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1561. Which is better Target Painter T2 or Tracking Computer T2? - in Ships and Modules [original thread]
Originally by: Selim Originally by: Weirda Use target painters on Vigils! With the Vigil bonus at level 5 Minmatar frigate you get a lot more bang for your buck! Hope that they update the boni on the Stiletto (and the other tackler...
- by Weirda - at 2005.04.15 20:09:00
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1562. Which is better Target Painter T2 or Tracking Computer T2? - in Ships and Modules [original thread]
Use target painters on Vigils! With the Vigil bonus at level 5 Minmatar frigate you get a lot more bang for your buck! Hope that they update the boni on the Stiletto (and the other tackler inties for that matter), because as it stands, the Vigil i...
- by Weirda - at 2005.04.15 18:27:00
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1563. New at flying Interceptors: help needed. - in Ships and Modules [original thread]
Cumilla: Irregardless (not without regard to) is not a word... what you are going after is regardless.... (without regard to)... Weirda is not saying this to be one of those grammar junkies (hell, Weirda's grammar is awful), just that the use of ...
- by Weirda - at 2005.04.15 18:19:00
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1564. un-nerf sensor dampeners. - in Ships and Modules [original thread]
Originally by: 4 LOM to those have who have said that the cap ussage is fair lets look at this. take my buzzard for example, it has 175cap as its base with energy managemnt 4 (thats what i have) thats 210 cap, now the base recharge is 150...
- by Weirda - at 2005.04.14 21:46:00
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1565. Enyo + Skill Bonuses - in Ships and Modules [original thread]
Edited by: Weirda on 14/04/2005 21:39:19 Originally by: Demetrius Carnigie Hey I just got an enyo and had level 1 assult ships, then i trained level 2, and none of the attributes have changed, i.e damage mod, and armor/shieled resista...
- by Weirda - at 2005.04.14 21:38:00
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1566. Hull Classes and Missile Balance, Looking for New Approaches. - in Ships and Modules [original thread]
Originally by: Harry Voyager You are forgetting the somewhat abstract nature of Eve. Damage percentiles in this game indicate the point past which an object ceases to function or be repairable, thus a ship with "0%" hull, actually has well...
- by Weirda - at 2005.04.14 21:31:00
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1567. Fitting Cheetah - in Ships and Modules [original thread]
Edited by: Weirda on 14/04/2005 21:14:21 Edited by: Weirda on 14/04/2005 21:13:33 Originally by: Emno Originally by: dabster It has 4 meds, wouldnt it work nicely with some dampeners and say, ab? damps are nasty on cap ...
- by Weirda - at 2005.04.14 21:12:00
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1568. Pure Damage Wolf - in Ships and Modules [original thread]
Originally by: Velex Ares How about some Gyro II in there somewhere? Prolly a good idea... And maybe a webber if they get close? And a disruptor so they don't get away? -- Thread Killer <END TRANSMISSION>
- by Weirda - at 2005.04.14 21:11:00
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1569. Can I get a modern Prophecy build? - in Ships and Modules [original thread]
Originally by: Elve Sorrow It's 'Minnies' or 'slaves' actually. -- Thread Killer <END TRANSMISSION>
- by Weirda - at 2005.04.14 17:39:00
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1570. Can I get a modern Prophecy build? - in Ships and Modules [original thread]
Originally by: Elve Sorrow You mean Minmatar i assume? Wow - you smarter then the average Elve! Matari is the plural for the race - iwrc... Though believe that Amarr are supposed to refer to us as 'Minmatard'... -- Thread Kill...
- by Weirda - at 2005.04.14 17:36:00
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1571. Can I get a modern Prophecy build? - in Ships and Modules [original thread]
Originally by: Kurron I'm actually pondering a proph fitting based around projectiles. There's no particular reason to stick with lasers, as there is no damage bonus. . . Except that they do nearly as much damage as a Matari ship w/2 b...
- by Weirda - at 2005.04.14 17:32:00
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1572. WCS vs Anti-WCS Modules - in Ships and Modules [original thread]
Edited by: Weirda on 14/04/2005 17:19:10 Originally by: Meridius This thread isn't about a complete solution either, just something hopefully CCP can throw our way quickly And to that - Weirda agreed with you and recommended som...
- by Weirda - at 2005.04.14 17:19:00
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1573. WCS vs Anti-WCS Modules - in Ships and Modules [original thread]
Edited by: Weirda on 14/04/2005 16:53:01 Agree - and disagree... The WCS is not an offensive module (though you argument make it sound as though it is)... When you use bad logic to argue a point, it make you argument look flawed... BUT - a...
- by Weirda - at 2005.04.14 16:52:00
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1574. un-nerf sensor dampeners. - in Ships and Modules [original thread]
OMG - 3 cap per second - you can't be serious!!!!!! Give Weirda a break - if you set up to dampen people (in a frig), it should cost you a hell of a lot more then it did. And if you can't figure out how to get 10 cap per second (at least) from ...
- by Weirda - at 2005.04.14 16:47:00
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1575. Specialization Skills? - in Ships and Modules [original thread]
Weirda think it good to require all this time personally - since the idea has less to do with real world examples, and more to do with making sure that those with the most powerful skills are not 2 months old (damned caldari). As for the grand ...
- by Weirda - at 2005.04.14 16:41:00
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1576. Latest Patch Issues - in Ships and Modules [original thread]
Originally by: Face Lifter Just to let some people know: the ammo changes weren't supposed to be in this patch. CCP Hammer is gonna try remove them soon. None of them? Was certain that the projectile ones were supposed to be... Oh wel...
- by Weirda - at 2005.04.13 20:21:00
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1577. Edit: oops, missed something <- Delete this please! - in Ships and Modules [original thread]
Edited by: Weirda on 13/04/2005 16:40:11 Damn - lot of ppl jumped on this thread in last minute typing this post - lol! Originally by: Vicker Lahn'se I've had enough of hearing people whine about how the Caldari stealth bomber has thr...
- by Weirda - at 2005.04.13 16:39:00
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1578. Latest Patch Issues - in Ships and Modules [original thread]
Originally by: KrogothZero Target painter I module and BP missing from the market (patch notes said market would have both) They are in - Weirda have both... -- Thread Killer <END TRANSMISSION>
- by Weirda - at 2005.04.13 00:50:00
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1579. Interceptor Bonus - Discuss... - in Ships and Modules [original thread]
Edited by: Weirda on 12/04/2005 23:56:49 Now that 1 target painter 1 can render a level 5 interceptor sig bonus skill useless... do you think that we can have it bumped back up to 10% per level? Pretty please!!! DISCUSS -- Thread Killer ...
- by Weirda - at 2005.04.12 23:56:00
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1580. Patch Day Problems. Post patch issues here. - in EVE General Discussion [original thread]
Originally by: Eris Discordia Originally by: Draco Hawkes Originally by: jason hill its up ! Originally by: jason hill its ...down :( Classic :) It's a gallente wench? -- Thread Killer <...
- by Weirda - at 2005.04.12 21:51:00
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