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1. PI - Adv. processor output bug? - in Science and Industry [original thread]
Edited by: Wezzord on 26/01/2011 17:09:37 Originally by: pawpo 333 / 10 = 33 cycles * 3 units per cycle = 99 units? Ahh of course, hehe. Thanks! I had everything in my post but my brain wouldn't process it Originally by: G...
- by Wezzord - at 2011.01.26 17:09:00
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2. PI - Adv. processor output bug? - in Science and Industry [original thread]
Yesterday I imported 333+333 units of P2 to a planet Stored it in an empty launchpad and routed it to an adv. processor the processor uses 10+10 P2 and outputs 3 P3 each hour as it sais - output per cycle (which is 1h) 3 units, 18m3 / hour One uni...
- by Wezzord - at 2011.01.26 16:32:00
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3. glitch - in Test Server Feedback [original thread]
Yup I got the same problem with this build (219662). Only the splashscreen is shown then nothing. The client is running though.
- by Wezzord - at 2011.01.11 14:46:00
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4. Beards - in Test Server Feedback [original thread]
Hehehe But yes I admit. It would be nice to have some longer beard options.
- by Wezzord - at 2010.12.25 17:15:00
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5. Manual Patch doesn't exist? - in Test Server Feedback [original thread]
The SiSiLauncher has to be run with administrator right to work correctly. So if some of you haven't run it like that, then try it. Another thing it could be is some problems with the cache. Try to locate %appdata%/Local/CCP/EVE . That's for win...
- by Wezzord - at 2010.12.25 17:11:00
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6. Manual Patch doesn't exist? - in Test Server Feedback [original thread]
Originally by: Seraphim000 Just tried today's patcher, got the 'long int too large ....' error this time. It's very annoying that I have to download the full game client installer whenever I want to play on sisi now. Try the Sisi Launc...
- by Wezzord - at 2010.12.23 18:39:00
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7. Manual Patch doesn't exist? - in Test Server Feedback [original thread]
SisiLauncher is working fine for me. It updated my client from 214773 to 216164 with about 500MB of data. Mostly new textures for the character creation tool. The server doesn't seem to accept so many connections right now though. Status: Online ...
- by Wezzord - at 2010.12.23 13:37:00
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8. New PI Feedback...and a question... - in Test Server Feedback [original thread]
Originally by: CCP Tuxford Probably something failed. Can you guys run the logServer and submit a bug report. Done.
- by Wezzord - at 2010.12.18 22:41:00
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9. New PI Feedback...and a question... - in Test Server Feedback [original thread]
Yeah the new PI seems nice. But I have an annoying problem. Every time I shall submit the pending edits then PI hangs(no windows pop up when clicking on a building, except for the CC). And if I press submit again a windows says that I shall wait 1...
- by Wezzord - at 2010.12.18 14:54:00
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10. UI scaling? - in EVE General Discussion [original thread]
Yeah, UI up scaling and/or bigger fonts would be a great help for the eyes.
- by Wezzord - at 2010.12.18 07:50:00
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11. New Dev Blog: Neo NeoCom - in EVE Information Portal [original thread]
Originally by: Waaaaaagggh Please, please, please make teh font size resizable. Please??? Playing this game at 1080 is painful on the eyes. Yes please. I have to sit 1m from my 42" TV to be able to read everything and that's not nice. ...
- by Wezzord - at 2010.12.18 06:04:00
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12. UI responsiveness - in Test Server Feedback [original thread]
Had to check it for myself after I read your post and yes. It feels a lot quicker than before. Maybe they have changed something so the client doesn't have to request data from the database all the time.
- by Wezzord - at 2010.08.26 15:07:00
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13. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
Originally by: SiliconWolf Edited by: SiliconWolf on 24/05/2010 02:44:55 Hello?? CCP?? SOMEONE ANSWER THE THREAD!!! You need: 1. multi-restart extractors ability. Don't care how you do it, just do it. 2. Fix extractor routes so they d...
- by Wezzord - at 2010.05.24 13:40:00
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14. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
Originally by: ITTigerClawIK i would jsut like to point out that basic command center is compleatly pointless even to try the thing out as the spaceport to bring anything up needs 2 times more CPU than the max CPU useage the center has mak...
- by Wezzord - at 2010.05.23 17:29:00
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15. Invisible mining laser beams - in Issues, Workarounds & Localization [original thread]
Looks like the upcoming patch wont fix it =(.
- by Wezzord - at 2009.06.27 07:46:00
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16. Invisible mining laser beams - in Issues, Workarounds & Localization [original thread]
I have searched the forums but haven't found a single post about this issue. I'm not the only one affected by this bug since everyone in my corp is also having the same problem. The problem is that if you refit your ship while in space (POS/orca)...
- by Wezzord - at 2009.05.26 09:00:00
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