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41. TriExporter - in EVE Technology Lab [original thread]
Is it possible to modify Tri exporter so it can export the bone information when converting to a .X file type? I was toying with creating an Eve Movie maker in XNA while taking a break from doing some animations and have managed to create a half ...
- by Wild Rho - at 2011.09.19 21:33:00
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42. Rebecca Black bullied out of high school for song. - in Out of Pod Experience [original thread]
You're a bloody idiot if you think someone who posts a silly sing on youtube deserves to be bullied for it, no one forced you or anyone else to watch it.
- by Wild Rho - at 2011.08.11 07:35:00
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43. omikron: the nomad soul - in Out of Pod Experience [original thread]
Played it on the PC and loved it, graphics will probably look like arse compared to what we're used to today but still worth a go.
- by Wild Rho - at 2011.08.10 22:03:00
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44. Londons burning. - in Out of Pod Experience [original thread]
Originally by: Grimpak Edited by: Grimpak on 10/08/2011 19:31:58 Originally by: Wild Rho Originally by: Grimpak I still feel mankind, as a whole, should suffer some sort of cataclysm (meteors coming crashing into us, so...
- by Wild Rho - at 2011.08.10 21:59:00
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45. Londons burning. - in Out of Pod Experience [original thread]
Originally by: Grimpak I still feel mankind, as a whole, should suffer some sort of cataclysm (meteors coming crashing into us, somebody shooting nukes, bananaphones being released, etc..) so that it could get a culling. and I do mean a n...
- by Wild Rho - at 2011.08.10 18:02:00
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46. TriExporter - in EVE Technology Lab [original thread]
Finished the first minute or so of my own little project .
- by Wild Rho - at 2011.08.06 07:05:00
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47. You sunk my battleship ! - in Out of Pod Experience [original thread]
Originally by: Xtreem Is it wrong that i actually liked the look of the battleship film? lol Just need them to make one about monopoly now! Nah, nothing wrong with films just being a bit of fun :P
- by Wild Rho - at 2011.07.29 07:17:00
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48. Strange Occurence Today - in Out of Pod Experience [original thread]
Originally by: El Tuco So we wrap up working out this morning, running and other random pt and whatnot when the captain comes up to me and asks if I can spot him some money for a gatorade. I say sure and ask him how much, he looked down a...
- by Wild Rho - at 2011.07.20 07:37:00
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49. TriExporter - in EVE Technology Lab [original thread]
Nak, I know your post is addressed to snaggle but the trick to resolving the reflection issue you mentioned is to use the mask maps to decide what sections of the texture are reflective and which ones are not.
- by Wild Rho - at 2011.07.19 20:23:00
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50. BLACK OPS vs SUPER CAPS!!!!!! - in EVE General Discussion [original thread]
I really like the idea of blops becoming cap killers :3
- by Wild Rho - at 2011.07.19 05:59:00
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51. TriExporter - in EVE Technology Lab [original thread]
Turret and booster positions in blender are really simple. Just create an Empty for each point, use the ship object as that Empty's parent and fill in the coordinates as they are in the red file (just remember to invert the x coordinates). If you ...
- by Wild Rho - at 2011.07.19 05:51:00
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52. you thought no DEV would be listening? - in Out of Pod Experience [original thread]
Honestly there's a ton of existing content in Eve that could be properly fleshed out. That would be a far bigger improvement than throwing out more stuff so hopefully they'll do more than a token improvement.
- by Wild Rho - at 2011.07.17 13:49:00
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53. CCP Dev Posting habits. - in EVE General Discussion [original thread]
Edited by: Wild Rho on 15/07/2011 08:12:02 It's not that surprising given that a dev will usually face quite a lot of verbal abuse when making a post no matter what they say (especially when it comes to ship / mod balancing). If the devs respo...
- by Wild Rho - at 2011.07.15 08:11:00
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54. "I was there" trailer - not very well thought out? - in EVE General Discussion [original thread]
Edited by: Wild Rho on 12/07/2011 08:11:12 I really enjoyed the trailer, yeah it was a bit cheesy but that doesn't make it bad. And for those arguing the video wasn't factually accruate on every detail, try to lighten up a bit. It's telling a...
- by Wild Rho - at 2011.07.12 08:11:00
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55. THE DOOR - in EVE General Discussion [original thread]
Now I really want to know what's behind that door.
- by Wild Rho - at 2011.07.11 19:10:00
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56. TriExporter - in EVE Technology Lab [original thread]
Edited by: Wild Rho on 10/07/2011 06:55:12 Originally by: Lupus Hekki 1/ How did you get the turrets to animate (also, where did you find them?) You can find the turrets under dx9 -> models -> turrets. The new turret model...
- by Wild Rho - at 2011.07.10 06:54:00
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57. TriExporter - in EVE Technology Lab [original thread]
Edited by: Wild Rho on 09/07/2011 19:14:30 Originally by: Lupus Hekki Awesome, but what i worry about is the end animation, doesn't that revert to the same position a little bit too fast? (What am i to judge, i'm still trying to figur...
- by Wild Rho - at 2011.07.09 19:14:00
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58. TriExporter - in EVE Technology Lab [original thread]
Was able to get blenders action and NLA editor to animate the new turrets deploying and firing .
- by Wild Rho - at 2011.07.09 07:41:00
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59. Post-Revolution Stress Disorder - in EVE General Discussion [original thread]
It hasn't helped that the last couple of expansions have added barely any actual content to the game. Previous expansions made changes (new ships / mechanics etc) that altered the game in some significant way and helped keep things interesting but...
- by Wild Rho - at 2011.07.09 05:49:00
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60. Planetside 2 Countdown T-38 hours - in Out of Pod Experience [original thread]
The VS MAX suit had to have been my all time favorite, especially when helping to cap towers from the roof.
- by Wild Rho - at 2011.07.07 17:52:00
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