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1. Returning player looking for corp to join - in Alliance and Corporation Recruitment Center [original thread]
I am a returning player that has been out of the game for three years. I am looking to join a corp that focuses on doing mission running as a group. I am talking lvl 5 and 4 missions. I prefer to be based out of Amarr space. My time zone is PST. ...
- by Valcoria - at 2010.09.05 01:29:00
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2. HDR and AA - in EVE General Discussion [original thread]
I see that the login screen says don't use AA if you turn on HDR. Is that something that will never be possible at the same time?
- by Valcoria - at 2007.11.30 03:07:00
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3. HDR and AA - in EVE General Discussion [original thread]
- by Valcoria - at 2007.11.30 03:06:00
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4. Apoc Level 4 - in Ships and Modules [original thread]
Edited by: Valcoria on 02/10/2007 23:56:19 Here is the Apoc setup I use for lvl 4s. H: 8x Mega Pulse IIs M: Fleeting or Domination web, 3x Cap Recharger IIs L: LAR II, Large Accom II, 4x Mission Hardeners, CPR II R: 3x CCC I It all perma run...
- by Valcoria - at 2007.10.02 23:46:00
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5. Sacrilege MK2 PvE setup - in Ships and Modules [original thread]
Originally by: Feng Schui Edited by: Feng Schui on 28/08/2007 23:40:46 Originally by: Valcoria Originally by: Feng Schui i've been using heavy launchers, instead of heavy assaults, since most of the rats i've engaged te...
- by Valcoria - at 2007.08.28 23:43:00
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6. Sacrilege MK2 PvE setup - in Ships and Modules [original thread]
Originally by: Zak Wralyn Just a suggestion, Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II [empty high slot] Cap ...
- by Valcoria - at 2007.08.28 23:40:00
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7. Long time Drake user. New to this "active tank" stuff - in Ships and Modules [original thread]
Now I know this is an expensive setup due to the booster and you don't have the skills to run it yet. The example fit is if you were tanking kin and therm damage only. Change up the hardeners to match damage. Yes even lazy me uses some setups like...
- by Valcoria - at 2007.08.28 23:30:00
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8. Astarte Setup - in Ships and Modules [original thread]
Well this really isn't a PvP setup per say. I use it as a second dps ship for missions once the main ship has full agro. It may work so so for small gang work. Astarte Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stab...
- by Valcoria - at 2007.08.28 23:19:00
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9. Sacrilege MK2 PvE setup - in Ships and Modules [original thread]
Originally by: Feng Schui i've been using heavy launchers, instead of heavy assaults, since most of the rats i've engaged tend to keep thier range. however.. the ship got a huge speed boost... can go almost 700 m/s with a 10mn AB II. ...
- by Valcoria - at 2007.08.28 22:22:00
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10. Sacrilege MK2 PvE setup - in Ships and Modules [original thread]
Originally by: Dizeezer Velar are you using javelin hams? i personally will be fitting launcher rigs that increase missile speed so I can get additional range. I only use tech 1 ammo for missions. Again one of those habit things. It al...
- by Valcoria - at 2007.08.28 20:33:00
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11. Sacrilege MK2 PvE setup - in Ships and Modules [original thread]
Originally by: Aramendel A drake will do more dps at 20k+ while tanking better and being a LOT cheaper. Yes it will and I use one as well. I am just using the Sac for some missions just to mix things up.
- by Valcoria - at 2007.08.28 20:32:00
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12. Sacrilege MK2 PvE setup - in Ships and Modules [original thread]
I agree but I tend to be lazy and don't often. Cap wise active hards will run with no problem.
- by Valcoria - at 2007.08.28 20:07:00
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13. Sacrilege MK2 PvE setup - in Ships and Modules [original thread]
I have been playing around with a few setups for lvl 4s. Note that I run two ships. One fit for max tank and the other fit for damage. The Sac will be for tanking. Armor Thermic Hardener II Energized Adaptive Nano Membrane II Energized Adaptive N...
- by Valcoria - at 2007.08.28 19:25:00
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14. [rev] Mealstrom PVE - in Ships and Modules [original thread]
My Matari alt uses the following setup for lvl 4s. Note that I run lvl 4s with two characters. The maelstrom does the tanking and the I use a second ship to web and kick up the dps. Power Diagnostic System II Power Diagnostic System II Power Diag...
- by Valcoria - at 2007.08.28 18:57:00
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15. Tier 3 BS's...make them useful, not overpowered. - in Ships and Modules [original thread]
I think it would be interesting to give them a more defined role compared to current tier 1 and 2. Instead of being bigger and just a little differant why not make that tier size somewhat of a hybrid. Like giving them a fixed bonus to leadership m...
- by Valcoria - at 2006.05.02 03:28:00
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16. Ship Balance Master Thread - in Ships and Modules [original thread]
Originally by: Cade Morrigan Quote: Assault Moa û No changes needed c'mon, make my day, 6-5-3 slot Moa! Ah crap I forgot about that one. That reminded me why both my Moas are stil docked, I ran out of meds slots for the tank I...
- by Valcoria - at 2006.03.05 21:59:00
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17. Ship Balance Master Thread - in Ships and Modules [original thread]
Originally by: Hugh Ruka Edited by: Hugh Ruka on 05/03/2006 16:36:30 Target painters (or sig radius increase): It was proven by experiment that sig radius has no effect on hit quality. Only effect is more hits and faster locking. Do ...
- by Valcoria - at 2006.03.05 21:57:00
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18. Ship Balance Master Thread - in Ships and Modules [original thread]
Originally by: Knoppaz Imho the Stabber could need a change. It seems to slightly prefer shield-tanking, but it doesn't really support it. A more usefull setup (imho) would be: High 5x (loose 1 high and share 1 for turret/launcher) 1. Tur...
- by Valcoria - at 2006.03.05 21:50:00
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19. Ship Balance Master Thread - in Ships and Modules [original thread]
Originally by: Shofix Umgeh Any post that suggests that to achieve balance the Megathron requires no changes loses any semblance of credibility in my eyes... That and a few other of the crazier suggestions just makes the OPs a more lengthy...
- by Valcoria - at 2006.03.05 21:40:00
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20. Ship Balance Master Thread - in Ships and Modules [original thread]
Originally by: Deva Blackfire Also a big no-no to tech1 interdictors. They should be specialised ships (guess why skillbook costs 40mil) and noobs shouldn't be able to fly them in 2 weeks (month if counting spheres). The reason for tha...
- by Valcoria - at 2006.03.05 21:37:00
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