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1. Null Sec Corp Looking For All Timezones - in Alliance and Corporation Recruitment Center [original thread]
We're looking for industrial pilots who like to mine! We are looking for those who are bored with highsec! Tired of the ganks, tired of CODE demands and whatnot! Contact one of our representatives today!
- by Will Harold - at 2015.08.20 23:06:24
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2. Established 0.0 Corp LFM - in Alliance and Corporation Recruitment Center [original thread]
Ladies & Gentlemen, I've been around KVGT for the last few months and was really impressed. A little less than a week ago I decided that I wanted some PVP experience and applied to join. Haven't been in the corp for 6-days and have over 100-k...
- by Will Harold - at 2014.02.07 02:28:00
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3. Free to Play EVE - in Player Features and Ideas Discussion [original thread]
"CCP loses money". Alright then.
- by Will Harold - at 2013.11.19 07:26:00
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4. Player Built Stargates and New Space - in Player Features and Ideas Discussion [original thread]
I want to know how the dynamic is going to work more first. I'm assuming you'll only be able to build these new gates in Null (and MAYBE WH space). However, that doesn't exactly tell us anything or fix the problem of the Donut. And, for the record...
- by Will Harold - at 2013.11.19 05:51:00
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5. Rethinking asteroid belts as actual belts, in lieu with today's emphasis on ... - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: I actually would much rather belts be entirely removed as objects to do that kind of thing. Instead just do continually respawning grav anomalies. (Possibly not instantly, but on a fairly short timer at least) Then you only...
- by Will Harold - at 2013.11.19 05:33:00
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6. Introduce "Super Freighter" [New Ship] - in Player Features and Ideas Discussion [original thread]
PopeUrban wrote: Countersuggestion: Station Container Jumpframe This is not a ship, and does not contain station containers. This is in stead a spiderey assemblage of propulsion systems and grappling arms used to do one thing only: get st...
- by Will Harold - at 2013.11.17 04:57:00
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7. Rethinking asteroid belts as actual belts, in lieu with today's emphasis on ... - in Player Features and Ideas Discussion [original thread]
If said belt was put in, it would also be nice to have CCP look into random warp-in points. The belt would be a 360-degree ring around the solar system, well you can't just have everyone warping in on one point of it and it would be a pain in the ...
- by Will Harold - at 2013.11.17 04:48:00
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8. Alliance Formation Update - in Player Features and Ideas Discussion [original thread]
I do imagine there are. However, some groups don't want to have to take the risk of someone running off with their corp. Especially when the option should just be had in the skill itself. It wouldn't kill the alliance formation groups either.
- by Will Harold - at 2013.11.16 21:30:00
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9. Suggestion for a new form of hybrid PvE/PvP content: Distress Calls - in Player Features and Ideas Discussion [original thread]
I shall also support this. +1
- by Will Harold - at 2013.11.16 20:41:00
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10. Rethinking asteroid belts as actual belts, in lieu with today's emphasis on ... - in Player Features and Ideas Discussion [original thread]
As a similar note on the belts themselves, I would love to see them take on a similar role as what we see in real life. Currently our solar system has two kinds of asteroid zones; being surrounding rings and zones. We have two rings in particular....
- by Will Harold - at 2013.11.16 20:36:00
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11. Alliance Formation Update - in Player Features and Ideas Discussion [original thread]
Edited and updated for clarification.
- by Will Harold - at 2013.11.16 17:19:00
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12. Rethinking asteroid belts as actual belts, in lieu with today's emphasis on ... - in Player Features and Ideas Discussion [original thread]
I will support this. +1
- by Will Harold - at 2013.11.16 07:36:00
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13. Alliance Formation Update - in Player Features and Ideas Discussion [original thread]
Looking over some information on alliances in-game, I noticed something odd and a little off-putting. To form an alliance, you need 1,000,000,000 ISK and Empire Control V. The latter is what is going to be the topic here. Some alliances are merely...
- by Will Harold - at 2013.11.16 06:32:00
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14. Freighter Revamping For Rubicon - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: You can undock capitals in highsec. You want to rig for more cargo space and make your ship easier to gank? Really? You think that if you're seen flying around with a carrier in your cargo that every suicide ganker in...
- by Will Harold - at 2013.11.16 06:29:00
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15. Freighter Revamping For Rubicon - in Player Features and Ideas Discussion [original thread]
Howdy, I've been looking over freighters, and while I've never flown one, I've heard rumors as of to why the cargo capacity caps out under 1,000,000 M3. The word of the day is that it's so that we can't haul certain capital ships around. To be ho...
- by Will Harold - at 2013.11.16 05:52:00
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16. Announcement:EVE Online: Rubicon Discussion - in EVE General Discussion [original thread]
Aischa Montagne wrote: I like the Idea of capsuleer owned stuff in space. It is our space at last. However I live in High Sec, and I like the relative security and quietness in high sec. Of course there are days where you do not know if you man...
- by Will Harold - at 2013.10.11 04:46:00
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17. More NPC's - in Player Features and Ideas Discussion [original thread]
I, for one, also support this. It would create more of a dynamic to the PVE aspect of EVE. +1
- by Will Harold - at 2013.04.02 12:59:00
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18. Two issues with PI that I'dd like to see corrected - in Player Features and Ideas Discussion [original thread]
Agreed. =)
- by Will Harold - at 2013.03.21 22:20:00
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19. Kill Rights Office - in Player Features and Ideas Discussion [original thread]
Still looking for more support. I know this is a popular subject.
- by Will Harold - at 2013.03.21 22:15:00
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20. Kill Rights Office - in Player Features and Ideas Discussion [original thread]
Stegas Tyrano wrote: +1 I thought something like this would get added in Retribution. Hopefully they'll see this and add it Yes. I do agree. I thought it would've been implemented a long while ago. We'll have to see about it now.
- by Will Harold - at 2013.03.19 16:10:00
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