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21. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
gascanu wrote: no, the training speed for me is the time needed to get the isk used to pay for the char No. That is not your training speed. None of that affects how quickly your character acquires SP (other than if you use the SP to buy impla...
- by Tippia - at 2015.10.16 14:25:35
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22. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
gascanu wrote: so tell me what's that max speed if i go on bazar and buy some 100 mil sp char tomorrow? Depends on its skills, but on a 100M one I expect Cybernetics V to be part of the package. So the max is 2,700 SP/h. Quote: i really do...
- by Tippia - at 2015.10.16 14:05:52
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23. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one. GǪexcept for the fundamental fact that you can only acquire SP at a given maximum speed and that there is no way to...
- by Tippia - at 2015.10.16 13:50:41
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24. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Eternal Bob wrote: It allows the buyer to bypass the time spent accumulating SP, which is what the proposed idea also does. No. The proposed idea lets characters bypass the in-game mechanic that determines how fast characters can acquire S...
- by Tippia - at 2015.10.16 13:41:37
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25. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: a new player who starts playing today can't get past a few thousand SP. the character bazzar bypasses that limit. No it does not. The new player's characters are restricted by the same mechanics as everyone else's. You are co...
- by Tippia - at 2015.10.16 12:47:54
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26. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: which is what the character bazzar has been doing for people since whenever it was introduced. GǪexcept that no game mechanics are being bypassed by the bazaar. Again, I know you are smarter than this, so just stop playing ...
- by Tippia - at 2015.10.16 12:38:06
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27. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: because it means nothing - who gives a **** how many SP a character can have based on it's age? I don't. I care that you are able to pay to bypass a core game mechanic. To specify further: I don't care how hideously costly...
- by Tippia - at 2015.10.16 12:30:08
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28. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Eternal Bob wrote: You just described the character bazaar. You just proved that you do not understand how the character bazaar works. No. The bazaar does not allow you to bypass core game mechanics. In fact, it currently requires those game...
- by Tippia - at 2015.10.16 12:17:13
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29. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: eve is over 10 years old. we're well past the point where time is a factor in preventing some one being perfect at anything. So what? The point remains the same: this idea will let you bypass a core game mechanic simply by ...
- by Tippia - at 2015.10.16 11:15:21
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30. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: I could always have a character that accumulated SP at 10x the rate mine had accumulated it; i could go and buy it from the bazzar. No, you could never do that. You could only ever accumulate SP on a character at the speed di...
- by Tippia - at 2015.10.16 09:33:01
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31. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: Tippia wrote: The character bazaar does not let you bypass game mechanics; this idea does. no, it doesn't. Yes it does, again, because we're talking raw SP. Yes, the SP have to be trained, but they can be trained and...
- by Tippia - at 2015.10.16 09:22:15
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32. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Ace Aideron wrote: I'm in favor of the idea. First, it's not any more pay-to-play than the character bazaar already is. Yes it is for one simple reason: The character bazaar does not let you bypass game mechanics; this idea does. The reason ...
- by Tippia - at 2015.10.16 09:02:50
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33. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
I'll just copy-paste what I've written elsewhere: darth cookie wrote: The clever part is that no new SP is created. It's only transferred. Plus there is SP lost in the process. So the glut of useless SP on very old characters can be sold to n...
- by Tippia - at 2015.10.16 06:58:41
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34. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Gerart en Daire wrote: The forums are all "graah this change sucksl Actually, no-one is saying that. People are saying that this implementation sucks, not the change. I can't really recall anyone mentioning the change other than those who l...
- by Tippia - at 2015.03.06 15:53:06
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35. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Rain6637 wrote: I'm also against significant differences between player ships and NPC icons due to the way it implies that NPC ships are somehow different, and it's not a big jump to interpret them as "not real." This is a mostly accurate assum...
- by Tippia - at 2015.03.05 14:03:46
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36. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Rain6637 wrote: By making all player ship icons red, you're foregoing an opportunity to display a variable with color. If you make the icons different colors based on race or pirate faction, then filtering overview by roles (such as recons and...
- by Tippia - at 2015.03.04 13:19:49
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37. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Geanos wrote: You've seen the dev feedback on our feedback... Why bother? As I see it, they are not looking to make a better overview, they just want to replace the icons. It's not like the overview is probably the most important part of the UI...
- by Tippia - at 2015.03.03 12:13:28
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38. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
CCP Surge wrote: In general there were some guiding principles we used to unify the icons across all in-space objects you might encounter: ships are triangular, structures are square, celestials circular, and drones are the little claw/space in...
- by Tippia - at 2015.03.02 23:58:29
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39. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Geanos wrote: Quick update. The reason is that we need to see at the first glance with what kind of ship we are dealing and rely less on the type column for identification: - transport ship icons should have their own category - I want to see ...
- by Tippia - at 2015.03.02 17:25:54
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40. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: Monday morning, guess the devs will start reading again. So, to summarize: - icons are too small - there are too many icon types - icons are too similar to each other - moving icons are blurry - the relevant informa...
- by Tippia - at 2015.03.02 10:59:45
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