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61. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
SoGǪ new problem. I use an Air to update my skill queue and industry. It may not be the most up-to-spec machine there is, but it plays EVE well enough for these tasks and for some simple tootling around in space. Ever since these tooltips went i...
- by Tippia - at 2014.05.21 20:53:00
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62. Sticky:Dev Blog: Coming in Kronos: Introducing what's in the Kronos... - in EVE Information Portal [original thread]
Nice, but it seems a bit light on detail. Is the stuff that doesn't have any links to it something that will receive more in-depth posts or blogs in the near future, or is it something we should try to hunt down elsewhere?
- by Tippia - at 2014.05.16 15:43:00
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63. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Little Chubby wrote: brick of death This is the correct nomenclature. The whole GÇ£tool tipGÇ¥ thing is just an expression of wishful thinking.
- by Tippia - at 2014.05.15 23:36:00
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64. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
CCP Delegate Zero wrote: Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option. So make it one. I'm not kidding here. If th...
- by Tippia - at 2014.05.15 21:45:00
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65. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
GǪoh, and while you're giving us settings for these UI items (because that is what you will have to do GÇö no excuses GÇö on top of making them actually be a direct impediment to gameplay), can you also please bring back the options for UI it...
- by Tippia - at 2014.05.14 19:26:00
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66. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
AFK Hauler wrote: Tool tips != Tutorial Tips. I think this is probably the most succinct characterisation of this whole mess. What the UI team has done is introduce a bunch of tutorial stuff into the game, for everyone, regardless of whether...
- by Tippia - at 2014.05.14 15:20:00
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67. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
So let's seeGǪ so far, the positives I've seen are: GÇó Delay from mouseOut events to keep menus active while I select a submenu. Negatives are: GÇó Tool tips being annoyingly slow to appear. GÇó Tool tips being annoyingly slow to disappear (t...
- by Tippia - at 2014.05.14 15:04:00
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68. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
Darin Vanar wrote: Yes, but you have resources in null and low sec that makes the space very rich. GǪwhich is already the case and is already part of what fails to give null a fair footing against highsec. These changes will work from that ba...
- by Tippia - at 2014.05.12 20:45:00
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69. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: But at least some enterprising, focused group could try ramming through a ton of industry in one system to see how quickly it ramps up in cost. Unfortunately, that group will be the goons, looking for ways to exploit th...
- by Tippia - at 2014.05.12 20:36:00
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70. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: If these industry change numbers don't get a massive alteration, and allow high sec and low sec a fair footing against the ridiculous bonuses being gifted to null sec, CCP may be remembered forever as the most successfu...
- by Tippia - at 2014.05.12 20:26:00
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71. Sticky:Dev Blog: CSM 9 Results! - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: I don't go down logical sink holes with you. True enough. You dive head-long down them all on your own. I'm just trying to figure out what kind of pretzel-logic made you take that leap. You do realise the contradict...
- by Tippia - at 2014.05.09 17:41:00
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72. Sticky:Dev Blog: CSM 9 Results! - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: I voted for 8 people, even ones I disliked, but felt would counter the cartel control of the CSM. GǪso you're saying that the CSM matters and that Gǣthe majority of the player base, high secGǥ did a very stupid thin...
- by Tippia - at 2014.05.09 17:26:00
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73. Sticky:Dev Blog: CSM 9 Results! - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: Now, wonder what the cause was from the following choices: a. CCP completely bungled the entire "get out the vote" concept to new players (love the huge chunk of new accounts created for the vote, wonder how many will ...
- by Tippia - at 2014.05.09 17:20:00
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74. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Swidgen wrote: Tippia wrote: Without a multiplier, they are completely pointless. Have you considered the possibility that that is the point? I rather wish that had not needed toGǪ So really, direct question to CCP: What is your per...
- by Tippia - at 2014.04.30 06:24:00
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75. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
CCP Greyscale wrote: Counting facilities at a starbase is somewhat computationally expensive right now, as we don't keep track of which structures are associated with each control tower in the DB. The "obvious solution" (ie what you've describe...
- by Tippia - at 2014.04.29 15:27:00
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76. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
CCP Greyscale wrote: We are totally open to suggestions for what to do with starbases as they relate to industry. In particular, if anyone who does starbase work can spend a few minutes outlining the *simplest* changes they think would be suffi...
- by Tippia - at 2014.04.29 15:13:00
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77. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Ekaterina 'Ghetto' Thurn wrote: As we have all been told the old POS code is a minefield which probably will never be fixed. Best we can hope is that CCP can build a new POS system based on the new deployables, maybe in modular design(In our dr...
- by Tippia - at 2014.04.29 14:46:00
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78. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
TigerXtrm wrote: There isn't one. CCP confirmed a few pages back that, currently, they have no idea what to do with the POSs and that they are likely not implementing anything for them, pretty much rendering multiple labs completely useless and...
- by Tippia - at 2014.04.29 14:28:00
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79. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Medalyn Isis wrote: The POS will not add to the overall multiplier, only stations are taken into consideration for that. And then CCP mentioned further bonuses will be announced dependent on the amount of mods stacked in the POS, which I expect...
- by Tippia - at 2014.04.29 14:25:00
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80. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Ok, I just know I must have missed something in all of this, but I can't spot any specific bonus related to them, soGǪ GǪwhat's the point of even having a POS if it is not treated as its own separate entity that adds to/provides unique owners...
- by Tippia - at 2014.04.29 14:14:00
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