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1. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
WilliamMays wrote: Falkor1984 wrote: .....There is nothing balanced about LONGER travel times for freighters, thats not hard to understand. It IS back braking since it doesnt add anything in gameplay. Why would you want to make it slower to ...
- by Vdr - at 2013.10.10 06:53:00
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2. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
It seems more and more that CCP should just strip the Indy out of eve. Seed it all on the market at set prices. Clearly they have no interest in it nor anyone on the dev team that actively does it. They therefore have no idea how a change like thi...
- by Vdr - at 2013.10.09 12:07:00
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3. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Pant MercenaryS wrote: Barrogh Habalu wrote: Gypsio III wrote: Retmas wrote: it takes sixteen seconds for a hulk to align. a ceptor gang can be on top of you, in a 40 AU system, in about 14. ASSUMING perfect reactions by the miners. ke...
- by Vdr - at 2013.10.08 20:06:00
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4. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
** Copy Paste While i like the new changes unless CCP`s intent is to almost kill off nullsec mining Grav sites will have to go back into scanned sigs. There is no way that a hulk can warp out before a interceptor lands on grid even in an ideal si...
- by Vdr - at 2013.10.03 09:55:00
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5. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
While i like the new changes unless CCP`s intent is to almost kill off nullsec mining Grav sites will have to go back into scanned sigs. There is no way that a hulk can warp out before a interceptor lands on grid even in an ideal situation. how w...
- by Vdr - at 2013.10.03 09:52:00
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6. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Vdr, 01, 07, 10, 12, 15, 22, 28, 29, 32, 35, 38, 39, 37, 45, 48, 55, 23, 59, 61, 64, 78, 82, 95, 40
- by Vdr - at 2013.08.02 07:27:00
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7. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
After Jump cloning from a +3 set JC to a +3 set JC i had to change skills after resuming training in order for the training timer to up update with the correct skill training timer.
- by Vdr - at 2012.12.04 13:22:00
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8. Sticky:Weekend Three Contest #3: Predict the destruction in Match 53 - in EVE Alliance Tournament Discussion [original thread]
78
- by Vdr - at 2012.12.02 17:57:00
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9. Idea outline for tactical overview for fleets. - in Player Features and Ideas Discussion [original thread]
Enhance the current solar system view on the map with tactical information for fleet commanders and wing commanders displaying the following information: Fleet member Ships and their actual direction of travel and speed. Enemy ships current lo...
- by Vdr - at 2012.06.20 08:53:00
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10. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
will the ore cargo on the hulk be = to the current unmodified cargo or max cargo?
- by Vdr - at 2012.06.14 13:11:00
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11. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Haul Nidu wrote: Renaming of POS Modules is working, thank you very much for that. However, while testing if I can rename my guns - which I can - I rename one of them to "1". Lacking a better name, I wanted to revert it and call it "True Sansh...
- by Vdr - at 2012.05.24 12:03:00
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12. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Still cant rename POS structures...
- by Vdr - at 2012.05.24 11:57:00
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13. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
to make the inventory in POS workable you need to be able to rename CHA`s. that would solve a lot of the finding crap issue with multiple hangars. also filter out ones that are offline.
- by Vdr - at 2012.05.23 12:54:00
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14. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
as a POS user what i really need is the ability to rename CHA`s. while compressing i will now have 9 CHA`s in a list and have to hunt thru them looking for stuff.
- by Vdr - at 2012.05.03 13:37:00
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15. Sticky:New dev blog: Spaceship Murder Notifications - in EVE Information Portal [original thread]
How about showing the the Following Values: ISK Lost / ISK Value Dropped and Total Loss - on the bottom of the KR
- by Vdr - at 2012.04.26 07:53:00
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16. WTS C2 Wh - Lowsec Static with C2 inner - in Sell Orders [original thread]
http://eveeye.com/ips.asp?opt=48NVCPG&system=J162516 Excellent PI. Barren Plasma Lava Barren Temperate Gas Gas Gas Gas Ice Barren 300 mil neg. drop me a mail of you are interested.
- by Vdr - at 2011.11.10 12:16:00
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17. [PVP] Grim Determination [S2N] is Recruiting - in Alliance and Corporation Recruitment Center [original thread]
Epic Corp is Epic. Joined recently and its been good.
- by Vdr - at 2011.11.09 12:52:00
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18. WTB: WH - C2 - in Want Ads & Trades [original thread]
Im looking for a C2 WH with a static highsec and a C1 inner WH. must have good PI. Prefer plasma and lava planet included. drop me a mail in game with the signature and the asking price. Vdr. Someday`s you are the statue and some days you are ...
- by Vdr - at 2011.08.31 06:55:00
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19. WTS C2 Wormhole w/static hisec and plasma planet - in Sell Orders [original thread]
Gimme a shout in game Someday`s you are the statue and some days you are the Pigeon.
- by Vdr - at 2011.08.30 18:25:00
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20. Wormhole Sales - in Sell Orders [original thread]
was looking to buy a WH. Even tho there was some confusion at the last min about the sale details i got my ISK back since the deal didn't go tru. Someday`s you are the statue and some days you are the Pigeon.
- by Vdr - at 2011.08.30 13:06:00
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