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1. Revamp of Cosmos Constellations and Boosters - in Player Features and Ideas Discussion [original thread]
I see that with the number of views and zero replies that most people have the same reactions. Basically: Boosters? COSMOS? What is that? That pretty much sums boosters up. They are truly one of the few aspects of eve that are 0.0 only content. T...
- by Wedric - at 2010.12.26 20:27:00
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2. Station Compnent BPOs and ME Research - in Test Server Feedback [original thread]
Is it working as intended that station component BPO's do not benefit in any way from ME research, yet can still be researched?
- by Wedric - at 2010.12.24 23:08:00
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3. 0.0 System Rental - in EVE General Discussion [original thread]
lulz. Sure, I'll blue you! Then you can move all ur stuffz to us by our coolz transport service! It'll be cuddles and huggles for all! Then you'll rat or somesuch, and the blue standing will be pulled, your clone contract canceled, and you'll b...
- by Wedric - at 2010.12.21 20:57:00
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4. Revamp of Cosmos Constellations and Boosters - in Player Features and Ideas Discussion [original thread]
and up since I see a related thread moved was moved from G/D. The above should also fix those issues...
- by Wedric - at 2010.12.20 20:20:00
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5. Revamp of Cosmos Constellations and Boosters - in Player Features and Ideas Discussion [original thread]
With the advent of system upgrades in relation to densifying 0.0 content, some aspects of 0.0 could use a change. In particular, one of the most unused (probably) features of 0.0 space is booster gas clouds, and the use of boosters in general. Whi...
- by Wedric - at 2010.12.18 00:09:00
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6. Need Advice on T2 Manufacturing - in Science and Industry [original thread]
Try inventing NPC'ing type gear, then sell at mission hubs. That means things like shield modules, etc. Your observation that your margins went up if you built your own components is correct. the profit you paid to people for those components wen...
- by Wedric - at 2009.11.17 00:07:00
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7. Q's about building at a POS. - in Science and Industry [original thread]
As an expansion of #3: 1. T2 ship arrays have a penalty; you're always better off building t2 ships at a station. 2. No manufacturing charges. 3. Speed and material multipliers may vary from the station based on upgrades or type of array. 4. You ...
- by Wedric - at 2009.11.16 23:53:00
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8. Dear CCP, please do not pre-nerf the Phoenix's only weapon systems. - in Test Server Feedback [original thread]
I'm crosstraining for a rev for this very reason. 90 days or so from now hopefully I can fly a decent dread...
- by Wedric - at 2009.11.16 23:44:00
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9. Ressurecting Fuel Pellets... - in Player Features and Ideas Discussion [original thread]
This topic, much loved and hated, deserves another look. A sensible compromise might be to create a "Dual fuel" check for POS, I.e. you could fuel the normal way or you could fuel with the appropriate pellet. Those of us with more than 1 POS woul...
- by Wedric - at 2009.07.01 18:23:00
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10. Money sinks needed for endgame - in Player Features and Ideas Discussion [original thread]
I think if you reference "endgame," then you need to think what endgame is. Capital ships Fighters (20 mil each) POS Endless Supplies of HACs 0.0 Space T2 BPOs or Mass Invention T3 The losses of the above are the isk sink in endgame. I'm perfec...
- by Wedric - at 2009.06.29 16:48:00
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11. Wormhole Anomaly Respawn? - in Missions & Complexes [original thread]
They appear to respawn 3 days after they were completed.
- by Wedric - at 2009.03.17 20:53:00
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12. Really - new scanning is NO improvement -.- - in Test Server Feedback [original thread]
Currently when holding shift probes can be moved as a group, or their scan ranges reduced. How about if Shift is held when the mouse wheel moves, your probes will move toward each other or appart. I currently use 6 probes, one each on top and bott...
- by Wedric - at 2009.03.15 21:09:00
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13. WTB Wormhole Exit locations for J171549 - in Want Ads & Trades [original thread]
Willing to pay 100m for WH location BM's or direct guidance out of J171549. Payable 50/50 before exit, and after safe passage to empire. Evemail Wedric if you find this W-Space.
- by Wedric - at 2009.03.14 01:30:00
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14. Wormhole POS - Optimising and Retailing the Habitat - in EVE General Discussion [original thread]
What would also be nice is a "Lost in the WH" chat channel, which could let pilots stuck in a wormhole spam their location and advertise payment for exit co-ordinates if someone finds their w-space locus. This might make things a little more renum...
- by Wedric - at 2009.03.14 01:23:00
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15. [Issue] POS: Flogging the Dead Horse Be Recommended for Implementation - in Assembly Hall [original thread]
Supported
- by Wedric - at 2008.08.01 17:25:00
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16. [Issue] Starbase logistics is needlessly soul-destroying - in Assembly Hall [original thread]
Supported. As a long time POS logistics person, I can only plead to the dark ccp gods for mercy...
- by Wedric - at 2008.08.01 17:23:00
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17. Garrented Kills - in Assembly Hall [original thread]
Not only that, but it prevents the truly annoying undock/redock teasing. If you wanna play, now you gotta go all the way. No support whatsoever.
- by Wedric - at 2008.08.01 17:21:00
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18. Regarding Guerrilla Nanos - in EVE General Discussion [original thread]
Originally by: Yelan Zhou Originally by: Kelron Queldine Someone draw me a picture of a nano-gorilla. Cant, its to fast. /thread
- by Wedric - at 2008.08.01 17:17:00
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19. Jump Bridge Dialog Box - in Test Server Feedback [original thread]
Can we possibly put something in between "jump through to XXX system" and "put offline"? I've put the JB offline more than I care to admit.
- by Wedric - at 2008.05.07 02:19:00
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20. How do I find research areas? Couple other Questions.. Newbie alert :) - in Science and Industry [original thread]
Heartspark? You wouldn't happen to have an animist by that name by any chance? Given your situation I'd say ratting would be your best bet. Joining a 0.0 corp will give you the best ratting opportunities. Also, try research agents instead of ma...
- by Wedric - at 2008.03.30 00:04:00
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