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1381. Capital Class item imbalance - in Ships and Modules [original thread]
Originally by: Meridius Originally by: Darkwolf Capital Shield Booster I - 6400 shield boost - 2400 cap use - 10 sec duration - 640 shield / sec, 240 cap/sec, 2.67 shield / cap If you knew anything about shield tanking you...
- by Weirda - at 2005.07.03 01:40:00
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1382. Amarr Assualt Frigs for lvl3s - in Ships and Modules [original thread]
Originally by: Captin Biltmore Originally by: Weirda there is no level 3 mission that can kill a retribution with a active kin and an active th hardener. none. you could go to the bathroom in the middle of the spawn and come bac...
- by Weirda - at 2005.07.03 01:10:00
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1383. Amarr Assualt Frigs for lvl3s - in Ships and Modules [original thread]
there is no level 3 mission that can kill a retribution with a active kin and an active th hardener. none. you could go to the bathroom in the middle of the spawn and come back - it run forever. /w -- Thread Killer <END TRANSMISSIO
- by Weirda - at 2005.07.03 00:23:00
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1384. ammo changes again? - in Ships and Modules [original thread]
Originally by: Nifel Just noticed that they've played around with minmatar ammo again, reducing overall damage and removing lots of damage from one type (normally kinetic). Wassup CCP?:( this would really bite... could you post some e...
- by Weirda - at 2005.07.02 14:45:00
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1385. Typhoon as super tackler? - in Ships and Modules [original thread]
Originally by: SengH yeah thats why i downgraded my setup to heavy launchers... the current one barely works with cruise... im thinking heavies.. this would mainly be a major tackler... tackling stuff like 4-5 wcs ravens that most AFs woul...
- by Weirda - at 2005.07.01 20:44:00
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1386. Typhoon as super tackler? - in Ships and Modules [original thread]
Originally by: SengH 6x cruise with the skills up will still kill tacklers.... This was an idea to act as a tackler from a source that most people dont expect and it'll be able to lay down the points w/o having to warp out the moment the c...
- by Weirda - at 2005.07.01 20:42:00
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1387. Malediction Configs. - in Ships and Modules [original thread]
aye - even crusader would be better for pve (if you don't have the AF skill)... though with EW now working on npcs... you might be able to make an argument for the malediction... sorry - don't have any pve setups... -- Thread Killer <END T...
- by Weirda - at 2005.07.01 20:34:00
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1388. The biggest ship you've taken on in your Retribution? - in Ships and Modules [original thread]
Originally by: Meridius Originally by: Grimpak ok sorry for this sort of hijack, but I am REALY imaging meridious having some sort of astounishment in is face atm One of the few times i've flown a Retri, i took out a Cyclon...
- by Weirda - at 2005.07.01 20:31:00
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1389. Devs please sort out Barges and low mining in 0 Space & Isogen useage - in Ships and Modules [original thread]
Originally by: Vishnej You guys are playing a game with one of the most advanced market systems in existence. TRADE!! Regarding isogen: The dearth is because the most attractive places to mine it are in 0.1-0.4, where carebears are afrai...
- by Weirda - at 2005.07.01 19:51:00
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1390. Why no change of hitpoints or damage will "fix" PvP - in Ships and Modules [original thread]
Originally by: Wrayeth Edited by: Wrayeth on 01/07/2005 13:47:06 A few points: in one-vs.-one, it will be quite possible for another ship to go up against a classic tech 2 setup gankageddon after the patch. How? Simple: massively incre...
- by Weirda - at 2005.07.01 18:02:00
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1391. Why no change of hitpoints or damage will "fix" PvP - in Ships and Modules [original thread]
Originally by: Dri Kulsane With some new leadership skills coming into the game, lets hope they allow for something extra for the gang. Quote: Leadership is getting overhauled, this is getting more and more important in the world of...
- by Weirda - at 2005.07.01 17:57:00
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1392. Tech 2 Guns on a Mega - cost the only practical gain? - in Ships and Modules [original thread]
Originally by: Nero Scuro Originally by: Thanit Quote: Also that Advanced Weapon Upgrades skill should help lots. ? What advanced weapons upgrades skill ? New patch skill..? God in heaven - is weirda dreaming?...
- by Weirda - at 2005.07.01 13:43:00
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1393. remake the MWD bonus on the rax&die - in Ships and Modules [original thread]
Originally by: Sentani i just think its so limmiting... its so outdated... so pre-exodus... think it should be 25% less cap usage on both AB and MWD or something so you can have some usage of the bonus in deadspace... don't understand...
- by Weirda - at 2005.07.01 13:38:00
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1394. How comon will dreads really be? - in Ships and Modules [original thread]
hopefully they are less common then the threads about them are... -- Thread Killer <END TRANSMISSIO
- by Weirda - at 2005.07.01 02:30:00
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1395. The Pact of Rens - in Ships and Modules [original thread]
Originally by: Maxine Stirner Hmm.. maybe with the new Empire conflict changes we can see Amarr Dreads, and possibly (hopefully) even BS, declared contraband in Minmie space? I'd ban the bpcs too, or ban them in their home regions as lic...
- by Weirda - at 2005.06.30 15:50:00
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1396. Rupture anti frigate setup - in Ships and Modules [original thread]
Stabber is much better in this role actually... 1) 4x220mm, 2xRocket mwd, web... web? 1med rep, 1 cpr, 1xgyro 2) 4xMedium Pulse (frigate lasers), 2xMedium Nos 1xmwd,2xwhatever 3xheat sink2 - or whatever... Stabber can catch a lot of intys.....
- by Weirda - at 2005.06.29 22:51:00
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1397. remake the sheild hardners effect - in Ships and Modules [original thread]
Originally by: Sentani i think its horrible... just one 1 sprite or more (depends on number hardner)hovering behides your ship... i really think they should remake it... Maybe it should give you ship a Halo! Armor Hardener could gi...
- by Weirda - at 2005.06.29 14:29:00
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1398. Devs please sort out Barges and low mining in 0 Space & Isogen useage - in Ships and Modules [original thread]
LOL. Correct Weirda if wrong (not a miner - but looking for places for miner to operate in 0.0 'light'): Hedbergite give more iso then any other ore, and there is usually some in most 0.0... when not though, Gneiss is just behind Kernite in iso. ...
- by Weirda - at 2005.06.28 16:53:00
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1399. A better missile damage algorithm. - in Ships and Modules [original thread]
You seem to forget though 2 things: 1) missiles don't hit anything 'in the face'. they proximity detonate, based on the class of missile, much like a large turret thinking that it is 'dead on' - if the target is smaller then that radius, there wi...
- by Weirda - at 2005.06.28 16:37:00
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1400. A better missile damage algorithm. - in Ships and Modules [original thread]
Originally by: keepiru Missile dot is determined by 2 completely independent equations: (target sig/missile sig) - a simple relationship here exactly like the scaling of velocity inpact for turrets, but with a completely different effect...
- by Weirda - at 2005.06.28 15:01:00
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