Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 1800 1900 |
381. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: i haven't moved the goalposts once. GǪexcept for the time when you moved them from the actual issue to a completely different one once you figured that you couldn't respond to the issue as stated. Quote: not that it matt...
- by Tippia - at 2015.10.16 15:15:55
|
382. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: and the issues arising from having more SP than your max allowed based on your character age is? The main issue is that you have to move the goalposts since you can't actually argue against the fundamental problem that this p...
- by Tippia - at 2015.10.16 15:00:45
|
383. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: nice list of buzzwords. now, what will happen in-game because of this change that isn't already happening? as yet you've listed nothing. It will cause the fundamental problem that you will be able to skip game mechanics if y...
- by Tippia - at 2015.10.16 14:47:17
|
384. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: i'm bored of pointing out that "he has more sp than me" isn't a valid counterargument to them putting this in the game. Good thing that it wasn't used as an argument (counter or otherwise), then. Quote: what difference w...
- by Tippia - at 2015.10.16 14:31:58
|
385. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
gascanu wrote: no, the training speed for me is the time needed to get the isk used to pay for the char No. That is not your training speed. None of that affects how quickly your character acquires SP (other than if you use the SP to buy impla...
- by Tippia - at 2015.10.16 14:25:35
|
386. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
gascanu wrote: so tell me what's that max speed if i go on bazar and buy some 100 mil sp char tomorrow? Depends on its skills, but on a 100M one I expect Cybernetics V to be part of the package. So the max is 2,700 SP/h. Quote: i really do...
- by Tippia - at 2015.10.16 14:05:52
|
387. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one. GǪexcept for the fundamental fact that you can only acquire SP at a given maximum speed and that there is no way to...
- by Tippia - at 2015.10.16 13:50:41
|
388. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Eternal Bob wrote: It allows the buyer to bypass the time spent accumulating SP, which is what the proposed idea also does. No. The proposed idea lets characters bypass the in-game mechanic that determines how fast characters can acquire S...
- by Tippia - at 2015.10.16 13:41:37
|
389. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: a new player who starts playing today can't get past a few thousand SP. the character bazzar bypasses that limit. No it does not. The new player's characters are restricted by the same mechanics as everyone else's. You are co...
- by Tippia - at 2015.10.16 12:47:54
|
390. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: which is what the character bazzar has been doing for people since whenever it was introduced. GǪexcept that no game mechanics are being bypassed by the bazaar. Again, I know you are smarter than this, so just stop playing ...
- by Tippia - at 2015.10.16 12:38:06
|
391. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: because it means nothing - who gives a **** how many SP a character can have based on it's age? I don't. I care that you are able to pay to bypass a core game mechanic. To specify further: I don't care how hideously costly...
- by Tippia - at 2015.10.16 12:30:08
|
392. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Eternal Bob wrote: You just described the character bazaar. You just proved that you do not understand how the character bazaar works. No. The bazaar does not allow you to bypass core game mechanics. In fact, it currently requires those game...
- by Tippia - at 2015.10.16 12:17:13
|
393. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: eve is over 10 years old. we're well past the point where time is a factor in preventing some one being perfect at anything. So what? The point remains the same: this idea will let you bypass a core game mechanic simply by ...
- by Tippia - at 2015.10.16 11:15:21
|
394. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: I could always have a character that accumulated SP at 10x the rate mine had accumulated it; i could go and buy it from the bazzar. No, you could never do that. You could only ever accumulate SP on a character at the speed di...
- by Tippia - at 2015.10.16 09:33:01
|
395. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: Tippia wrote: The character bazaar does not let you bypass game mechanics; this idea does. no, it doesn't. Yes it does, again, because we're talking raw SP. Yes, the SP have to be trained, but they can be trained and...
- by Tippia - at 2015.10.16 09:22:15
|
396. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Ace Aideron wrote: I'm in favor of the idea. First, it's not any more pay-to-play than the character bazaar already is. Yes it is for one simple reason: The character bazaar does not let you bypass game mechanics; this idea does. The reason ...
- by Tippia - at 2015.10.16 09:02:50
|
397. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
I'll just copy-paste what I've written elsewhere: darth cookie wrote: The clever part is that no new SP is created. It's only transferred. Plus there is SP lost in the process. So the glut of useless SP on very old characters can be sold to n...
- by Tippia - at 2015.10.16 06:58:41
|
398. A message to the developers. - in EVE General Discussion [original thread]
Austneal wrote: Tippia wrote: By the way, bumping does not keep you from aligning GÇö that's the fundamental flaw of the entire idea that bumping can't be countered. Would you mind explaining this a bit? The only thing that restricts you ...
- by Tippia - at 2015.10.05 21:29:11
|
399. A message to the developers. - in EVE General Discussion [original thread]
Ceryph Archai wrote: I get this feeling you are exaggerating the word "plenty". Far less an exaggeration than saying that there is GÇ£literally nothingGÇ¥ the freighter pilot can do. Given your very generous limitation of GÇ£any type of indust...
- by Tippia - at 2015.10.05 20:46:21
|
400. A message to the developers. - in EVE General Discussion [original thread]
Ceryph Archai wrote: Suicide ganking in hisec isn't punished enough when you have a group of Catalysts that can harass a freighter for over an hour and there is literally nothing that the freighter pilot can do. In other words, suicide ganking...
- by Tippia - at 2015.10.05 20:26:56
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 1800 1900 |
First page | Previous page | Next page | Last page |