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101. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Antihrist Pripravnik wrote: Do they use same ME levels as default invention other BPOs - yes . Do you have a chance based mechanic to get the copy - no , same as other BPOs . Can you obtain them through gameplay - no , same as other BPOs . I...
- by Tippia - at 2014.04.16 13:48:00
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102. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Antihrist Pripravnik wrote: The mechanics is not there... the items that were produced by the mechanics that is not there any more are still there. So, yes... they are supporting a byproduct from a discontinued game mechanics. GǪand they ite...
- by Tippia - at 2014.04.16 13:38:00
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103. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: And yet, the CSM and their lackey blithely move along making changes that hurt that demographic the most, acting with arrogance, ignorance, or both. How are these changing in any way hurting highsec players the most? ...
- by Tippia - at 2014.04.16 13:36:00
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104. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Antihrist Pripravnik wrote: The ability to obtain a T2 BPO in a lottery certainly does not exist any more and I know you know that as well. Ok, but if that's what you're referring to, they're also not damaging anything to support it for the s...
- by Tippia - at 2014.04.16 13:30:00
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105. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Antihrist Pripravnik wrote: Have a look at the post above your. I have only covered one aspect of making inventions unprofitable with summer changes. GǪexcept, of course, that what you have covered doesn't really affect invention at all. The ...
- by Tippia - at 2014.04.16 13:22:00
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106. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Antihrist Pripravnik wrote: Until there is a possibility to obtain T2 BPOs like there was before, the unfair advantage will always be there. You can play with words and semantics, but this fact remains. The fact is that it's not unfair. It is...
- by Tippia - at 2014.04.16 13:05:00
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107. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Antihrist Pripravnik wrote: And yes - players that have obtained them by using a discontinued game mechanics HAVE an unfair advantage over all other players simply because of the fact that they are profiting from a game mechanic that is not ava...
- by Tippia - at 2014.04.16 12:54:00
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108. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Steve Ronuken wrote: Extra materials being removed could be a concern, if extra materials are just pushed into basic materials, and thus affected by ME, if there are no other changes. ME -4 doubles material requirements. So a blueprint requirin...
- by Tippia - at 2014.04.16 12:43:00
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109. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Max Kolonko wrote: Wait, what?! So what is my incentive to pay 300 000 000 isk a month for fuel if i still have to pay for production slots???? Because they're yours and you'll pay lower congestion charges for them than if you join the public...
- by Tippia - at 2014.04.16 12:37:00
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110. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Antihrist Pripravnik wrote: You really don't see how printing blueprints faster than you can use them is an opportunity for expanding you capacity to manufacture if you employ more slots/alts? Not in a way that in any way affects how little co...
- by Tippia - at 2014.04.16 12:36:00
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111. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Eurynome Mangeiri wrote: i think in station it is a sink, in a pos it goes to corp (or maybe 50/50 corp / sink for POS) The congestion charge is a sink everywhere, per a previous dev response.
- by Tippia - at 2014.04.16 12:31:00
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112. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Aeonidis wrote: seriously if that were the case there would be dozens up on the market for every module and ship in the game at any given time. but there aren't, why? In many cases, because people are bad at maths and don't understand opportun...
- by Tippia - at 2014.04.16 12:28:00
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113. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
ST Mahan wrote: Who gets the ISK for the job installation; the corp or is it a sink? Sounds like it is an ISK sink, which doesn't make sense for a player owned structure. If you mean the congestion charge, it gets sunk. Think of it as a tax on...
- by Tippia - at 2014.04.16 12:11:00
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114. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Aeonidis wrote: your grasping at straws now, anyone who owns a T2BPO has multiplied their "opportunity cost" many times over since the lottery or hasn't played Eve in over half a decade. Eh, no. The opportunity cost doesn't go away GÇö they s...
- by Tippia - at 2014.04.16 12:07:00
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115. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Nevyn Auscent wrote: Except that is fail maths. Because it's not the most efficient method post patch. Even if we take your 'almost identical time'. What actually happens is you run one line on the copies, then a second line gets run every time...
- by Tippia - at 2014.04.16 11:54:00
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116. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Aeonidis wrote: I still see an easy button. The T2 BPO holder always gets a copy with little overhead in producing that copy and now can produce it much faster. plus they have researched T2 BPOs. who would buy a ME -4 PE -4 BPC when there are...
- by Tippia - at 2014.04.16 11:36:00
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117. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Antihrist Pripravnik wrote: Add a new account with 3 manufacturers... There: production capacity increased by 33 slots. GǪwhich won't be able to produce any faster than the BPO already could. That Invuln II blueprint will go from taking 213 ...
- by Tippia - at 2014.04.16 11:10:00
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118. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Antihrist Pripravnik wrote: If it was possible in the past See, here's the thing: we're not in the past any more. Quote: to control the market and make things less profitable to inventors by simply manufacturing the items from T2 BPOs, it ...
- by Tippia - at 2014.04.16 11:00:00
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119. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Zappity wrote: Our definitions of 'immediate destruction' are clearly different. Mine does not include 'leaving a POS offline for several months in perfect safety'. Like one of mine has been in The Forge. Your POS is not in a valuable position...
- by Tippia - at 2014.04.16 10:44:00
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120. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Rivr Luzade wrote: And blocking people's access to moons is no intent? It can be. Thus: not abandoned. The point is that you can't tell simply from the state of them sitting in space. As luck would have it, we already have a mechanic to determ...
- by Tippia - at 2014.04.16 10:30:00
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