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821. Attention, cheaters: cheating is not allowed! - in EVE General Discussion [original thread]
well - the bottom line is the point of the blog: if you value your character, you will not cheat. buying isk is cheating. you can argue all you want about both side lawyering up (which is generally shallow threat from ppl who play online game ...
- by Weirda - at 2006.01.27 01:34:00
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822. Possible new(?) idea for warp core stablizers - in Ships and Modules [original thread]
Originally by: xaioguai Why go through all these trouble, just increase the CPU requirement to 100, last i check, all indies have huge CPU to spare and i seriously doubt RAVEN can come up with 500CPU and yet able to fit anything. this ...
- by Weirda - at 2006.01.26 23:40:00
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823. Possible new(?) idea for warp core stablizers - in Ships and Modules [original thread]
Originally by: Chinsor Originally by: Joshua Foiritain Make em highslots; Simple. Either you fight or you travel, with stabs in highslots you can no longer do both. here here please see posts about domi's and scorps... wel...
- by Weirda - at 2006.01.26 23:39:00
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824. Tourny frigs? - in Ships and Modules [original thread]
rifter are always nice thoughout tourney (if you have to keep same ship/setup) since you can always adjust you dmg type. also, if setup change is allowed, but ship change is not rifter still offer quite a bit more flexibility then most. funny e...
- by Weirda - at 2006.01.26 23:36:00
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825. Possible new(?) idea for warp core stablizers - in Ships and Modules [original thread]
Edited by: Weirda on 26/01/2006 23:32:58 Originally by: Darpz Originally by: Joshua Foiritain Make em highslots; Simple. Either you fight or you travel, with stabs in highslots you can no longer do both. armor tanked stabe...
- by Weirda - at 2006.01.26 23:32:00
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826. Drones skills -125% damage? Is that right? - in Ships and Modules [original thread]
Edited by: Weirda on 26/01/2006 16:37:25 Originally by: Felcas Consider the following skills: -Combat Drone Operations lvl 5 (each level give 5% damage) = 25% Damage -Drone Interfacing lvl 5 (each level give 20% damage) = 100% 25% + 1...
- by Weirda - at 2006.01.26 16:37:00
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827. Missile change mid combat - in Ships and Modules [original thread]
try your scanner if you are hunting ppl in a system. good heads up on what to switch you damage too... the main thing too look for is assaults if you are camping gates - well then guess you are sol without a scout... but you can use you scanner t...
- by Weirda - at 2006.01.26 16:33:00
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828. Retirbution 0.0 ratting fittings? - in Ships and Modules [original thread]
Originally by: Arkios Odymei Id like to know what others think of this setup aswell. thx in advance you are not really using much of the potential on this ship. it have long range bonus and for gang work is more meant to reach out ...
- by Weirda - at 2006.01.26 16:27:00
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829. Retirbution 0.0 ratting fittings? - in Ships and Modules [original thread]
there is no question: High: 4xMedium Pulse II, Auto Targetter (for extra targets - never activate it) Midh: 1xAB II (keep from getting hit) Lowh: Small Rep II, 2xAdaptive Nano II, 2xHeat Sink II -160-200dps skills depending -can run repper 'long...
- by Weirda - at 2006.01.26 16:23:00
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830. Gate Camp Ships / Setups - in Ships and Modules [original thread]
Originally by: KilROCK It's a good setup, but you're bound to get flamed... __ Weirda Assault Ship need 4th Bonus and More! The pumps don't work...
- by Weirda - at 2006.01.26 16:09:00
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831. Why are Ballistic Controls so expensive? - in Ships and Modules [original thread]
Originally by: Grimpak I think it's more like everyone and his mother and grandmother flies caldari truth. and... the vandals took the handles... __ Weirda Assault Ship need 4th Bonus and More!
- by Weirda - at 2006.01.26 16:07:00
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832. Ugliest ship? - in Ships and Modules [original thread]
Originally by: Sebroth Originally by: xKillaH 1st. Bellicose/Rapier (wich is tech 2 Bellicose) QFT have you seen the huginn weirda's is named 'flappy'... __ Weirda Assault Ship need 4th Bonus and More!
- by Weirda - at 2006.01.26 09:37:00
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833. Sansha hunting wolf advice - in Ships and Modules [original thread]
tbh the only time you will be getting hit consistantly enough to have to worry about it is: a) getting hung up on a giant veldospar b) getting webbed (though you can usually kill them before it become a problem) so honestly, with one thermal pla...
- by Weirda - at 2006.01.25 18:33:00
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834. Why can't I mix 'em? they hate each other? - in Ships and Modules [original thread]
__ Weirda Assault Ship need 4th Bonus and More!
- by Weirda - at 2006.01.25 16:48:00
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835. Sansha hunting wolf advice - in Ships and Modules [original thread]
you got the highs right (though would prefer 150s due to less reload)... you will be doing much more damage to them with phased plasma in the guns though (though they have more resist to th then em, they have very high resist to kin and exp - so t...
- by Weirda - at 2006.01.25 16:47:00
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836. Improvements - in Ships and Modules [original thread]
Originally by: Joerd Toastius While I can see the "fun setups" line, I'd suggest that if you want to play with a real Amarr/Caldari hybrid, get your hands on a Sansha ship or two. Ships for "multi-racial setups" already exist in the variou...
- by Weirda - at 2006.01.24 21:05:00
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837. CCP: Why is a Log-on Trap not an Exploit? - in EVE General Discussion [original thread]
just thought would add somewhere in thread: when you add enemies to buddy list... it lags you additionally when they log on/off. 50 enemies logging on at same time is going to lag you more then anything - probably for several minutes. it seems th...
- by Weirda - at 2006.01.24 19:40:00
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838. Jag, Vengeance, Hawk + AS 4th bonus! - in Ships and Modules [original thread]
Edited by: Weirda on 24/01/2006 19:16:38 there have been a lot of ideas about what the additional slots should be on the 10 slot ships... though not much discussion about the missing bonus... weirda is gonna throw a few ideas out there, other...
- by Weirda - at 2006.01.24 19:15:00
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839. Improvements - in Ships and Modules [original thread]
Originally by: Elve Sorrow Edited by: Elve Sorrow on 24/01/2006 15:57:08 Originally by: Maric Tux, I have a question: Does any of those ideas have any influence on Devs final desizion? I mean, there are realy nice posts and goo...
- by Weirda - at 2006.01.24 16:43:00
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840. MWD Cap penalty - in Ships and Modules [original thread]
Originally by: Winter Star You can see this easily with frigates when in the fitting screen... put in a mwd and you'll likely see the cap graphic go from 5 spokes to 4. unless you in a minnie ship - then it go from 4 spokes to 3... _...
- by Weirda - at 2006.01.24 04:15:00
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