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1. Phoebe: A new kind of exploration site - in Test Server Feedback [original thread]
An interesting quote from the dev blog on these sites: Quote: Environmental damage can be very dangerous as it can actually destroy your capsule as well as your ship. Wow, that will be interesting... big risks there. Hopefully the re...
- by Toddfish - at 2014.11.11 21:19:11
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2. Sleeper limited cache. - in Missions & Complexes [original thread]
There's already a fair amount of info in the test feedback post: https://forums.eveonline.com/default.aspx?g=posts&m=5188494 Good to hear the larger sites will be coming in a few weeks (not months/years), as only having frig level sites wo...
- by Toddfish - at 2014.11.11 20:46:09
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3. Phoebe: A new kind of exploration site - in Test Server Feedback [original thread]
I ran one of these sites in Null Sec the other day. The first time I tried, the site had already been completed (couldn't hack cans, plasma/fire clouds in space, etc.). The next day I went to the same bookmark (it was also able to be scanned with ...
- by Toddfish - at 2014.11.07 21:47:52
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4. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
Bohneik Itohn wrote: if you know a ship that can suck up some e-war from pretty much any pirate faction, hack sites, deal good DPS and travel through red territory reliably that doesn't use drones please tell me what it is. With the introduct...
- by Toddfish - at 2014.06.21 00:42:00
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5. Exploration Loot Brainstorming. - in Missions & Complexes [original thread]
Chumski Albino wrote: While I understand your concern for being at the mercy of demand/supply shifts to profit from your favorite and one of my favorite activities, I very much disagree with this. More isk faucets are the last thing this game n...
- by Toddfish - at 2014.06.21 00:08:00
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6. Make data site loot smaller - in Player Features and Ideas Discussion [original thread]
I once shared this desire. As I've thought about it more, especially after the changes in Odyssey, I think they are fine at their current size. To be honest, I wish more of a site's value was in items with larger volume. I'd also like to see somet...
- by Toddfish - at 2014.06.20 19:55:00
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7. Exploration Loot Brainstorming. - in Missions & Complexes [original thread]
I think there needs to an addition of a new type of loot in the data/relic sites. Loot, similar to the overseer effects in DED sites, with an NPC seeded market that is independent from salvage/invention materials (and the associated production/mar...
- by Toddfish - at 2014.06.20 19:33:00
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8. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
It was pointed out in another thread that there are already some higher tier hacking sites available in game. Yesterday was the first time IGÇÖve ran a H-PA Crew Blue Pill Production Facility and it was fun, despite watching an active/speed t...
- by Toddfish - at 2014.06.20 19:19:00
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9. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
Bohneik Itohn wrote: The volume to isk reward ratio is self-defeating to try to scale up, because more volume also means more time must be invested to change the loot into isk, and the value of time scales exponentially, not linearly. I was t...
- by Toddfish - at 2014.06.19 19:39:00
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10. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
While responding to another thread about data/relic sites, it occurred to me that there might be a benefit to having loot with larger volumes (m3). While I prefer relic sites due to the smaller salvage materials... as it allows me to hit multiple ...
- by Toddfish - at 2014.06.17 19:38:00
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11. Exploration Relic / Data site post Kronos - in Missions & Complexes [original thread]
Seven Koskanaiken wrote: I just did a few sites to test, all in gurista 0.0 space. 1 monument, 1 science outpost, 2 temples and 1 CQ. The monument dropped 34.5mil. The temples dropped 35.5mil and 43.5mil. The science outpost dropped 13.8mil. ...
- by Toddfish - at 2014.06.17 19:11:00
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12. Exploration Relic / Data site post Kronos - in Missions & Complexes [original thread]
Tauranon wrote: digital plexus, H-PA crew in my region do exactly that. There are even neut towers in the H-PA if that floats your boat. The good news is if you go to a different region, you'll get to hunt a different type of digital encounter ...
- by Toddfish - at 2014.06.16 20:04:00
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13. Exploration Relic / Data site post Kronos - in Missions & Complexes [original thread]
Tauranon wrote: Everywhere there are combat sites for using combat ships without hacking. if you scanned 50 sites whilst relic farming, you should have a good idea what location to fly a stratios to find a combat site nobody is doing. Yes, th...
- by Toddfish - at 2014.06.16 02:47:00
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14. Exploration Relic / Data site post Kronos - in Missions & Complexes [original thread]
Right now I feel there is an issue with the way sites despawn. In the past if a can was hacked a timer would start for despawn. I'm guessing now that's not the case. Also, before the patch I'd go into sites and occasionally see empty (on the ove...
- by Toddfish - at 2014.06.15 19:05:00
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15. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
Ohhhh Feely Nice wrote: I'll add: They should make the higher tier sites more difficult to scan down by making them appear much further away from the orbital planes. If they simply make it hard to get a lock on it, it just becomes a matter of s...
- by Toddfish - at 2014.06.14 05:18:00
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16. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
Mr Doctor wrote: Stealth "bring back rats to relics". No stealth about it... bring them back, but still have a lower tier of sites without them for those new to the profession. People have been asking for increased loot value in data/relic si...
- by Toddfish - at 2014.06.13 23:50:00
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17. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
TL;DR: Make several tiers of exploration sites, with increasing risk/reward, to allow for progression within the profession of exploration. With the previous two expansions CCP has done an excellent job making exploration an activity obtainable ...
- by Toddfish - at 2014.06.13 20:09:00
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18. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
I rarely combat probe, rather spend the majority of my time scanning down cosmic signatures. I have max scanning skills (btw, I trained lvl 5 to use the T2 mods), use scanning implants, and two of the T2 mid-slot scanning upgrades. Since the most ...
- by Toddfish - at 2014.06.10 20:00:00
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19. Exploration Relic / Data site post Kronos - in Missions & Complexes [original thread]
I donGÇÖt think removing the ability to cargo scan cans will change anything. Until loot spew, and now unless itGÇÖs a RuinGÇÖs can with nothing but scraps, I always hack all the cans (if only to get the site to despawn). The cargo scanner tells m...
- by Toddfish - at 2014.06.10 19:27:00
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20. Exploration Relic / Data site post Kronos - in Missions & Complexes [original thread]
Did some more scanning this past weekend. Found a Crystal Quarry with ~60m in Power Circuits and was ecstatic, but then found some monument and temple sites with Ruins cans containing almost nothing (one had only metal scraps, another had a single...
- by Toddfish - at 2014.06.09 19:50:00
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