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21. looks like we've started the great incursion drought of pre Odyssy :( LETS g... - in Missions & Complexes [original thread]
How does the mom warping off benefit armor? All that would happen is that 1 ship fits a faction point..... one slot out of a 40 to 80 man fleet... its not going to solve your problem at all. Stop whining and be glad the days of "DDD" are gone a...
- by Verity Sovereign - at 2013.05.17 12:42:00
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22. Shields ability to 1 slot tank Incursions is killing armour Incursion balance - in Missions & Complexes [original thread]
Cipher Jones wrote: 2/10. One slot, seriously? DeLindsay wrote: It's literally beyond impossible to 1-slot tank and Incursion. The only REAL difference between the types is this: Actually, he is serious.... if he is not including rig...
- by Verity Sovereign - at 2013.05.17 12:20:00
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23. Command Ships - Should I train this skill? - in Skill Discussions [original thread]
I've already snatched up 5 of the 8 command ships, and am 4 days away from getting the 3rd toon on my account able to sit in them (though 2 toons have very poor skills in the other areas, they do have dessyV, BC V, all racial frig and cruiser to 3...
- by Verity Sovereign - at 2013.05.17 12:08:00
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24. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
Roime wrote: Verity Sovereign wrote: Exactly why projectiles and missiles are nice... 10 seconds, and you're good to go agaisnt whatever happens to be warping in/decloaking/closing range/etc Also why the RAH is so **** but thats another thre...
- by Verity Sovereign - at 2013.05.17 11:47:00
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25. FW: Ban Warp Core Stabs in Plexes - in Features and Ideas Discussion [original thread]
Alaekessa wrote: Felsusguy wrote: No. If they want to use warp stabilizers, that's fine. What's next, no MWDs in Plexes because it's for PVP, and if it's PVP there are warp jammers? Warp core stabilizers are to allow you to warp away even if...
- by Verity Sovereign - at 2013.05.17 11:33:00
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26. Anti-Angel Odyssey CNR - in Ships and Modules [original thread]
I think these rate of fire bonuses should be called "cycle time reductions" Ie 5% reduction to cruise missile cycle time 100% reduction = instant cycle = infinite ROF -> well not really infinite, press button, launcher is empty. 24 missiles p...
- by Verity Sovereign - at 2013.05.16 13:47:00
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27. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
Exactly why projectiles and missiles are nice... 10 seconds, and you're good to go agaisnt whatever happens to be warping in/decloaking/closing range/etc Also why the RAH is so **** but thats another thread...
- by Verity Sovereign - at 2013.05.16 13:36:00
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28. Seed the Gnosis BPO - in Ships and Modules [original thread]
Froggy Storm wrote: Tsukino Stareine wrote: i wonder if this gnosis is actually an experiement for a future line of ship types they will introduce in a few years.. I kind of hope not. If too much of the "omni bonus" (for lack of better t...
- by Verity Sovereign - at 2013.05.15 12:40:00
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29. Typhoon Fleet Issue - Mini-Machariel - in Ships and Modules [original thread]
Where is the stuff about the added ROF? the sticky thread for it still shows 5% ROF bonus per level...
- by Verity Sovereign - at 2013.05.15 12:32:00
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30. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
Tsukino Stareine wrote: I don't have to worry about cap in pvp. Whut? So neuts aren't a thing? ancillary reppers don't need cap? or are you only talking large fleet fights where local tank is irrelevant, and alpha/massive DPS is preferred ov...
- by Verity Sovereign - at 2013.05.15 12:24:00
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31. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
You say that now, and yes, I acknowledge hybrids are fit on the Domi as is, but as is, the Domi has a 25% hybrid damage bonus. We'll see how it works out post patch, right now you are simply saying how you intend to fit it, and you are just one p...
- by Verity Sovereign - at 2013.05.15 06:28:00
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32. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
"i will fit missiles on a pve ship that has no gun bonus if I have the choice" #1) Turret mechanics are different than missile mechanics, just comparing turrets simplifies thing #2) PvE is a bit different, you wouldn't take missiles for most PvP b...
- by Verity Sovereign - at 2013.05.14 13:13:00
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33. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
Jovat wrote: More like an ignorance issue. There are balance issues for unbonused ships with different weapons systems, but they relate mostly to fitting not being balanced than the actual weapons systems. You fit projectiles if you are cap sta...
- by Verity Sovereign - at 2013.05.14 06:19:00
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34. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
Kasutra wrote: Uzbeg Khan wrote: Malcanis wrote: Nothing to do with them being easy to fit and not using any cap, of course. And that has nothing to do with balance of course It has something to do with balance, sure. But I wou...
- by Verity Sovereign - at 2013.05.13 17:39:00
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35. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
I love it when as soon as a ship doesn't have any particular gun bonus, people want to slap projectiles on them... No Laser bonus -> nobody considers fitting lasers No hybrid bonus -> nobody considers fitting hybrids - except seemingly on G...
- by Verity Sovereign - at 2013.05.13 12:08:00
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36. Gnosis: Why is it so Terrible - in Ships and Modules [original thread]
IIshira wrote: For all the skill it takes to fly and how much CCP charged me it should be uber powerful! Give me back my money and all the skill points I wasted learning to fly it back NOW! Ok, if you give your Gnosis (or Gnosii) to me, I w...
- by Verity Sovereign - at 2013.05.13 10:56:00
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37. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Features and Ideas Discussion [original thread]
Has CCP ever addressed why TEs should give double the bonus to falloff that they do to optimal? To me it seems just like more love for Minmatar, and I thought they didn't want them to be "Winmatar" anymore (while also not being a pathetic Minmata...
- by Verity Sovereign - at 2013.05.13 06:22:00
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38. [Odyssey] Tech 1 Battleships - Gallente - in Features and Ideas Discussion [original thread]
*sarcasm* Yay for no viable Gallente fleet BS *sarcasm* Gun DPS of Hyperion- Nerfed EHP of Mega - Nerfed Domi - lol poor domi, the space potato has gone rotten, no more >1000 DPS out of you!
- by Verity Sovereign - at 2013.05.11 10:55:00
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39. if AC are so OP... - in Ships and Modules [original thread]
So then you think people started fitting the Gnosis in a nearly optimal way as soon as it came out? Btw, did I post a fit... must have been so stealthy even I don't know it. Stealth fit ftw
- by Verity Sovereign - at 2013.05.11 06:28:00
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40. Looking for a Mission amarmagodon setup - in Ships and Modules [original thread]
My guess is you don't have skills for T2 lasers... so you cant use scorch, so you should use beam lasers. Also assuming lows skills, Mega beams will be hard to fit and supply with cap. So... I'm going to suggest 7x deal heavy beam lasers (8 on t...
- by Verity Sovereign - at 2013.05.10 19:30:00
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