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1. Audio Explosions Problem - in Issues, Workarounds & Localization [original thread]
turn the ship explosions off in the display & graphics tab
- by Warmeister - at 2017.07.13 15:27:44
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2. Unable to open character sheet post patch - in Issues, Workarounds & Localization [original thread]
not sure what kind of a fix it was, but mine started opening ( i did submit a bug report) however i noticed that it's very slow to open, like 5-10 seconds on first launch, so maybe previously i just didn't wait long enough.
- by Warmeister - at 2017.07.13 14:39:17
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3. Unable to open character sheet post patch - in Issues, Workarounds & Localization [original thread]
got the same issue, icon appears character sheet doesn't open.
- by Warmeister - at 2017.07.12 04:30:24
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4. Announcement:119.5 - General Feedback - in EVE Information Portal [original thread]
you know there's been a successful release when it takes someone half an hour to login to forums so they can post feedback
- by Warmeister - at 2017.05.09 12:01:03
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5. Announcement:[Citadels Release] Capital and Fighter Transition - in EVE Information Portal [original thread]
S810 Jr wrote: Or is this a stealth f u to the many, MANY goons that are locked out of their medical station? i'm going to ignore the fact that they could sd and get into the station for a moment. if one does get locked out, and is forced t...
- by Warmeister - at 2016.04.27 13:13:31
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6. UAxDEATH's removal from CSM - in Assembly Hall [original thread]
Whitmore wrote: CCP employee confirms that he is inctive, he claims that all accusations are just trolling. 10/10 CSM member last i checked CSM members aren't paid by CCP. so they aren't employees
- by Warmeister - at 2015.10.09 13:37:14
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7. UAxDEATH's removal from CSM - in Assembly Hall [original thread]
Etana Kryvidus wrote: Of course, I understand that CSM membership is completely voluntary, and the CSM whitepaper does not restrict in any way nor sets a minimum level of communication between Council member and community. But a good represent...
- by Warmeister - at 2015.10.06 01:01:57
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8. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: We want more fights, more roaming gangs, more content.. if that was the case you would unblue your whole coalition.
- by Warmeister - at 2015.09.01 02:32:37
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9. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: And once again, the ONLY reason to use an interceptor is for when defenders DO show up. You don;t need an evasion fit ship if you have noone to evade. wrong. you need an evasion fit ship to get to the system of your choi...
- by Warmeister - at 2015.08.27 14:28:01
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10. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Pointing out a system that is supposed to be producing more fights is producing fewer than the system it replaced is called feedback. actually your war in Provi proves that new system produces far more fights than the old one....
- by Warmeister - at 2015.08.27 04:29:17
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11. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Controlling the grid for a few minutes is NOT what CCP means when they say control the grid, and YOU KNOW IT. Pretending you are dumber than you are is not a good way to convey your agenda. it's exactly what CCP meant fo...
- by Warmeister - at 2015.08.27 03:56:38
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12. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
bigbillthaboss3 wrote: Warmeister wrote: Kagura Nikon wrote: For the bilionth time, if entosis is to represent peopel controling the grid, allow it only on ships that peopel woudl only get to that place if they really control the grid, li...
- by Warmeister - at 2015.08.26 14:42:39
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13. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Because if you control the grid, it wil be no problem for you to bring a BC. . i think you don't understand what the grid control is. i suggest you look up the difference between controlling the grid, and controlling the ...
- by Warmeister - at 2015.08.26 14:39:30
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14. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: For the bilionth time, if entosis is to represent peopel controling the grid, allow it only on ships that peopel woudl only get to that place if they really control the grid, like battlecruisers and battleships taht are stoo...
- by Warmeister - at 2015.08.26 10:56:03
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15. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Rivr Luzade wrote: And again: In this particular case, where is the difference between 100 Trollceptors and 100 Cruisers or BC? As long as players (and one group in particular) have nothing better to do than to exhaust mech...
- by Warmeister - at 2015.08.26 08:44:20
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16. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: You don't want to see that numbers are going to ruin every single mechanic CCP puts out in the wild, do you? well, CCP could introduce arenas, so that it's always 1 v 1 and whoever wins - gets the structure
- by Warmeister - at 2015.08.26 06:36:18
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17. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: When was the plan ever to steamroll with interceptors? WTF have you guys been smoking? We've been stating over and over that interceptors demand a response yet can't take sov solo. The problem is that the vast majority of "att...
- by Warmeister - at 2015.08.25 08:07:12
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18. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: Warmeister wrote: so looks like cfc have failed miserably at their goal of taking provi and not giving any fights http://evf-eve.com/services/brcat/?s=3712&b=6650907&e=210&t=ApoJlmWcakacaIaaG&r=1 once ag...
- by Warmeister - at 2015.08.25 08:05:42
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19. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
so looks like cfc have failed miserably at their goal of taking provi and not giving any fights http://evf-eve.com/services/brcat/?s=3712&b=6650907&e=210&t=ApoJlmWcakacaIaaG&r=1 once again this proves that troll ceptors alone ...
- by Warmeister - at 2015.08.24 23:54:03
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20. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Indeed there are and I'm sure it would, but it won't render trollcetors useless. They'll still be the cheap and easy way to fly straight though any border controls and force a respond in any given system. they are intended ...
- by Warmeister - at 2015.08.24 10:25:35
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