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1. Game Over possibility - in Player Features and Ideas Discussion [original thread]
Okay okay - well I can agree with OP - but not the first time you get podded. Let's say you get 100 chances. After 100 poddings you loose your character FOREVER. And one more caveat - every ship has a pod ejection system that ejects your pod of i...
- by Varacity - at 2011.05.23 11:19:00
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2. Proposal Re: Cloaking Devices - in Player Features and Ideas Discussion [original thread]
Originally by: Vily bigger ships can generally hold more cargo and thus stay cloaked longer you could also make fuel consumption proportional to sig. radius, so that small ships use less fuel than large ships
- by Varacity - at 2011.05.23 11:04:00
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3. Proposal Re: Cloaking Devices - in Player Features and Ideas Discussion [original thread]
Originally by: Tatiana Nixx ... Cloaking is a valid game mechanic and is used in every science fiction genre movie, book, cartoon, etc. ... you should never feel "Safe". "Safe" is for childrens games... afk cloakers should not feel saf...
- by Varacity - at 2011.05.23 10:59:00
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4. greatly increased grid sizes and revamped weapon distances - in Player Features and Ideas Discussion [original thread]
Currently, large fleet battles, and even small gang fights to an extent, feel like fighting inside a closet. This is especially true for fast moving ships. Grid sizes could be increased to 10,000km ranges. (I know there are tricks to do this - gr...
- by Varacity - at 2011.05.23 09:46:00
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5. First person view, Pod concept slowly left behind - in Player Features and Ideas Discussion [original thread]
Originally by: Danika Princip frankly if the bridge of your heavily armoured combat ship has windows, you're doing something wrong. windows aren't glass silly - they're transparent aluminum, see Star Trek for technical details.
- by Varacity - at 2011.05.17 14:44:00
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6. new weapon - marker - in Player Features and Ideas Discussion [original thread]
The marker is a projectile fired from a high slot utility weapon. When it hits its target, the target is illuminated as a beacon for a certain period of time -- meaning anyone can warp to the target from anywhere in system. E.g. if a flycatcher s...
- by Varacity - at 2011.05.17 14:32:00
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7. Eve Intel website - in EVE General Discussion [original thread]
I fixed an AJAX bug that was causing consoles not to load correctly. Quote: Seriously you don't need all these gradients, flat color themes work quite well I've flattened the major gradients. Will need to play with the colors and fonts ...
- by Varacity - at 2010.07.25 05:05:00
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8. Eve Intel website - in EVE General Discussion [original thread]
Thanks for comments so far!
- by Varacity - at 2010.07.23 10:04:00
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9. Eve Intel website - in EVE General Discussion [original thread]
Hi all, I made this website recently: http://www.eve-intelonline.com Its a first hack, so it probably only works in the latest browsers (try Chrome/Safari/Firefox), lots of JavaScript and CSS3, etc. Let me know your comments, either via the web...
- by Varacity - at 2010.07.23 04:52:00
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10. Missiles change targets mid-flight. - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever you still hit, for quite reduced damage, but you hit, unlike a turret that would get "missed". really stop ... trying to make all weapon systems work the same. they got disadvantages and we got disadvantages....
- by Varacity - at 2010.04.21 11:15:00
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11. Missiles change targets mid-flight. - in Player Features and Ideas Discussion [original thread]
I like the idea, +1
- by Varacity - at 2010.04.21 09:01:00
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12. Fleet Ready Check - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Heck no, maitaining big fleet should be problematic and require proper chain of command. Yeah, I'm sure the military say "let's not use smart technology to help us maintain our chain of command, let's just go w...
- by Varacity - at 2010.03.21 08:19:00
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13. Balancing interdiction nullification - in Player Features and Ideas Discussion [original thread]
So the opposition arguments seem to be: 1) such ships are already gimped enough. my response: that would seem fine on a single ship basis, but a fleet of such ships overcomes this drawback. 2) use tacklers to get them my response: its equival...
- by Varacity - at 2010.03.21 08:13:00
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14. Balancing interdiction nullification - in Player Features and Ideas Discussion [original thread]
We are starting to see entire fleets (well gang size actually atm) of tech III cruisers with the interdiction nullification subsystem. These fleets can move pretty much unfettered though all EVE - once such fleets get large enough to ensure suffic...
- by Varacity - at 2010.03.20 11:32:00
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15. Market Trading Idea - in Player Features and Ideas Discussion [original thread]
Along a slightly different line, I'd like the market to alert me (maybe simply with a red cross or a green tick on my order listing in personal or corp orders page) when my order is either not the highest buy order or not the lowest sell order. Th...
- by Varacity - at 2010.03.20 11:25:00
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16. 3200mm plate, X-Large Shield Extender - in Player Features and Ideas Discussion [original thread]
I'd say it would have be a tradeoff with freeing up extra slots. E.g. an X-Large shield extender does not do as much for the same power/cpu requirements as multiple large shield extenders, but in return frees up a slot or two for other mods. Then ...
- by Varacity - at 2009.09.13 11:12:00
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17. The Salvage ***DEBATE*** Post - in Player Features and Ideas Discussion [original thread]
Is this purpose of this forum and this thread in particular, to try and get CCP to change the game in some way? If so, then arguing that CCP currently wants the game mechanic to stay how it is and so don't bother arguing otherwise, is counterprodu...
- by Varacity - at 2009.09.07 11:24:00
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18. Add an "are you sure?" dialog to "Cancel order" - in Player Features and Ideas Discussion [original thread]
absolutely yes
- by Varacity - at 2009.09.06 11:51:00
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