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61. Some ideas for the capital navigation winodw - in Player Features and Ideas Discussion [original thread]
i agree 100% with all 4 upgrades to it.
- by Trespasser - at 2016.05.11 13:28:08
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62. Mutli-Use Analyzers Feedback Thread - in Player Features and Ideas Discussion [original thread]
Honestly i feel you should just get rid of the "specialized" versions and just replace them with these Multi-use version.
- by Trespasser - at 2016.05.11 13:25:01
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63. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
The biggest issue i have with carriers/fighters currently is: i think the fact i need to use the UI to do anything at all is just a bit to much micro, but allowing us to engage the basic attack by F would go a long way to fixing this. we were ab...
- by Trespasser - at 2016.05.11 13:20:52
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64. Nerf reinforcement of small deployables - in Player Features and Ideas Discussion [original thread]
No, because firstly its a non-needed feature. Mobile depots work just fine as they are and a 24 hour Ref cycle is perfectly fine. But i would be ok with it if they would turn them more into a pos mod thats anchored on a tower. So give them 25,000...
- by Trespasser - at 2016.05.11 13:11:55
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65. Make Warp core stabs offline weapons and only allow support drones - in Player Features and Ideas Discussion [original thread]
No, before they had the scan res and targeting range penalty they were a problem. They are not a problem anymore because of the penalty's they have on them if any ship has more then 1 of them on its gimp as hell. you have to be sitting right on ...
- by Trespasser - at 2016.05.11 13:05:19
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66. S0utherN Comfort is looking for active pvpers to join its ranks! - in Alliance and Corporation Recruitment Center [original thread]
Got a few more good bros, still looking for more
- by Trespasser - at 2016.05.06 22:30:25
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67. Citadel Comments here - in Test Server Feedback [original thread]
oResolution wrote: Thalezia wrote: Sub capital launcher damage is still way too low... It needs to be somewhere between 12-15 k for a fortizar to be able to engage subcap fleets with any confidence. While the citadel subcap DPS/applicatio...
- by Trespasser - at 2016.04.25 18:55:59
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68. Citadel Comments here - in Test Server Feedback [original thread]
oResolution wrote: Thalezia wrote: Sub capital launcher damage is still way too low... It needs to be somewhere between 12-15 k for a fortizar to be able to engage subcap fleets with any confidence. While the citadel subcap DPS/applicatio...
- by Trespasser - at 2016.04.25 18:45:13
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69. So you plan remove all structures where you can dock Titan? - in Test Server Feedback [original thread]
only the named version of the keepstar will be limited to 1. it will also cost 200 trillion isk. the normal version of keep stars will cost about 120 billion and there will be an unlimited amount allowed anchored in game.
- by Trespasser - at 2016.04.23 14:56:56
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70. Citadels are now on Singularity - in Test Server Feedback [original thread]
after playing with the citadels for the last few days here are my thoughts: Player to player in station trading needs to be implemented Internal Repair Facilities need to be implemented. I feel like the point defense is in a good place right no...
- by Trespasser - at 2016.04.22 02:55:49
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71. Citadels are now on Singularity - in Test Server Feedback [original thread]
Lugh Crow-Slave wrote: Trespasser wrote: If you don't own the ihub in the system you anchor the citadel in, it should be vulnerable during the whole anchoring phase. If you own the ihub then it should be invulnerable during the anchoring ph...
- by Trespasser - at 2016.04.18 23:52:50
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72. Citadels are now on Singularity - in Test Server Feedback [original thread]
If you don't own the ihub in the system you anchor the citadel in, it should be vulnerable during the whole anchoring phase. If you own the ihub then it should be invulnerable during the anchoring phase. Also, in any case no matter if you own t...
- by Trespasser - at 2016.04.18 23:06:01
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73. S0utherN Comfort is looking for active pvpers to join its ranks! - in Alliance and Corporation Recruitment Center [original thread]
still looking
- by Trespasser - at 2016.04.16 21:44:58
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74. S0utherN Comfort is looking for active pvpers to join its ranks! - in Alliance and Corporation Recruitment Center [original thread]
got 3 good bro's looking for a few more
- by Trespasser - at 2016.04.12 01:07:01
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75. S0utherN Comfort is looking for active pvpers to join its ranks! - in Alliance and Corporation Recruitment Center [original thread]
Still looking.
- by Trespasser - at 2016.04.09 02:53:27
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76. S0utherN Comfort is looking for active pvpers to join its ranks! - in Alliance and Corporation Recruitment Center [original thread]
S0uthern Comfort is an active PVP corp inside of Circle-Of-Two. Our pilots like to have fun - we do troll each other and the people we kill, if you get mad easy then this isnGÇÖt the corp for you. The corp operates primarily in US/EU Time Zones,...
- by Trespasser - at 2016.04.07 00:30:46
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77. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
EHP for an editable incoming damage profile, also since ccp have the exact numbers on each npc's ratting damage having them in the game as default would also be nice. the ability to pick your target for DPS application would also be stellar
- by Trespasser - at 2016.04.04 09:57:46
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78. S0uthern Comfort Seeking Active PVP Pilots - in Alliance and Corporation Recruitment Center [original thread]
bump
- by Trespasser - at 2015.06.29 03:19:01
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79. S0uthern Comfort Seeking Active PVP Pilots - in Alliance and Corporation Recruitment Center [original thread]
back up
- by Trespasser - at 2015.06.24 01:44:03
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80. S0uthern Comfort Seeking Active PVP Pilots - in Alliance and Corporation Recruitment Center [original thread]
back to the top
- by Trespasser - at 2015.06.22 20:21:56
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