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1. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
any Possible time table for an updated release to reflect the t3 changes?
- by Trespasser - at 2017.07.11 15:50:54
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2. Upwell structures should consume "base" amounts of fuel - in Assembly Hall [original thread]
Heres my 2 cents, i think they should use a consumable but not nessicarlily fuel blocks. I think all citadels in 0.5 or higher should require a NPC seeded good. POS's had charters for example. So my idea is this, make all citadels in 0.5 or hi...
- by Trespasser - at 2017.06.17 23:52:11
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3. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
ok so im starting to see a pattern here, you dont want pirate battleships used in fleets and now it would seem you don't want people to effectively make money in carriers or supers either.
- by Trespasser - at 2017.06.09 15:39:03
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4. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
honestly i disagree with this approach. I think a much better way would be to make pirate battleships use their faction components found in 0.0 data sites to build. CCP can then control the drop rate of these components to increase or decrease ...
- by Trespasser - at 2017.06.08 18:08:14
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5. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
one big issue that i see here is the tengu missile kinetic damage bonus still remains. I think this should just be a straight 5% damage, you have gotten rid of the specific damage bonus on many other caldari ships and this one should be no differ...
- by Trespasser - at 2017.06.01 23:38:16
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6. An old song *Whine Alert* - The **** happened to carriers..?? - in Player Features and Ideas Discussion [original thread]
sounds like you have no idea how to use your carrier to rat with If im having a bad day i might lose 2-3 fighters over the course of 8+ hours of ratting. if your losing fighters it means you are probably using tech 1's and you don't have the...
- by Trespasser - at 2017.05.16 05:47:56
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7. Let me buy less than 30d gametime - in Player Features and Ideas Discussion [original thread]
nope, people would abuse cyno alts and people like NC/PL would abuse that with super alts like crazy. Use 3 day of plex > move super > log off super in keepstar / on fortizar in deployment A month later we need them for a fight > use 2...
- by Trespasser - at 2017.05.16 05:45:02
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8. [Winter] Mobile Siphon Unit Idea - in Player Features and Ideas Discussion [original thread]
no need for this, siphons can go away. You will need to have a mining operation atleast one a week maybe once every 2 weeks and CCP is making it easy for people who want to steal it to be able to do that by giving plenty of information as to when...
- by Trespasser - at 2017.05.16 05:39:53
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9. Capital Ship Logistics Afterthought. - in Player Features and Ideas Discussion [original thread]
no, but i do feel that when they make a pass to the jump bridges after they remove pos's.. jump bridges should have a 90% reduction in fatigue.... if not 90 atleast the same as a black ops... 75%. or make it so that you can take 4 jump bridges ...
- by Trespasser - at 2017.05.16 05:36:54
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10. What eve really needs - in Player Features and Ideas Discussion [original thread]
no, only 1 doomsday requires a target lock and the rest are aimed. And jamming titans or supers would be just stupid its the reason they have huge resistance and sensor strength.
- by Trespasser - at 2017.05.16 05:30:45
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11. Ceos + Directors rights to mute on corp chat - in Player Features and Ideas Discussion [original thread]
honestly the whole corporate role and interface needs a complete overhaul and rework. But yes i agree i want full control over everything in my corp. If i want to mute people from alliance/local/corp chat then i should be able to.. but again the...
- by Trespasser - at 2017.05.16 05:27:29
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12. Idea: Purchasables (Attribute Remap, Character Rename) - in Player Features and Ideas Discussion [original thread]
i would be ok with remaps being buyable but it should be limited to 2 a year max And each one should cost 20$ That way sure you can get a bit of an advantage but you can't just spam remaps all year long and its cost prohibitive
- by Trespasser - at 2017.05.16 05:25:05
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13. Sticky:[May] CONCORD Aerospace Promotional Ships - in Upcoming Feature and Change Feedback Center [original thread]
so assuming this isn't an april fools troll post, then what is the jump range of the battleship? If it gets a 75% reduction and can fit the portal gen, then it must have a jump drive... so what is its base range?
- by Trespasser - at 2017.04.01 17:34:58
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14. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
this is a good step in the right direction, but i think one of the bigger changes that needs to happen is all missiles ships that have a damage bonus to only one type of damage.. needs to get changed to all damage types Tengu's a good example, ju...
- by Trespasser - at 2017.04.01 17:09:09
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15. S0utherN Comfort is looking for active pvpers to join its ranks! - in Alliance and Corporation Recruitment Center [original thread]
up to the front
- by Trespasser - at 2017.02.26 06:31:07
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16. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
this is the first post in a long time from someone at CCP talking about shield slaves So my question is when will we see these implant sets ? its been quiet a long time and we don't have them yet. Also if sansha's are now a shield tanking group...
- by Trespasser - at 2017.02.23 22:47:05
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17. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
i think that rorqual nerf is getting close to to much. Im fine with more back and forth because good rorqual pilots are going to be sitting on top of whatever they are going to be mining anyway. but halfing the base is to much and since they ...
- by Trespasser - at 2017.02.23 18:31:06
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18. New jump gate system - in Player Features and Ideas Discussion [original thread]
No, ccp already gave you ways around gate camps... interceptors and nullified t3's and bubbles in high sec would be completely aids.. you would have thousands of people getting dragged hundreds of KM off gates and perma bubbled by idiots like cod...
- by Trespasser - at 2017.02.22 20:10:05
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19. Allow repackaging of BPOs and crystals - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: The crystals idea more goes into some way to repair/merge damaged crystals so that you can smush all your 99% damaged crystals together into 1 useful crystal somehow. But that comes up every 6 months here and CCP have never...
- by Trespasser - at 2017.02.22 17:30:57
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20. Mobile Tractor Unit - Lunch for Corp/Fleet - in Player Features and Ideas Discussion [original thread]
launch for fleet? no But i personally don't have a problem with them being corp anchorable. This allows alts to come behind and scoop them up, makes it a bit easier.
- by Trespasser - at 2017.02.22 17:26:35
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