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41. Credit-check (margin trading counter) - in Player Features and Ideas Discussion [original thread]
I think the issue isn't margin trading, but the 5 minute time limit. While the idea of 5 min time limit is to limit 0.01 ISK trading, the effects are quite opposite. Instead of discouraging it, this system actually guarantees, that prices change s...
- by TotalCareBear - at 2012.07.05 16:50:00
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42. Highsec vs 0.0 - enough is enough, time to add some risk to the real carebears! - in EVE General Discussion [original thread]
Richard Desturned wrote: TotalCareBear wrote: Also, from the time you show up in local when logging in(assuming perfect positioning), to the point where you can actually get a lock+point on is more like 30s. Hulks do align to warp 30 s. y...
- by TotalCareBear - at 2012.07.05 16:33:00
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43. Highsec vs 0.0 - enough is enough, time to add some risk to the real carebears! - in EVE General Discussion [original thread]
Richard Desturned wrote: TotalCareBear wrote: 1. Goons mine 0.0 in hulks. 2. Neutral/red jumps into system. 3. Goons warp to pos/ss/station. What is the counter? In 0.0 you can use local for 100% perfect defense, in highsec you cannot. ...
- by TotalCareBear - at 2012.07.05 15:53:00
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44. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
Liliana Rahl wrote: I can see why you think a pve supercarrier is a good idea now. Your brain works in interesting ways. IF, "align mining" is a counter to trasher fleet, it isn't a a counter vs a cloak recon? (4s targeting delay after all)...
- by TotalCareBear - at 2012.07.05 15:47:00
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45. Highsec vs 0.0 - enough is enough, time to add some risk to the real carebears! - in EVE General Discussion [original thread]
Bootleg Jack wrote: TotalCareBear wrote: Richard Desturned wrote: Bootleg Jack wrote: Richard Desturned wrote: another NPC corp poster regales us with his well-informed and unbiased insights on nullsec another nullbear with nothi...
- by TotalCareBear - at 2012.07.05 15:35:00
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46. Highsec vs 0.0 - enough is enough, time to add some risk to the real carebears! - in EVE General Discussion [original thread]
Richard Desturned wrote: TotalCareBear wrote: Someone, who smackstalks highsec players, yet wants the "sandbox" to be sized to their needs and doing that while game mechanics prevent risk in 0.0. the game mechanics allow me to shoot liter...
- by TotalCareBear - at 2012.07.05 15:32:00
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47. Highsec vs 0.0 - enough is enough, time to add some risk to the real carebears! - in EVE General Discussion [original thread]
Richard Desturned wrote: Bootleg Jack wrote: Richard Desturned wrote: another NPC corp poster regales us with his well-informed and unbiased insights on nullsec another nullbear with nothing usefull to say i do love it when hisec mi...
- by TotalCareBear - at 2012.07.05 15:24:00
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48. Highsec vs 0.0 - enough is enough, time to add some risk to the real carebears! - in EVE General Discussion [original thread]
baltec1 wrote: OP thinks the NC is still around So hardcore funny. I am dying of laughter.
- by TotalCareBear - at 2012.07.05 15:20:00
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49. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
Liliana Rahl wrote: We already went over that. AFK cloaking. Its surprisingly effective. Note the amount of threads that pop up crying about it. As for, neutral cloakers in high sec....thats a lot of :effort: and I'm willing to bet that its ra...
- by TotalCareBear - at 2012.07.05 15:15:00
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50. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
Liliana Rahl wrote: Did I say high sec players need to use local? No. I said they need to be active. You know. See that gang of thrashers warp in. Have a tank fit. Be aligned, ready to leave. But the vast majority don't do this. Thus the "ris...
- by TotalCareBear - at 2012.07.05 14:55:00
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51. Highsec vs 0.0 - enough is enough, time to add some risk to the real carebears! - in EVE General Discussion [original thread]
More often than not you hear goons&0.0 alliances complaining on forum about risk vs reward. Their basic premise is something like this: in highsec you cannot shoot ships without concord, thus you are safe 99% of the time. However, in 0.0 your ...
- by TotalCareBear - at 2012.07.05 14:49:00
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52. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
Liliana Rahl wrote: TotalCareBear wrote: Tell me, how players make 0.0 safe? Don't game mechanics do that... and by that I mean local. There is no counter to local. I don't know if you've noticed, but theres a new tear thread about af...
- by TotalCareBear - at 2012.07.05 14:22:00
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53. How to kill officer spawns without caps or friends? - in Ships and Modules [original thread]
Maeltstome wrote: http://eveinfo.com/npcship/23472/eve-online-shadow-serpentis-lord-admiral.html if that information is still up to date - then i have to say: Wow, if you cant break that things tank while not dieing... you need to reconsider w...
- by TotalCareBear - at 2012.07.05 14:04:00
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54. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
Liliana Rahl wrote: TotalCareBear wrote: Tedious is not hard. Mining in a hulk in highsec is more dangerous than 0.0. Highend Maradeurs/Faction BS are just as safe in 0.0 as they are in highsec. Null sec is safe because players make it ...
- by TotalCareBear - at 2012.07.05 13:27:00
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55. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: The part where you can get hot dropped by 50-100 caps and supercaps and have your home (POS) caged, reinforced and then the system camped until the reinforce ends at which point they jump the cap fleet back in and finish it off...
- by TotalCareBear - at 2012.07.05 12:41:00
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56. How to kill officer spawns without caps or friends? - in Ships and Modules [original thread]
ACE McFACE wrote: You have had 2 officer spawns? Damn you During my whole EVE career I have had about 20.
- by TotalCareBear - at 2012.07.05 11:51:00
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57. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: TotalCareBear wrote: .... I don't understand what it's like to live in null sec... There. Fixed that for you. Nullsec isn't as easy as living in high sec. Try it before you make judgements like that. It's a LOT more danger...
- by TotalCareBear - at 2012.07.05 11:48:00
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58. How to kill officer spawns without caps or friends? - in Ships and Modules [original thread]
Having recently restarted playing after a long time of inactivity, I started PvEing and not long after i got an officer. I was really surprised by the officer tank and dps... I lost a ship and i had to back off. The next time I got one of those sp...
- by TotalCareBear - at 2012.07.05 09:19:00
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59. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
Richard Desturned wrote: thanks for your opinions on nullsec, noted npc corp member thanks for your opinions on pve/carebear topic, go play your "harsh sandbox pvp 0.0" in CAOD.
- by TotalCareBear - at 2012.07.05 08:52:00
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60. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
Richard Desturned wrote: not really, it's always been hisec miner scum who bleat about nullsec being "too easy" even though they don't actually live there because, well, it's not "too easy" 1. What counters are there for local? This "ultim...
- by TotalCareBear - at 2012.07.04 21:22:00
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