
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10. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
One question and one immediate observation: How much ice will actually be in the new belts? On of the main problem with the current design is that they simply are too large GÇö even at a decent depletion rate, they'd stick around forever. Second...
- by Tippia - at 2013.04.26 19:11:00
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11. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Lord Zim wrote: And yet they felt it necessary to mention cache scraping specifically, even if they've backpedaled hard on it after the implications were made explicitly clear. GǪbecause it was a focus point of a recent botting incident, and ...
- by Tippia - at 2013.04.18 20:15:00
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12. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Scooter McCabe wrote: You are missing the point entirely The point is that you're using an example where this clarification about enforcement does not apply. Quote: Even though I don't use EVEmon for cache scrapping the application itself ...
- by Tippia - at 2013.04.18 19:57:00
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13. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Lord Zim wrote: For now , and we've only gotten that out of them because we've pushed them hard on it. They're still threatening to ban people for it GÇ£For nowGÇ¥ has lasted for a decade and there's nothing to suggest that this will change a...
- by Tippia - at 2013.04.18 19:53:00
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14. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Scooter McCabe wrote: Because EVEmon as a 3rd party program uses cache scraping which would be bannable by CCP if this policy actually goes through. GǪand is rather explicitly allowed, and they'd have to prove that you were using it to scrape...
- by Tippia - at 2013.04.18 19:33:00
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15. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Lord Zim wrote: Tippia wrote: you happen to notice that none of what you listed is in any way related to cache scraping? And what does cache scraping do that lets me do illegal things? No-one knows, which is why a large bat and discretio...
- by Tippia - at 2013.04.18 19:20:00
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16. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Scooter McCabe wrote: Let me walk you through my day as a the director for Sundering's recruitment: Did you happen to notice that none of what you listed is in any way related to cache scraping? Here's the important bit: Quote: So doing a ...
- by Tippia - at 2013.04.18 19:07:00
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17. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Cebraio wrote: That defense was wrong though, because CCP was quite confident that he also used a bot to manipulate orders. So cache-scraping wasn't the issue here. Thus, they should not make it an issue. Sure, and this enforcement policy simp...
- by Tippia - at 2013.04.18 18:26:00
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18. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Felix Sidius wrote: CCP Peligro wrote: In the meantime, CCP confirms that we will only impose penalties on cache scraping if used in connection with other illegal activities in the game (i.e., botting). We will not take action against cache ...
- by Tippia - at 2013.04.18 18:13:00
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19. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Cebraio wrote: Roime wrote: EVEMon uses the API to check for skills It's your bots that you are worried about, and you should be. EVEMon also provides a market uploader that uses cache-scraping. GǪwhich has nothing to do with people log...
- by Tippia - at 2013.04.18 17:57:00
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20. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Frogs wrote: This is so awesome. I'm going to get all of Test banned. I'll just sit in Delve and petition anyone that logs in changes a skill, then logs out as an obvious cheater. Clearly they used EVEmon (an evil third party tool that uses cac...
- by Tippia - at 2013.04.18 17:39:00
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