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1. Remove Expedition frigs from D-Scan - in Player Features and Ideas Discussion [original thread]
Well either you get a cloak or D-Scan immunity, maybe thats a good idea to get a second expedition frig in the works, if its necessary. Its always more fun to mine with a covops cyno though...
- by Trobax - at 2016.07.28 18:19:34
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2. Gates and Wormholes - in Player Features and Ideas Discussion [original thread]
As I said, I don't think ccp wants any kind of direct links to wh space. Either these gates will expand the map to another area like whs did, or they will serve as "privileged" jump bridges, only authorized people can use them. On the other hand,...
- by Trobax - at 2016.07.17 09:42:17
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3. Gates and Wormholes - in Player Features and Ideas Discussion [original thread]
I don't think CCP wants direct links to wormholes. You are proposing something that only a corporation can use , no one else. Would that mean that if i find your wormhole, i can create a direct link to it via a gate and raid you till you lose eve...
- by Trobax - at 2016.07.16 14:36:21
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4. Black Ops Battlecruiser and Wormhole Generator - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Just a hint, blackops battleships have the ehp of a Brutix or Harbinger which would make them battlecruisers in a battleship hull. Can you make an example? Thats not entirely true, if you deploy them properly they can reach...
- by Trobax - at 2016.07.15 17:36:22
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5. Black Ops Battlecruiser and Wormhole Generator - in Player Features and Ideas Discussion [original thread]
Yes, there is a game mechanic, and the game revolves around it. Cyno has rules, you need to act for a cyno to become a reality, either with a dropper or with a POS. POS requires time to setup, good defence and a specific module for cyno. And it gi...
- by Trobax - at 2016.07.15 17:17:43
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6. Black Ops Battlecruiser and Wormhole Generator - in Player Features and Ideas Discussion [original thread]
Roenok Baalnorn wrote: You do have a destination point. You are just trying to think of it on a smaller scale than i am. You look at it as if you have to make point A and Point B and then draw a line between them and then travel that line. Wh...
- by Trobax - at 2016.07.13 19:09:51
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7. Black Ops Battlecruiser and Wormhole Generator - in Player Features and Ideas Discussion [original thread]
Thank you for your answer. I have some issues with the random generation notion of yours. In order to establish a link, either you have to use a character as a cyno dropper or a POS module. Although I dig what you are saying, unless you have a po...
- by Trobax - at 2016.07.13 17:31:34
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8. Black Ops Battlecruiser and Wormhole Generator - in Player Features and Ideas Discussion [original thread]
Unless ofc you are trying to find a way to get rid of Titans. :D
- by Trobax - at 2016.07.13 15:39:23
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9. Black Ops Battlecruiser and Wormhole Generator - in Player Features and Ideas Discussion [original thread]
Roenok Baalnorn wrote: Wormhole Generator - Wormhole generation doesnt require a cyno beacon . Can you elaborate then how such a link between systems will be accomplished? Or is it totally random? Cause then you are creating a very volat...
- by Trobax - at 2016.07.13 15:30:36
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10. Speaking of clone jumping. Pausing the Training Queue. Argghhhhh! - in Player Features and Ideas Discussion [original thread]
At some point in time, when CCP eliminates attribute implants and all clones get normalized, you will be able to clone jump without that annoying pause - restart thing.
- by Trobax - at 2016.07.10 17:40:21
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11. less stations and mothership/titan homes - in Player Features and Ideas Discussion [original thread]
Caps in high sec is an old story. In some respect it has some merit because supers were supposed to live in 0.0 and now they have infested low sec too. Maybe you could allow dreads in high sec so that you can hit citadels and pos's, but then you r...
- by Trobax - at 2016.06.17 08:27:04
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12. Revamp Battleships - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Because the main advantage of BLOPS is their damage paired with the jump drive capability. You do not need a cloak to BLOPS around as you sit in your citadel/station/POS and wait for the target acquisition. If T1 BS could do...
- by Trobax - at 2016.06.12 19:26:18
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13. Revamp Battleships - in Player Features and Ideas Discussion [original thread]
The old workhorse of the past needs a revamp. Battleships are big enough to house a jump drive, they should have some limited ability to jump to a beacon, far less than specialized BlackOps platforms, and with more fatigue and reactivation timers....
- by Trobax - at 2016.06.10 22:52:59
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14. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
3 Turrets on the Nag? For years it had a dual weapon system and it was the crappiest dread. More skill intensive and the weakest. Unless ofc you remodel it to be uber good looking. Still the Nag is fine as is.
- by Trobax - at 2016.06.10 12:33:47
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15. The need for more NPC null pockets - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: All in all, small entities can support themselves quite nicely in NPC null sec in terms of ISK making. However, the real problem is PVP. I can only talk about that from the perspective of a certain entity, but they have ser...
- by Trobax - at 2015.09.29 08:33:42
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16. The need for more NPC null pockets - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Trobax wrote: Or make incursions a low / 0.0 thing. Aka, give incentives. Well over double the income for a low/0.0 incursion isn't enough for you already, assuming you can't do the sites faster with a 50% larger fle...
- by Trobax - at 2015.09.29 06:42:28
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17. The need for more NPC null pockets - in Player Features and Ideas Discussion [original thread]
More 0.0 npc is always welcomed. Get some lvl5 or better lvl6 agents in 0.0 npc. Or make incursions a low / 0.0 thing. Aka, give incentives. Make ALL SPACE 0.0 npc. Allow an anchoring titan as base, to grant you quazi sov. You claim the system a...
- by Trobax - at 2015.09.29 00:46:13
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18. Rookie Ship Revamp (Gnosis Style) - in Player Features and Ideas Discussion [original thread]
Val'Dore wrote: The Daskalos Class Frigate: Have you been drinking Teacher's btw? :P
- by Trobax - at 2015.09.29 00:17:23
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19. Carrier Rebalance - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Reaver Glitterstim wrote: Rawketsled wrote: Let's remove the resistance bonus on the Archon and Chimera. Achieves a similar thing. Why, though? All it does is reduce their racial flavor. If you're talking about nerf...
- by Trobax - at 2015.09.29 00:02:03
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20. Carrier Rebalance - in Player Features and Ideas Discussion [original thread]
Ignore me all you want , as long as people provide arguments. This thread started with the mindset of closing the gap between carriers, then got refined by constructive input into closing the gap with a different approach. Hopefully , when capit...
- by Trobax - at 2015.09.28 05:42:08
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