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1. Are Battlecruisers simply too good? - in Ships and Modules [original thread]
I feel like a lot of this conversation is moot, given that ccp announced they're basically rebalancing all classes of ships from the ground up. I think it may be better to wait until the first wave of tiericide balancing takes place (T1 frigates...
- by V'oba - at 2012.03.21 21:18:00
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2. It this time of the year "Escort Carrier" Reposting - in Ships and Modules [original thread]
I don't have the experience to comment on what the capabilities of this kind of ship should be, but just for the awesomeness-factor I want to suggest that these be T2 versions of Tier 3 Battleships. I'm just imagining how cool T2 skins would look...
- by V'oba - at 2012.02.01 18:09:00
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3. Drake changes from CSM minutes. - in Ships and Modules [original thread]
Missile sniping is a useless role for any ship. The Caracal/ NCara/ and Cerb all need to be redesigned from the ground up imo. Standard Caracal arguably less so, given its proficiency for eating frigs, but the others definitely. The new Drake look...
- by V'oba - at 2012.01.28 04:03:00
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4. The top five boats in need of a buff - in Ships and Modules [original thread]
Onictus wrote: Liang Nuren wrote: The Hype is actually pretty sweet... -Liang Hype is sweet, I love mine, but because they are the only tier 3 BS that sucks in fleet applications I don't get to fly mine much. This. Wouldn't it be...
- by V'oba - at 2012.01.18 14:51:00
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5. T1 Cruiser balance - in Ships and Modules [original thread]
The point is that you need to start thinking in terms of roles, not tiers. You keep ignoring the fact that getting rid of the tier system as it is now would mean that tiers are meaningless. So you don't need to keep referencing them. I can only a...
- by V'oba - at 2012.01.11 20:42:00
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6. T1 Cruiser balance - in Ships and Modules [original thread]
Biced wrote: V'oba wrote: @Biced: I agree a stabber buff of that magnitude may be a bit too much, but it does need something . It shouldn't make the fleet stabber pointless, but remember this game is all about marginal performance gains...
- by V'oba - at 2012.01.11 19:57:00
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7. Once again, a call to eliminate the tier system and inject much-needed variety. - in Ships and Modules [original thread]
Biced wrote: 2nd one in a week? what the hell is wrong with you? there is no ******* way in hell any of you will be flying them even if they do get a boost LOL. V'oba wrote: As a solution to the problem of staggered access to the ships bas...
- by V'oba - at 2012.01.11 19:48:00
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8. T1 Cruiser balance - in Ships and Modules [original thread]
@Biced: I agree a stabber buff of that magnitude may be a bit too much, but it does need something . It shouldn't make the fleet stabber pointless, but remember this game is all about marginal performance gains for massive cost increases. As...
- by V'oba - at 2012.01.11 18:32:00
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9. Once again, a call to eliminate the tier system and inject much-needed variety. - in Ships and Modules [original thread]
As a solution to the problem of staggered access to the ships based on the player's cruiser skill level, I would suggest specializing the ships in a way that caters to the skills generally had by newer players (but not necessarily making those fir...
- by V'oba - at 2012.01.11 18:22:00
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10. Caldari Ships good at pvp?! - in Ships and Modules [original thread]
It almost sounds reasonable to say that bringing an ECM ship is sacrificing gank/tank from your gang, so it makes sense for them to sacrifice something to counter it. But... An ECM ship is effective against almost everything. A counter-ECM ship ...
- by V'oba - at 2012.01.05 01:07:00
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11. Turret Balancing THE FIX!!! - in Ships and Modules [original thread]
Sounds to me like the problem lies in the individual ships, rather than their weapon systems. Abaddons and maelstroms have been the mainstay for a while now, with rohks joining in only recently (but i hear to good effect). Gallente just lacks a ...
- by V'oba - at 2011.12.26 17:27:00
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12. The Next Big Balance Pass - Tech 1 Cruisers - in Ships and Modules [original thread]
Death Toll007 wrote: I love how players' first reaction is to nerf what they dislike, rather than find a way to pwn it. Rupture ( large shield extender, point, MWD, ECM drones) will pwn drake/cane properly fitted. It will have a harder time wi...
- by V'oba - at 2011.12.24 15:34:00
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13. The Next Big Balance Pass - Tech 1 Cruisers - in Ships and Modules [original thread]
I agree that changing the tier system (for both frigates and cruisers) is probably the best way to go about this. But Alara makes a good point about making each ship more specialized. I think having each ship fill a more defined role would allow...
- by V'oba - at 2011.12.23 23:47:00
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14. The Next Big Balance Pass - Tech 1 Cruisers - in Ships and Modules [original thread]
Disclaimer: i'm a long time lurker of the forums, but don't often post. taking a stab at it here. I'm also not some extremely experienced guy with 500 solo kills, but through modest experience and lots of reading, i think i have a fair handle on t...
- by V'oba - at 2011.12.23 04:05:00
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15. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
I suspect these new ships will become the new cheap(ish) weapon of choice for hit and runs against BS gangs. They'll probably also be quite good against cruisers/ other BCs if they can keep range. And if they get tackled they're ******, which i t...
- by V'oba - at 2011.10.21 17:34:00
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