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1. Sticky:Dev blog: Inception - The new player experience for EVE Online - in EVE Information Portal [original thread]
Mini Skill Injector! Your first fix is free. Ones that come later will feel even better :) ...but the Pusher, he just wants your soul Vasama
- by Vasama - at 2016.10.18 16:13:21
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2. Wormhole Town Hall Aug 13th 19:00 - in Wormholes [original thread]
Idea of the Frig holes was to stir up more content. I don't think that they have been really successful on that. I think it would be time to bring something new to the WH's and maybe more "WH Like" content. How about if there would be wormholes th...
- by Vasama - at 2016.08.12 09:40:17
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3. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
CCP is doing this all wrong. How about if it would be made so that unless you do the daily you would slowly deteriorate the existing skill points and by doing the daily you could hold to current SP level :). Seriously I don't like the idea of dai...
- by Vasama - at 2016.04.14 22:22:06
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4. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Crazy Kitten wrote: please add 2 new stats to a character sheet (similar to medals optionally public with default to being so): # sp injected # sp extracted This is a splendid idea. Except it should be public like employment history. ...
- by Vasama - at 2016.01.19 15:09:51
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5. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
We have problem. We need more players to EvE. And I mean we the EvE players need more friends, targets, scammers and neutrals (well CCP needs them too). Sunday evening primetime - 32000 players on. It should be double - triple would be even better...
- by Vasama - at 2015.10.26 01:33:59
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6. Feature Idea: Replace wormhole polarization pupup with timer indicat... - in Player Features and Ideas Discussion [original thread]
Kasia en Tilavine wrote: "current way is better" .... what? I've been thinking a matter a bit. And I have to agree that current way is kind of bad. Still I would prefer that over the currently shown new way due the grounds I have stated. T...
- by Vasama - at 2015.08.27 09:00:16
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7. Feature Idea: Replace wormhole polarization pupup with timer indicat... - in Player Features and Ideas Discussion [original thread]
Kasia en Tilavine wrote: I can't even... I strait up can't even. If you are in a combat situation, a stopwatch is exactly what you need right now to know the first few seconds that you can safely dive past a blockade and activate the Hole, may...
- by Vasama - at 2015.08.26 09:18:07
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8. Feature Idea: Replace wormhole polarization pupup with timer indicat... - in Player Features and Ideas Discussion [original thread]
Vasama wrote: Vasama wrote: Vasama wrote: Kasia en Tilavine wrote: Vasama wrote: Basically I think the feature is unnecessary and it is pushing info that players should be able to track easily anyway. So then should we get rid o...
- by Vasama - at 2015.08.25 08:55:42
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9. Feature Idea: Replace wormhole polarization pupup with timer indicat... - in Player Features and Ideas Discussion [original thread]
Vasama wrote: Vasama wrote: Kasia en Tilavine wrote: Vasama wrote: Basically I think the feature is unnecessary and it is pushing info that players should be able to track easily anyway. So then should we get rid of aggression time...
- by Vasama - at 2015.08.25 08:53:26
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10. Feature Idea: Replace wormhole polarization pupup with timer indicat... - in Player Features and Ideas Discussion [original thread]
Vasama wrote: Kasia en Tilavine wrote: Vasama wrote: Basically I think the feature is unnecessary and it is pushing info that players should be able to track easily anyway. So then should we get rid of aggression timer indicators, wha...
- by Vasama - at 2015.08.25 08:52:23
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11. Feature Idea: Replace wormhole polarization pupup with timer indicat... - in Player Features and Ideas Discussion [original thread]
Kasia en Tilavine wrote: Vasama wrote: Basically I think the feature is unnecessary and it is pushing info that players should be able to track easily anyway. So then should we get rid of aggression timer indicators, what about jump fati...
- by Vasama - at 2015.08.25 08:49:47
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12. Feature Idea: Replace wormhole polarization pupup with timer indicat... - in Player Features and Ideas Discussion [original thread]
Basically I think the feature is unnecessary and it is pushing info that players should be able to track easily anyway. Main benefit for any kind of visual polarization timer is that it helps multiboxing. I don't mean that multiboxing is bad, but ...
- by Vasama - at 2015.08.24 20:01:04
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13. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
Orm Magnustat wrote: Some real thought - very different from magical space fairies! Still possibilities of fraud would have to be looked into very carefully - conversion of stuff into isk, thats instantly available at the other side of the u...
- by Vasama - at 2015.08.23 22:11:12
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14. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
Word Insurance has come up in this thread and IMHO that is what should be pursued instead of asset safety. Key points: Individual hangers can be insured for certain ISK value Corp hangars can be insured for up to certain ISK value Once citadel ...
- by Vasama - at 2015.08.19 22:48:14
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15. Big thumbs up for Scope News! - in EVE General Discussion [original thread]
It is great to be able to give positive feedback. The short Scope news reels are plainly great. They give a nice immersion feeling to New Eden. Vasama
- by Vasama - at 2015.05.18 10:12:55
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16. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Chirality Tisteloin wrote: Good evening, for clarification: docking in Citadels means the same as using the invulnerability link, right? very interesting concepts! Thanx for sharing the blog. No docking puts you i...
- by Vasama - at 2015.05.14 23:09:07
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17. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Here is little brainstorming about the structures. I was at the fanfest and heard the applauds when a graf was shown how the DPS for structure grind is supposed to drop after the new system. I thought it is nice, but then again is it really so? W...
- by Vasama - at 2015.05.11 18:13:30
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18. #EVE_NT - EVE MEET IN NOTTINGHAM UK - 7th FEBRUARY 2015 - in Out of Game Events and Gatherings [original thread]
Awesome event! Thanks for Nashh Kadavr and The Bastards. Thanks for CCP for being there and to be bugged :) Damn, I missed the picture opportunity of CCP Guard as he was walking at the railway station on Sunday morning, he looked so happy and e...
- by Vasama - at 2015.02.09 11:43:54
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19. Pharming Reform - in Player Features and Ideas Discussion [original thread]
This is message is direct result of dev blog http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things but I will take this brain storming so far from the original that I judged that it needs a thread of its own. And even some ideas...
- by Vasama - at 2014.04.12 13:31:00
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20. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
I will bring a slightly different view to this discussion. Minor balance change - again. Why not full and final reform? There are 3 T1 and 3 T2 variants of mining barges The differences should be based on the role of the ship. 1. Number of strip ...
- by Vasama - at 2014.04.12 13:17:00
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