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1. C4 Capital Size Ship Limit? - in Wormholes [original thread]
My corporation is planning on moving into a c4 size wormhole. My only question is, can I fly more than 1 Thanatos carrier inside the wormhole at the same time?
- by Unsurpassed - at 2015.09.01 23:48:24
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2. New Mining Outlook - in Player Features and Ideas Discussion [original thread]
The higher the security status, the less rare the rocks are for you to mine. .5 Security status has a good amount of ore to mine with it's massive sizes in Veldspar, and of course let along the other ore's located in the belts. There is currentl...
- by Unsurpassed - at 2012.09.04 19:38:00
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3. Loki? - in Ships and Modules [original thread]
Thank you for taking the time and doing a little 'Looking-into,' I was more along the lines of Exploration, and couldn't sum it down. The fits you linked are great, and are better than any of the ones I was looking into.
- by Unsurpassed - at 2012.08.27 00:51:00
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4. Loki? - in Ships and Modules [original thread]
I am saying, I am not looking into on turning my Loki into a PVP vessel. I have tried to to make it an 'Active Shield Tank,' but can't seem to do that from advice from others.
- by Unsurpassed - at 2012.08.27 00:41:00
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5. Loki? - in Ships and Modules [original thread]
I have recently purchased a Loki, and piecing together all the subsystems, rigs, equipment etc it just doesn't seem the ship I was looking for. So what really is a Loki good for? What can I turn my Loki into, without loosing ISK. I tried turning ...
- by Unsurpassed - at 2012.08.27 00:35:00
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6. Animations; Shield/Armor/Hull - in Player Features and Ideas Discussion [original thread]
We've all seen our ships blow up many countless times, and that explosion just before you get into your helpless little pod. Since 'Inferno' has been released with it's missles, and better effects (Impact) than why not take that a little more f...
- by Unsurpassed - at 2012.07.31 08:14:00
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7. Improvement on Shield/Armor/Hull Visuals - in Player Features and Ideas Discussion [original thread]
We've all seen our ships blow up many countless times, and that explosion just before you get into your helpless little pod. Since 'Inferno' has been released with it's missles, and better effects (Impact) than why not take that a little more f...
- by Unsurpassed - at 2012.07.19 10:31:00
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8. Shield/Armor/Hull Structures effects - in Player Features and Ideas Discussion [original thread]
We've all seen our ships blow up many countless times, and that explosion just before you get into your helpless little pod. Since 'Inferno' has been released with it's missles, and better effects (Impact) than why not take that a little more f...
- by Unsurpassed - at 2012.05.27 23:48:00
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9. Shield Activation/Realistic Effects - in Player Features and Ideas Discussion [original thread]
As it says 'Forums' are suppose to bring idea's and content to the game, I was simply trying to put something out there, and see the the Pro's, and Con's of this idea. Don't say I didn't try lol.
- by Unsurpassed - at 2012.05.17 05:28:00
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10. Shield Activation/Realistic Effects - in Player Features and Ideas Discussion [original thread]
It has brought to my attention, every 'Science Fiction' show i've watched with spaceships; the commander always orders 'Sheilds up' Why not do the same with EVE? A manual command, or switch to raise your sheilds, this gives a whole new battle pl...
- by Unsurpassed - at 2012.05.15 13:27:00
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