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121. US Gov't attacking piracy...again. - in Out of Pod Experience [original thread]
Originally by: So Sensational Nor did I claim it paid for anything. I have no idea why someone would ask me to provide that sort of evidence, and I cannot understand why that wouldn't be specified when suddenly brought up in a discussion ...
- by Wild Rho - at 2010.11.28 12:32:00
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122. US Gov't attacking piracy...again. - in Out of Pod Experience [original thread]
Originally by: So Sensational My point is that when it comes to piracy, there is a gain involved for the creators, hence the example. The only evidence I could provide is that the example is true and I honestly can't be arsed to look for ...
- by Wild Rho - at 2010.11.28 11:06:00
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123. US Gov't attacking piracy...again. - in Out of Pod Experience [original thread]
Originally by: So Sensational Hence why I chose a simple example, something which most people wouldn't need evidence to grasp. I suppose that was expecting too much. The example doesn't do anything to prove your point, actual evidence...
- by Wild Rho - at 2010.11.28 10:16:00
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124. US Gov't attacking piracy...again. - in Out of Pod Experience [original thread]
I'm afraid "common knowledge" without evidence isn't good enough in a debate if you want your point to have any weight. If you're refusing to provide some hard evidence then you've made the point poorly and are not doing a terribly good job making...
- by Wild Rho - at 2010.11.28 09:29:00
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125. US Gov't attacking piracy...again. - in Out of Pod Experience [original thread]
That point was poorly made and you never actually backed it up with some sort of evidence (that clearly existed) but instead chose to turn the debate towards an argument about how you didn't need to provide it followed by attacks. You've still als...
- by Wild Rho - at 2010.11.28 08:55:00
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126. Finally saw "Moon" - in Out of Pod Experience [original thread]
Originally by: F0rum Tr0ll *spoiler* So why did the clones only last so long? It's never really elaborated on, it could just be the lifetime of a clone to due to flaws in the tech or an engineered expiry date so they can keep recyc...
- by Wild Rho - at 2010.11.28 08:40:00
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127. US Gov't attacking piracy...again. - in Out of Pod Experience [original thread]
Originally by: So Sensational Originally by: Micheal Dietrich I'll anxiously await your 'gotta have last post' rebuttal. Here it is. You're either trolling, ignoring me or you're an idiot. Neither one of your links proves my cla...
- by Wild Rho - at 2010.11.28 08:25:00
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128. So... umm... how do you deal with apathy ? - in Out of Pod Experience [original thread]
I've been through a similar thing recently (ironically I also spent a huge amount of time on tvtropes). I dealt with it by setting myself some challenges, so for the last few months I've been learning to do 3D animation using Blender and learning...
- by Wild Rho - at 2010.11.20 06:41:00
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129. TriExporter - in EVE Technology Lab [original thread]
Does anyone have a reliable way of converting the background textures into sphere/probe maps? I tried the method mentioned earlier in the thread using the Cinema 4D plugin but it doesn't seem to work in the demo version.
- by Wild Rho - at 2010.11.17 15:09:00
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130. New avatars - in EVE General Discussion [original thread]
Hope they still have hoods. My avatar has basically been a chin for the last 7 years and I'd hate to lose it.
- by Wild Rho - at 2010.11.17 13:29:00
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131. TriExporter - in EVE Technology Lab [original thread]
@Serious Masta Here are the screen shots of how the engine glow was constructed... UV sphere model and render result Note: Ships models are given the env map texture so they are not rendered but obscure engine trails behind them. Engine tra...
- by Wild Rho - at 2010.11.01 08:05:00
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132. TriExporter - in EVE Technology Lab [original thread]
Originally by: Serious Masta @Wild Rho: nice work. how did you do the engines? I used a simple distorted UV sphere and particle effect to create the base image and then just used compositing to turn it into the engine effect in the vid...
- by Wild Rho - at 2010.10.30 07:09:00
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133. TriExporter - in EVE Technology Lab [original thread]
Last vid I'm going to post until I've completed my little movie project. Zealots Sorry for the video being so dark, for some reason the videos I upload end up like that after it's been processed in youtube. If anyone can recommend a format that...
- by Wild Rho - at 2010.10.25 19:03:00
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134. TriExporter - in EVE Technology Lab [original thread]
Originally by: Isaar Akaal I've managaged to get what appears to be mesh/polygon translations. Here is an example for the amarr Dreadnought lazer's RED file componentTranslations: - type: TriVector - type: TriVector y: -1.558 z: -2.226...
- by Wild Rho - at 2010.10.22 07:15:00
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135. TriExporter - in EVE Technology Lab [original thread]
I've already looked through there and all it seemed to contain was the turret models but not the mounts (for medium turrets anyway), although after taking a closer look in edit mode it seems that the mounts have been mashed together into the same ...
- by Wild Rho - at 2010.10.21 06:44:00
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136. TriExporter - in EVE Technology Lab [original thread]
Does anyone have information on turret mounts? I'm trying to add the turrets to a zealot render and have been able to get the turret models themselves without any issues but I can't seem to find the models for the actual mountings the turrets si...
- by Wild Rho - at 2010.10.20 18:33:00
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137. TriExporter - in EVE Technology Lab [original thread]
Thanks for the help. I was able to produce the sun effect I was aiming for. Although the engine effect still needs some work I prefer the particle system approach as it reacts to the ship making turns giving a more convincing feel. Result
- by Wild Rho - at 2010.10.17 11:11:00
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138. TriExporter - in EVE Technology Lab [original thread]
Does anyone have any good tips / techniques for producing nice looking sun & engine glow effects in blender? I've recently started to get the hang of composite rendering and am happy with the results so far but I just can't figure out how to pr...
- by Wild Rho - at 2010.10.11 21:03:00
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139. Facebook years ago - in Out of Pod Experience [original thread]
Originally by: Chainsaw Plankton the asteroid/Cockroach one is my favorite Same, don't know why but the Earth going FML really cracked me up :P
- by Wild Rho - at 2010.10.10 21:34:00
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140. Sintel - in Out of Pod Experience [original thread]
That was a really nice piece of work although I hated the ending (not a fan of downer endings at all) :(
- by Wild Rho - at 2010.10.03 10:42:00
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